Difference between revisions of "Skills:Gunnery"
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[[Category:Skills]] | [[Category:Skills]] | ||
==Overview== | ==Overview== | ||
− | ( | + | Gunnery skills let you use Eve's three varieties of [[Turrets|turret]] (projectile, hybrid and laser) and make those turrets more effective. These skills will be important for PvE and PvP combat unless your character is purely specialized in drones or missiles. |
+ | |||
+ | The Gunnery category also contains two skills of interest to missile users: Weapon Upgrades and Advanced Weapon Upgrades make fitting any weapon, including missile launchers, easier, and are very useful fitting skills. | ||
{{Skill | {{Skill | ||
|skill=Advanced Weapon Upgrades | |skill=Advanced Weapon Upgrades | ||
|desc=Reduces the powergrid needs of weapon turrets and launchers by 2% per skill level. | |desc=Reduces the powergrid needs of weapon turrets and launchers by 2% per skill level. | ||
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | |mult= | + | |mult=6x |
|price= | |price= | ||
− | |pre= | + | |pre=Weapon Upgrades V, Gunnery II |
− | |notes=Note that this skill also applies to missile launchers (rockets / missiles / cruise missiles / torpedoes) and not just guns. | + | |notes=Note that this skill also applies to missile launchers (rockets / missiles / cruise missiles / torpedoes) and not just guns. Weapon Upgrades V is a long prerequisite, but the cumulative effect of WU V and AWU to IV really makes a difference to fitting, especially when you start encountering the greater fitting demands of T2 equipment. |
}} | }} | ||
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|skill=Capital Energy Turret | |skill=Capital Energy Turret | ||
|desc=Operation of capital energy turrets. 5% Bonus to capital energy turret damage per level. | |desc=Operation of capital energy turrets. 5% Bonus to capital energy turret damage per level. | ||
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | |mult= | + | |mult=7x |
|price= | |price= | ||
− | |pre= | + | |pre=Gunnery V, Large Energy Turret V |
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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|skill=Capital Hybrid Turret | |skill=Capital Hybrid Turret | ||
|desc=Operation of capital hybrid turrets. 5% Bonus to capital hybrid turret damage per level. | |desc=Operation of capital hybrid turrets. 5% Bonus to capital hybrid turret damage per level. | ||
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | |mult= | + | |mult=7x |
|price= | |price= | ||
− | |pre= | + | |pre=Gunnery V, Large Hybrid Turret V |
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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|skill=Capital Projectile Turret | |skill=Capital Projectile Turret | ||
|desc=Operation of capital projectile turrets. 5% Bonus to capital projectile turret damage per level. | |desc=Operation of capital projectile turrets. 5% Bonus to capital projectile turret damage per level. | ||
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | |mult= | + | |mult=7x |
|price= | |price= | ||
− | |pre= | + | |pre=Gunnery V, Large Projectile Turret V |
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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|skill=Controlled Bursts | |skill=Controlled Bursts | ||
|desc=Allows better control over the capacitor use of weapon turrets. 5% reduction in capacitor need of weapon turrets per skill level. | |desc=Allows better control over the capacitor use of weapon turrets. 5% reduction in capacitor need of weapon turrets per skill level. | ||
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | |mult= | + | |mult=2x |
|price= | |price= | ||
− | |pre= | + | |pre=Gunnery II |
− | |notes=<br> | + | |notes=A vital skill for anyone using hybrid turrets or (especially) energy turrets. No use for a pilot who only uses projectile turrets.<br> |
}} | }} | ||
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|skill=Gunnery | |skill=Gunnery | ||
|desc=Basic turret operation skill. 2% Bonus to weapon turrets' rate of fire per skill level. | |desc=Basic turret operation skill. 2% Bonus to weapon turrets' rate of fire per skill level. | ||
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | |mult= | + | |mult=1x |
|price= | |price= | ||
|pre=none | |pre=none | ||
− | |notes=<br> | + | |notes=The base skill, usually somewhere in the prerequisites of the other gunnery skills. The low training time multiplier and the useful rate of fire bonus would probably justify turret users training it to V even if it wasn't a prerequisite.<br> |
}} | }} | ||
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|skill=Large Artillery Specialization | |skill=Large Artillery Specialization | ||
|desc=Specialist training in the operation of advanced Large Artillery. 2% bonus per skill level to the damage of large turrets requiring Large Artillery Specialization. | |desc=Specialist training in the operation of advanced Large Artillery. 2% bonus per skill level to the damage of large turrets requiring Large Artillery Specialization. | ||
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | |mult= | + | |mult=8x |
|price= | |price= | ||
− | |pre= | + | |pre=Sharpshooter V, Medium Artillery Specialization IV, Large Projectile Turret V |
|notes=Enables the use of T2 Large Artillery weapons. | |notes=Enables the use of T2 Large Artillery weapons. | ||
}} | }} | ||
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|skill=Large Autocannon Specialization | |skill=Large Autocannon Specialization | ||
|desc=Specialist training in the operation of advanced large autocannons. 2% Bonus per skill level to the damage of large turrets requiring Large Autocannon Specialization. | |desc=Specialist training in the operation of advanced large autocannons. 2% Bonus per skill level to the damage of large turrets requiring Large Autocannon Specialization. | ||
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | |mult= | + | |mult=8x |
|price= | |price= | ||
− | |pre= | + | |pre=Motion Prediction V, Medium Autocannon Specialization IV, Large Projectile Turret V |
|notes=Enables the use of T2 Large Autocannon weapons. | |notes=Enables the use of T2 Large Autocannon weapons. | ||
}} | }} | ||
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|skill=Large Beam Laser Specialization | |skill=Large Beam Laser Specialization | ||
|desc=Specialist training in the operation of advanced large beam lasers. 2% Bonus per skill level to the damage of large turrets requiring Large Beam Laser Specialization. | |desc=Specialist training in the operation of advanced large beam lasers. 2% Bonus per skill level to the damage of large turrets requiring Large Beam Laser Specialization. | ||
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | |mult= | + | |mult=8x |
|price= | |price= | ||
− | |pre= | + | |pre=Sharpshooter V, Medium Beam Laser Specialization V, Large Energy Turret V |
|notes=Enables the use of T2 Large Beam Laser weapons. | |notes=Enables the use of T2 Large Beam Laser weapons. | ||
}} | }} | ||
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|skill=Large Blaster Specialization | |skill=Large Blaster Specialization | ||
|desc=Specialist training in the operation of advanced large blasters. 2% Bonus per skill level to the damage of large turrets requiring Large Blaster Specialization. | |desc=Specialist training in the operation of advanced large blasters. 2% Bonus per skill level to the damage of large turrets requiring Large Blaster Specialization. | ||
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | |mult= | + | |mult=8x |
|price= | |price= | ||
− | |pre= | + | |pre=Motion Prediction V, Medium Blaster Specialization, Large Energy Turret V |
|notes=Enables the use of T2 Large Blaster weapons. | |notes=Enables the use of T2 Large Blaster weapons. | ||
}} | }} | ||
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|skill=Large Energy Turret | |skill=Large Energy Turret | ||
|desc=Operation of large energy turrets. 5% Bonus to large energy turret damage per level. | |desc=Operation of large energy turrets. 5% Bonus to large energy turret damage per level. | ||
− | |1= | + | |1=Perception |
− | |2= | + | |2=Willpower |
− | |mult= | + | |mult=5x |
|price= | |price= | ||
− | |pre= | + | |pre=Gunnery V, Medium Energy Turret III |
|notes=<br> | |notes=<br> | ||
}} | }} |
Revision as of 23:00, 30 June 2010
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Overview
Gunnery skills let you use Eve's three varieties of turret (projectile, hybrid and laser) and make those turrets more effective. These skills will be important for PvE and PvP combat unless your character is purely specialized in drones or missiles.
The Gunnery category also contains two skills of interest to missile users: Weapon Upgrades and Advanced Weapon Upgrades make fitting any weapon, including missile launchers, easier, and are very useful fitting skills.
Advanced Weapon Upgrades
Reduces the powergrid needs of weapon turrets and launchers by 2% per skill level.
Attributes: | |
Multiplier: | 6x |
Price: | 1M ISK |
Alpha max level: | III |
Prerequisites: | Weapon Upgrades V, Gunnery II |
Notes: | Note that this skill also applies to missile launchers (rockets / missiles / cruise missiles / torpedoes) and not just guns. Weapon Upgrades V is a long prerequisite, but the cumulative effect of WU V and AWU to IV really makes a difference to fitting, especially when you start encountering the greater fitting demands of T2 equipment. |
Capital Energy Turret
Operation of capital energy turrets. 5% Bonus to capital energy turret damage per level.
Attributes: | |
Multiplier: | 7x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Gunnery V, Large Energy Turret V |
Notes: |
Capital Hybrid Turret
Operation of capital hybrid turrets. 5% Bonus to capital hybrid turret damage per level.
Attributes: | |
Multiplier: | 7x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Gunnery V, Large Hybrid Turret V |
Notes: |
Capital Projectile Turret
Operation of capital projectile turrets. 5% Bonus to capital projectile turret damage per level.
Attributes: | |
Multiplier: | 7x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Gunnery V, Large Projectile Turret V |
Notes: |
Controlled Bursts
Allows better control over the capacitor use of weapon turrets. 5% reduction in capacitor need of weapon turrets per skill level.
Attributes: | |
Multiplier: | 2x |
Price: | 100k ISK |
Alpha max level: | IV |
Prerequisites: | Gunnery II |
Notes: | A vital skill for anyone using hybrid turrets or (especially) energy turrets. No use for a pilot who only uses projectile turrets. |
Gunnery
Basic turret operation skill. 2% Bonus to weapon turrets' rate of fire per skill level.
Attributes: | |
Multiplier: | 1x |
Price: | 30k ISK |
Alpha max level: | V |
Prerequisites: | none |
Notes: | The base skill, usually somewhere in the prerequisites of the other gunnery skills. The low training time multiplier and the useful rate of fire bonus would probably justify turret users training it to V even if it wasn't a prerequisite. |
Large Artillery Specialization
Specialist training in the operation of advanced Large Artillery. 2% bonus per skill level to the damage of large turrets requiring Large Artillery Specialization.
Attributes: | |
Multiplier: | 8x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Sharpshooter V, Medium Artillery Specialization IV, Large Projectile Turret V |
Notes: | Enables the use of T2 Large Artillery weapons. |
Large Autocannon Specialization
Specialist training in the operation of advanced large autocannons. 2% Bonus per skill level to the damage of large turrets requiring Large Autocannon Specialization.
Attributes: | |
Multiplier: | 8x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Motion Prediction V, Medium Autocannon Specialization IV, Large Projectile Turret V |
Notes: | Enables the use of T2 Large Autocannon weapons. |
Large Beam Laser Specialization
Specialist training in the operation of advanced large beam lasers. 2% Bonus per skill level to the damage of large turrets requiring Large Beam Laser Specialization.
Attributes: | |
Multiplier: | 8x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Sharpshooter V, Medium Beam Laser Specialization V, Large Energy Turret V |
Notes: | Enables the use of T2 Large Beam Laser weapons. |
Large Blaster Specialization
Specialist training in the operation of advanced large blasters. 2% Bonus per skill level to the damage of large turrets requiring Large Blaster Specialization.
Attributes: | |
Multiplier: | 8x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Motion Prediction V, Medium Blaster Specialization, Large Energy Turret V |
Notes: | Enables the use of T2 Large Blaster weapons. |
Large Energy Turret
Operation of large energy turrets. 5% Bonus to large energy turret damage per level.
Attributes: | |
Multiplier: | 5x |
Price: | 3M ISK |
Alpha max level: | IV |
Prerequisites: | Gunnery V, Medium Energy Turret III |
Notes: |
Large Hybrid Turret
Operation of large hybrid turret. 5% Bonus to large hybrid turret damage per level.
Large Projectile Turret
Operation of large projectile turret. 5% Bonus to large projectile turret damage per level.
Large Pulse Laser Specialization
Specialist training in the operation of advanced large pulse lasers. 2% bonus per skill level to the damage of large turrets requiring Large Pulse Laser Specialization.
Attributes: | 32px32px |
Multiplier: | 8x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: | Enables the use of T2 Large Pulse Laser weapons. |
Large Railgun Specialization
Specialist training in the operation of advanced large railguns. 2% bonus per skill level to the damage of large turrets requiring Large Railgun Specialization.
Attributes: | 32px32px |
Multiplier: | 8x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: | Enables the use of T2 Large Railgun weapons. |
Medium Artillery Specialization
Specialist training in the operation of advanced Medium Artillery. 2% bonus per skill level to the damage of medium turrets requiring Medium Artillery Specialization.
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 5M ISK |
Alpha max level: | III |
Prerequisites: | none |
Notes: | Enables the use of T2 Medium Artillery weapons. |
Medium Autocannon Specialization
Specialist training in the operation of advanced medium autocannons. 2% bonus per skill level to the damage of medium turrets requiring Medium Autocannon Specialization.
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 5M ISK |
Alpha max level: | III |
Prerequisites: | none |
Notes: | Enables the use of T2 Medium Autocannon weapons. |
Medium Beam Laser Specialization
Specialist training in the operation of advanced medium beam lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Beam Laser Specialization.
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 5M ISK |
Alpha max level: | III |
Prerequisites: | none |
Notes: | Enables the use of T2 Medium Beam Laser weapons. |
Medium Blaster Specialization
Specialist training in the operation of advanced medium blasters. 2% bonus per skill level to the damage of medium turrets requiring Medium Blaster Specialization.
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 5M ISK |
Alpha max level: | III |
Prerequisites: | none |
Notes: | Enables the use of T2 Medium Blaster weapons. |
Medium Energy Turret
Operation of medium energy turret. 5% Bonus to medium energy turret damage per level.
Medium Hybrid Turret
Operation of medium hybrid turrets. 5% Bonus to medium hybrid turret damage per level.
Medium Projectile Turret
Operation of medium projectile turrets. 5% Bonus to medium projectile turret damage per level.
Medium Pulse Laser Specialization
Specialist training in the operation of advanced medium pulse lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Pulse Laser Specialization.
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 5M ISK |
Alpha max level: | III |
Prerequisites: | none |
Notes: | Enables the use of T2 Medium Pulse Laser weapons. |
Medium Railgun Specialization
Specialist training in the operation of advanced medium railguns. 2% bonus per skill level to the damage of medium turrets requiring Medium Railgun Specialization.
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 5M ISK |
Alpha max level: | III |
Prerequisites: | none |
Notes: | Enables the use of T2 Medium Railgun weapons. |
Motion Prediction
Improved ability at hitting moving targets. 5% bonus per skill level to weapon turret tracking speeds.
Rapid Firing
Skill at the rapid discharge of weapon turrets. 4% bonus per skill level to weapon turret rate of fire.
Sharpshooter
Skill at long-range weapon turret firing. 5% bonus to weapon turret optimal range per skill level.
Small Artillery Specialization
Specialist training in the operation of advanced Small Artillery. 2% bonus per skill level to the damage of small turrets requiring Small Artillery Specialization.
Attributes: | 32px32px |
Multiplier: | 3x |
Price: | 2M ISK |
Alpha max level: | III |
Prerequisites: | none |
Notes: | Enables the use of T2 Small Artillery weapons. |
Small Autocannon Specialization
Specialist training in the operation of advanced small Autocannons. 2% bonus per skill level to the damage of small turrets requiring Small Autocannon Specialization.
Attributes: | 32px32px |
Multiplier: | 3x |
Price: | 2M ISK |
Alpha max level: | III |
Prerequisites: | none |
Notes: | Enables the use of T2 Small Autocannon weapons. |
Small Beam Laser Specialization
Specialist training in the operation of small Beam Lasers. 2% bonus per skill level to the damage of small turrets requiring Small Beam Laser Specialization.
Attributes: | 32px32px |
Multiplier: | 3x |
Price: | 2M ISK |
Alpha max level: | III |
Prerequisites: | none |
Notes: | Enables the use of T2 Small Beam Laser weapons. |
Small Blaster Specialization
Specialist training in the operation of advanced small blasters. 2% bonus per skill level to the damage of small turrets requiring Small Blaster Specialization.
Attributes: | 32px32px |
Multiplier: | 3x |
Price: | 2M ISK |
Alpha max level: | III |
Prerequisites: | none |
Notes: | Enables the use of T2 Small Blaster weapons. |
Small Energy Turret
Operation of small energy turrets. 5% Bonus to small energy turret damage per level.
Small Hybrid Turret
Operation of small hybrid turrets. 5% Bonus to small hybrid turret damage per level.
Small Projectile Turret
Operation of small projectile turrets. 5% Bonus to small projectile turret damage per level.
Small Pulse Laser Specialization
Specialist training in the operation of small pulse lasers. 2% bonus per skill level to the damage of small turrets requiring Small Pulse Laser Specialization.
Attributes: | 32px32px |
Multiplier: | 3x |
Price: | 2M ISK |
Alpha max level: | III |
Prerequisites: | none |
Notes: | Enables the use of T2 Small Pulse Laser weapons. |
Small Railgun Specialization
Specialist training in the operation of advanced small railguns. 2% bonus per skill level to the damage of small turrets requiring Small Railgun Specialization.
Attributes: | 32px32px |
Multiplier: | 3x |
Price: | 2M ISK |
Alpha max level: | III |
Prerequisites: | none |
Notes: | Enables the use of T2 Small Railgun weapons. |
Surgical Strike
Knowledge of spaceships' structural weaknesses. 3% bonus per skill level to the damage of all weapon turrets.
Tactical Weapon Reconfiguration
Skill at the operation of siege modules. 50-unit reduction in strontium clathrate consumption amount for module activation per skill level.
Attributes: | 32px32px |
Multiplier: | 8x |
Price: | 25M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Trajectory Analysis
Advanced understanding of zero-G physics. 5% bonus per skill level to weapon turret accuracy falloff.
Weapon Upgrades
Knowledge of gunnery computer systems, including the use of weapon upgrade modules. 5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs.