Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Faction warfare: Difference between revisions

From EVE University Wiki
Al hubbard (talk | contribs)
Complex types: Added that Tactical Destroyers are forbidden.
m Victory points: link to orbital strikes
Line 166: Line 166:
Formally, how "contested" a system is is measured in how many victory points have been accumulated by the attacking faction for that system. If the attacking faction has not yet accumulated any victory points for that system, then the system is [[#Capturing systems|"stable"]], and if they then capture a complex (regardless of its size) they are rewarded with 20 victory points<ref name="GamerChick42">[http://www.gamerchick.net/2013/01/the-beginners-guide-to-faction-war.html GamerChick42: The Beginner's Guide to Faction War Plexing] (2013)</ref> (conversely, if the defending faction captures a complex, 20 victory points are subtracted). In order to bring a system to "vulnerable", the attacking faction must accumulate 3000 victory points (i.e. capture 150 complexes more than the defending faction). Once a system is vulnerable, the attacking faction can continue capturing complexes until they have a "buffer" of 100 victory points<ref name="patch notes inferno 1.3">[http://community.eveonline.com/news/patch-notes/patch-notes-for-inferno-1.3 Inferno 1.3 patch notes]</ref>; this is to give themselves some breathing room while they attack the [[#Infrastructure Hub|i-Hub]].   
Formally, how "contested" a system is is measured in how many victory points have been accumulated by the attacking faction for that system. If the attacking faction has not yet accumulated any victory points for that system, then the system is [[#Capturing systems|"stable"]], and if they then capture a complex (regardless of its size) they are rewarded with 20 victory points<ref name="GamerChick42">[http://www.gamerchick.net/2013/01/the-beginners-guide-to-faction-war.html GamerChick42: The Beginner's Guide to Faction War Plexing] (2013)</ref> (conversely, if the defending faction captures a complex, 20 victory points are subtracted). In order to bring a system to "vulnerable", the attacking faction must accumulate 3000 victory points (i.e. capture 150 complexes more than the defending faction). Once a system is vulnerable, the attacking faction can continue capturing complexes until they have a "buffer" of 100 victory points<ref name="patch notes inferno 1.3">[http://community.eveonline.com/news/patch-notes/patch-notes-for-inferno-1.3 Inferno 1.3 patch notes]</ref>; this is to give themselves some breathing room while they attack the [[#Infrastructure Hub|i-Hub]].   


If a star system has one or more [[Planet#Temperate|temperate planets]], then players in [[DUST 514]] can make a system easier or harder to capture. The more planetary districts on those planets are controlled by DUST 514 players fighting for the attacking faction, the lower the number of victory points needed to capture a system (and, conversely, the more districts are controlled by the defending faction, the higher the number). This mechanic can modify the number of victory points needed to capture a system by up to 12.5% per temperate planet<ref>[https://wiki.eveonline.com/en/wiki/EVE-DUST_514_Link_FAQ EVE Wiki: EVE-DUST link FAQ]</ref> (for example, a system with two temperate planets where the attacking faction militia controls all the districts will require <span style='white-space:nowrap;'>3000 - (12.5% * 2) = 2250</span> victory points). Star systems without temperate planets always require 3000 victory points to capture.
If a star system has one or more [[Planet#Temperate|temperate planets]], then players in [[DUST 514]] can make a system easier or harder to capture. The more planetary districts on those planets are controlled by DUST 514 players fighting for the attacking faction, the lower the number of victory points needed to capture a system (and, conversely, the more districts are controlled by the defending faction, the higher the number). This mechanic can modify the number of victory points needed to capture a system by up to 12.5% per temperate planet<ref>[https://wiki.eveonline.com/en/wiki/EVE-DUST_514_Link_FAQ EVE Wiki: EVE-DUST link FAQ]</ref> (for example, a system with two temperate planets where the attacking faction militia controls all the districts will require <span style='white-space:nowrap;'>3000 - (12.5% * 2) = 2250</span> victory points). Star systems without temperate planets always require 3000 victory points to capture. Players in EVE can assist players in DUST 514 by performing [[Orbital Strikes|orbital strikes]], which help their faction to win DUST 514 ground battles.


== System upgrades and warzone tier ==
== System upgrades and warzone tier ==