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Tech and meta levels: Difference between revisions

From EVE University Wiki
m Updating Afterburner from Experimental to current name Monopropellant Enduring
Modules: add more information on meta levels, some cleanup
Line 5: Line 5:
Civilian Modules are a special case and are only mentioned here for completeness. You should '''NEVER''' consider fitting a Civilian Module except in the Tutorial Missions and on your trusty Rookie Ship. These modules are useless except for educational purposes.
Civilian Modules are a special case and are only mentioned here for completeness. You should '''NEVER''' consider fitting a Civilian Module except in the Tutorial Missions and on your trusty Rookie Ship. These modules are useless except for educational purposes.


===[[File:Icon tech1.png|24px]] Tech 1 Meta 0===
===[[File:Icon tech1.png|24px]] Tech 1 (Meta 0)===
These are the basic modules that are manufactured by players from blueprints seeded on the market by NPCs. Meta 0 modules have no Meta level attribute visible in their attributes. They have generic names based on their type such as "1MN Afterburner I".
These are the basic modules that are [[Manufacturing#T1 Production|manufactured by players]] from blueprints seeded on the market by NPCs. Meta 0 modules have no Meta level attribute visible in their attributes. They have generic names based on their type such as "1MN Afterburner I".


If someone offers you a "meta 0" duel, they mean a duel in a Tech 1 ship with only this type of module installed.
If someone offers you a "meta 0" duel, they mean a duel in a Tech 1 ship with only this type of module installed.


===[[File:Icon tech1.png|24px]] Tech 1 Meta 1-4===
===[[File:Icon tech1.png|24px]] Tech 1 (Meta 1-4)===
These are dropped by NPC ships and are not manufactured by players. The higher the meta level the better quality the item. Higher meta level items are more effective and usually have lower fitting requirements as well, but this is not always the case. Meta level 1-4 items do not require more skills to use than meta 0. Because of their better performance higher meta level modules will have a higher price on the market. These modules have more colorful names such as "10MN Monopropellant Enduring Afterburner" and "150mm Light Gallium Machine Gun". These modules are sometimes called "named" modules.
These are dropped by NPC ships and are not manufactured by players. The higher the meta level the better quality the item. Higher meta level items are more effective and usually have lower fitting requirements as well, but this is not always the case. Meta level 1-4 items do not require more skills to use than meta 0. Because of their better performance higher meta level modules will have a higher price on the market. These modules have more colorful names such as "10MN Monopropellant Enduring Afterburner" and "150mm Light Gallium Machine Gun". These modules are sometimes called "named" modules.


===[[File:Icon tech2.png|24px]] Tech 2===
===[[File:Icon tech2.png|24px]] Tech 2 (Meta 5)===
Shortened to "T2", these modules are manufactured by players through the [[Invention]] process. T2 modules are usually more effective than Tech 1 Meta 4 modules, but sometimes they are the same. T2 modules are never less effective than meta 4 modules. Tech 2 modules often require more skills to use than Tech 1 modules, and they usually take more CPU and/or Powergrid to fit. T2 modules have a meta level of 5 in their item attributes.
Often shortened to "T2", these modules are manufactured by players through the [[Invention]] process. T2 modules are usually more effective than Tech 1 Meta 4 modules, but sometimes they are identical (and, in rare cases, slightly worse). Tech 2 modules often require more skills to use than Tech 1 modules, and they usually take more CPU and/or Powergrid to fit. T2 modules have a meta level of 5.


When deciding whether to use a Tech 2 module, make sure to compare it to a Tech 1 Meta 4 module before making the purchase. In some cases the meta 4 module has the same performance with lower fitting requirements.
When deciding whether to use a Tech 2 module, make sure to compare it to a Tech 1 Meta 4 module before making the purchase. In some cases the meta 4 module has the same performance with lower fitting requirements.


===[[File:Icon storyline.png|24px]] Storyline===
===[[File:Icon storyline.png|24px]] Storyline (Meta 6-7)===
Storyline modules are rewards from missions, specifically [[COSMOS]] missions and some Epic Arc missions. In COSMOS missions you don't get the item itself, but you receive 3-run Blueprint Copies (BPCs) that need some decent skills and sleeper technology to produce and most of them are quite expensive (in ISK and Skills) to produce. Epic Arc rewards are given as items but their availability is limited to how often you can do the epic arc, and the time it takes to complete them. As such, both types of storyline items tend to be expensive despite being similar quality to Tech 2, and are not traded in great numbers.
Storyline modules are rewards from missions, specifically [[COSMOS]] missions and some Epic Arc missions. In COSMOS missions you don't get the item itself, but you receive 3-run Blueprint Copies (BPCs) that need some decent skills and sleeper technology to produce and most of them are quite expensive (in ISK and skills) to produce. Epic Arc rewards are given as items but their availability is limited to how often you can do the epic arc, and the time it takes to complete them. As such, both types of storyline items tend to be expensive despite being similar quality to Tech 2, and are not traded in great numbers.


===[[File:Icon faction.png|24px]] Faction===
===[[File:Icon faction.png|24px]] Faction (Meta 6-12)===
Faction modules are equal or superior to Tech 2 modules and are purchased from Loyalty Point stores either as items or blueprint copies. These items will have a meta level of 5 or higher in their item attributes. They have names based on their faction such as "Caldari Navy Ballistic Control System".
Faction modules are equal or superior to Tech 2 modules and are purchased from [[Loyalty Points|Loyalty Point stores]] either as items or blueprint copies. These items will have a meta level of 6-12 (although most have a meta level of 6-9). They have names based on their faction such as "Caldari Navy Ballistic Control System". They tend to require the same skills to use as Tech 1 items.


===[[File:Icon deadspace.png|24px]] Deadspace and [[File:Icon officer.png|24px]] Officer===
===[[File:Icon deadspace.png|24px]] Deadspace and [[File:Icon officer.png|24px]] Officer (Meta 7-14)===
Deadspace and Officer modules are dropped in deadspace complexes and as loot drops from rare named enemies (which can be found, for instance, in asteroid belts or DED complexes in nullsec). These are the best modules and as such are very expensive. These items typically have a meta level of 9 or higher in their attributes. Deadspace modules have names based on their faction and quality such as "Pith B-Type Large Shield Booster".  The progression from lower to higher quality is: "C-Type", "B-Type", "A-Type", "X-Type" - so a "B-Type" module will usually be better (and more expensive) than a "C-Type" module, but you should always check the detailed stats. Officer modules are named after the NPC they drop from, such as "Estamel's Modified Adaptive Invulnerability Field". While officer modules are usually better than deadspace modules, this is not always the case; always check the attributes before you buy.
Deadspace and Officer modules are dropped in deadspace complexes and as loot drops from rare named enemies (which can be found, for instance, in asteroid belts or DED complexes in nullsec). These are the best modules and as such are very expensive. These items have a meta level of 7 or higher (although most have at least a meta level of 9). Deadspace modules have names based on their faction and quality such as "Pith B-Type Large Shield Booster".  The progression from lower to higher quality is: "C-Type", "B-Type", "A-Type", "X-Type" - so a "B-Type" module will usually be better (and more expensive) than a "C-Type" module, but you should always check the detailed stats. Officer modules are named after the NPC they drop from, such as "Estamel's Modified Adaptive Invulnerability Field". While officer modules are usually better than deadspace modules, this is not always the case; always check the attributes before you buy.


===Video lesson on Meta Levels===
===Video lesson on Meta Levels===