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Griffin Navy Issue: Difference between revisions

From EVE University Wiki
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* Against larger ships, i.e. cruiser size plus, you'll need to get in under the guns and orbit to maintain a good transversal. To get close either set the range by waiting at a 'zero' point eg. the beacon of faction war plexs or spiral in on your enemy rather than flying directly at them.
* Against larger ships, i.e. cruiser size plus, you'll need to get in under the guns and orbit to maintain a good transversal. To get close either set the range by waiting at a 'zero' point eg. the beacon of faction war plexs or spiral in on your enemy rather than flying directly at them.
* Against smaller ships, i.e. frigate and destroyer size, you still need to maintain close range in order to effectively project your blaster damage and to stay within your very short ECM optimal. Avoid ships that can readily control range against you (e.g. scram/web AB kiters, MWD kiters that are already inside a plex, etc.) in favor of ships that lack range control (lone Punishers, MWD brawlers).
* Against smaller ships, i.e. frigate and destroyer size, you still need to maintain close range in order to effectively project your blaster damage and to stay within your very short ECM optimal. Avoid ships that can readily control range against you (e.g. scram/web AB kiters, MWD kiters that are already inside a plex, etc.) in favor of ships that lack range control (lone Punishers, MWD brawlers).
PvP - Small Gang
* If fighting multiple enemies consider jamming non-engaged targets rather than the one you are currently damaging; especially if they are repping your target or applying higher damage to you due to your lower transverse compared to them.  
* If fighting multiple enemies consider jamming non-engaged targets rather than the one you are currently damaging; especially if they are repping your target or applying higher damage to you due to your lower transverse compared to them.  
PvP - Fleet - Not recommended as the Griffin Navy Issue still has a fairly weak tank when primaried in fleet combat, and no ability to project jams or damage from range.


More information on tactics and matching jammers to targets is at [[ECM Guide]]
More information on tactics and matching jammers to targets is at [[ECM Guide]]