Difference between revisions of "Jet-Set Hooligans"
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===Warpin=== | ===Warpin=== | ||
− | {{ | + | ---- |
+ | Initial defenders | ||
+ | {{NPCTable| | ||
{{NPCTableRow|Frigate|3-4|Coreli Guardian Protector/Defender/Safeguard}} | {{NPCTableRow|Frigate|3-4|Coreli Guardian Protector/Defender/Safeguard}} | ||
{{NPCTableRow|Battlecruiser|3-4|High Captain}} | {{NPCTableRow|Battlecruiser|3-4|High Captain}} | ||
{{NPCTableRow|Frigate|1|Shadow Serpentis|trigger=Escalation trigger|cargo=Drops}} | {{NPCTableRow|Frigate|1|Shadow Serpentis|trigger=Escalation trigger|cargo=Drops}} | ||
− | + | }} | |
===First room=== | ===First room=== | ||
− | {{ | + | ---- |
+ | {{NPCTable| | ||
{{NPCTableRow|Frigate|4|Serpentis Mad Cat}} | {{NPCTableRow|Frigate|4|Serpentis Mad Cat}} | ||
− | + | }} | |
− | {{MessageBox|Escalation message: | + | {{MessageBox |
− | |These seem to be just some Serp rich kids on Crash looking for trouble, rather than serious bloodthirsty pirates. In some jet set ships, probably with modules to die for.., in any case your instruments have an easy lock on their destination in case you have nothing more important to do than to spank those brats.}} | + | |Escalation message: |
+ | |These seem to be just some Serp rich kids on Crash looking for trouble, rather than serious bloodthirsty pirates. In some jet set ships, probably with modules to die for.., in any case your instruments have an easy lock on their destination in case you have nothing more important to do than to spank those brats. | ||
+ | |collapsed=yes}} | ||
== Second Location == | == Second Location == | ||
===Warpin=== | ===Warpin=== | ||
− | {{ | + | ---- |
+ | {{NPCTable| | ||
{{NPCTableRow|?|?|?}} | {{NPCTableRow|?|?|?}} | ||
− | + | }} | |
===First room=== | ===First room=== | ||
− | {{ | + | ---- |
+ | {{NPCTable| | ||
{{NPCTableRow|Frigate|4|Serpentis Mad Cat|trigger=Escalation trigger}} | {{NPCTableRow|Frigate|4|Serpentis Mad Cat|trigger=Escalation trigger}} | ||
− | + | }} | |
One of the Mad Cats will stay behind | One of the Mad Cats will stay behind | ||
− | {{ | + | Spawn |
+ | {{NPCTable| | ||
{{NPCTableRow|?|?|?}} | {{NPCTableRow|?|?|?}} | ||
− | + | }} | |
+ | |||
{{ important note box | ''WARNING:'' | {{ important note box | ''WARNING:'' | ||
If you stay in for too long a very strong group will spawn }} | If you stay in for too long a very strong group will spawn }} | ||
− | {{ | + | {{NPCTable| |
+ | {{NPCTableRow|Frigate|?|?|point=yes}} | ||
{{NPCTableRow|Battleship|?|?}} | {{NPCTableRow|Battleship|?|?}} | ||
− | + | }} | |
− | |||
Line 51: | Line 60: | ||
===Warpin=== | ===Warpin=== | ||
− | {{ | + | ---- |
+ | {{NPCTable| | ||
{{NPCTableRow|?|?|?}} | {{NPCTableRow|?|?|?}} | ||
− | + | }} | |
===First Room=== | ===First Room=== | ||
+ | ---- | ||
Entering the room triggers escalation | Entering the room triggers escalation | ||
− | {{ | + | {{NPCTable| |
{{NPCTableRow|?|?|?}} | {{NPCTableRow|?|?|?}} | ||
− | + | }} | |
− | |||
− | |||
− | |||
{{ important note box | ''WARNING:'' | {{ important note box | ''WARNING:'' | ||
If you stay in for too long a very strong group will spawn }} | If you stay in for too long a very strong group will spawn }} | ||
− | {{ | + | {{NPCTable| |
+ | {{NPCTableRow|Frigate|?|?|point=yes}} | ||
{{NPCTableRow|Battleship|?|?}} | {{NPCTableRow|Battleship|?|?}} | ||
− | + | }} | |
− | |||
== Fourth Location == | == Fourth Location == | ||
===Warpin=== | ===Warpin=== | ||
+ | ---- | ||
+ | |||
+ | {{NPCTable| | ||
+ | {{NPCTableRow|?|?|?}} | ||
+ | }} | ||
+ | |||
===First Room=== | ===First Room=== | ||
− | {{ | + | ---- |
+ | |||
+ | {{NPCTable| | ||
{{NPCTableRow|Frigate|3|Mad Cat|Trigger = Unlocks stash}} | {{NPCTableRow|Frigate|3|Mad Cat|Trigger = Unlocks stash}} | ||
{{NPCTableRow|Frigate|?|?}} | {{NPCTableRow|Frigate|?|?}} | ||
{{NPCTableRow|Cruiser|?|?}} | {{NPCTableRow|Cruiser|?|?}} | ||
− | + | }} | |
Loot will be in container that unlocks after Mad Cats are dead. | Loot will be in container that unlocks after Mad Cats are dead. | ||
+ | |||
{{ important note box | ''WARNING:'' | {{ important note box | ''WARNING:'' | ||
If you stay in for too long a very strong group will spawn }} | If you stay in for too long a very strong group will spawn }} | ||
− | {{ | + | {{NPCTable| |
+ | {{NPCTableRow|Frigate|?|?|point=yes}} | ||
{{NPCTableRow|Battleship|?|?}} | {{NPCTableRow|Battleship|?|?}} | ||
− | + | }} | |
− |
Revision as of 13:41, 30 March 2016
Jet-Set Hooligans | |
Type | Expedition |
Rating | Unrated |
Found in | P1- P3 High, P4 Low |
Max ship size | Unverified |
Pirate faction | Serpentis |
Damage to deal | Kin Th |
Damage to Resist |
55% Kin 45% Th |
Sig. Strength | Escalate from Serpentis Watch |
Expedition start: |
---|
As the dust disperses, you receive a transmission from someone claiming to have had some rather intimite relations with your sister and that he is waiting for you a few jumps away, to see what you are going to do about it. Despite the fact that you have no sister that you know of and the guy sounds like he has been drinking more than just Quafe, you feel a certain temptation to go and see what this is all about. |
First Locttion
Warpin
Initial defenders Template:NPCTable
First room
Escalation message: |
---|
These seem to be just some Serp rich kids on Crash looking for trouble, rather than serious bloodthirsty pirates. In some jet set ships, probably with modules to die for.., in any case your instruments have an easy lock on their destination in case you have nothing more important to do than to spank those brats. |
Second Location
Warpin
First room
Template:NPCTable One of the Mad Cats will stay behind
Spawn Template:NPCTable
Third Location
Warpin
First Room
Entering the room triggers escalation Template:NPCTable
Fourth Location
Warpin
First Room
Loot will be in container that unlocks after Mad Cats are dead.