Difference between revisions of "Hurricane"

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(the correct fit for previous edit)
(Moved fittings from the ship page to fittings page)
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==Fitting==
 
==Fitting==
{{ShipFitting
+
For more info on fittings, please go [[Hurricane/Fittings|here]]
| ship=Hurricane
 
| shipTypeID=24702
 
| fitName=PvE L3 starter passive
 
| fitID=PvE-L3-starter-passive
 
| low1name=Counterbalanced Weapon Mounts I
 
| low1typeID=5933
 
| low2name=Counterbalanced Weapon Mounts I
 
| low2typeID=5933
 
| low3name=Counterbalanced Weapon Mounts I
 
| low3typeID=5933
 
| low4name=Type-D Restrained Shield Power Relay
 
| low4typeID=8335
 
| low5name=Type-D Restrained Shield Power Relay
 
| low5typeID=8335
 
| low6name=Type-D Restrained Shield Power Relay
 
| low6typeID=8335
 
| mid1name=Kinetic Deflection Field I
 
| mid1typeID=2291
 
| mid2name=Thermal Dissipation Field I
 
| mid2typeID=2295
 
| mid3name=Large Azeotropic Restrained Shield Extender
 
| mid3typeID=8419
 
| mid4name=10MN Monopropellant Enduring Afterburner
 
| mid4typeID=6005
 
| high1name=650mm Medium 'Scout' Artillery I, Republic Fleet Phased Plasma M
 
| high1typeID=9207
 
| charge1name=Republic Fleet Phased Plasma M x1
 
| charge1typeID=21922
 
| high2name=650mm Medium 'Scout' Artillery I, Republic Fleet Phased Plasma M
 
| high2typeID=9207
 
| high3name=650mm Medium 'Scout' Artillery I, Republic Fleet Phased Plasma M
 
| high3typeID=9207
 
| high4name=650mm Medium 'Scout' Artillery I, Republic Fleet Phased Plasma M
 
| high4typeID=9207
 
| high5name=650mm Medium 'Scout' Artillery I, Republic Fleet Phased Plasma M
 
| high5typeID=9207
 
| high6name=650mm Medium 'Scout' Artillery I, Republic Fleet Phased Plasma M
 
| high6typeID=9207
 
| high7name=Rapid Light Missile Launcher I, Caldari Navy Inferno Light Missile
 
| high7typeID=1875
 
| charge2name=Caldari Navy Inferno Light Missile x1
 
| charge2typeID=27371
 
| rig1name=Medium Core Defense Field Purger I
 
| rig1typeID=31802
 
| rig2name=Medium Core Defense Field Purger I
 
| rig2typeID=31802
 
| rig3name=Medium Core Defense Field Purger I
 
| rig3typeID=31802
 
| drone1name=Hobgoblin I x8
 
| drone1typeID=2454
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone2name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=Switch hardeners, drones, and ammo based on the mission type rats you will face.</li><li></li><li>This can be fit by a starting toon.</li><li></li><li>Tank should be enough to tank L3s, but if you hit armor something has gone wrong and you should warp out immediately.</li><li></li><li>Upgrade to T2 tank and T2 guns as skills improve.  You can drop a shield relay for a tracking enhancer if you are comfortable with the lower tank.
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=FROSTLINE 1.0
 
| showTOC=Y
 
| shipDNA=24702:5933;3:8335;3:2291;1:2295;1:8419;1:6005;1:9207;6:21922;1:1875;1:27371;1:31802;3:2454;8::
 
| fleetup=
 
}}
 
 
 
{{ShipFitting|
 
ship=Hurricane|
 
shipTypeID=24702|
 
fitName=PvP Shield Gank|
 
fitID=PvP-Shield-Gank|
 
high1name=425mm AutoCannon II|
 
high1typeID=2913|
 
high2name=425mm AutoCannon II|
 
high2typeID=2913|
 
high3name=425mm AutoCannon II|
 
high3typeID=2913|
 
high4name=425mm AutoCannon II|
 
high4typeID=2913|
 
high5name=425mm AutoCannon II|
 
high5typeID=2913|
 
high6name=425mm AutoCannon II|
 
high6typeID=2913|
 
high7name=open|
 
mid1name=Large Shield Extender II|
 
mid1typeID=3841|
 
mid2name=Adaptive Invulnerability Field II|
 
mid2typeID=2281|
 
mid3name=Experimental 10MN Microwarpdrive I|
 
mid3typeID=5975|
 
mid4name=Warp Scrambler II|
 
mid4typeID=448|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Tracking Enhancer II|
 
low2typeID=1999|
 
low3name=Tracking Enhancer II|
 
low3typeID=1999|
 
low4name=Gyrostabilizer II|
 
low4typeID=519|
 
low5name=Gyrostabilizer II|
 
low5typeID=519|
 
low6name=Gyrostabilizer II|
 
low6typeID=519|
 
drone1name=Warrior II x6|
 
drone1typeID=2488|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Republic Fleet EMP M x1|
 
charge1typeID=21896|
 
charge2name=Republic Fleet Fusion M x1|
 
charge2typeID=21904|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Core Defense Field Extender I|
 
rig1typeID=31790|
 
rig2name=Medium Core Defense Field Extender I|
 
rig2typeID=31790|
 
rig3name=Medium Anti-EM Screen Reinforcer I|
 
rig3typeID=31718|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=24702:2913;6:448;1:2281;1:3841;1:5975;1:519;3:1999;2:2048;1:31718;1:31790;2:2488;6:21896;1:21904;1::|
 
skills=Minmatar Frigate IV</li><li>Minmatar Cruiser III</li><li>Spaceship Command IV</li><li>Minmatar Battlecruiser II</li><li>Gunnery III</li><li>Motion Prediction IV</li><li>Small Projectile Turret V</li><li>Small Autocannon Specialization IV</li><li>Capacitor Systems Operation V</li><li>Capacitor Management IV</li><li>Energy Grid Upgrades IV</li><li>Power Grid Management V</li><li>CPU Management V</li><li>Electronics Upgrades V</li><li>Long Range Targeting IV</li><li>Medium Projectile Turret V</li><li>Medium Autocannon Specialization I</li><li>Capacitor Emission Systems IV</li><li>Shield Upgrades IV</li><li>Tactical Shield Manipulation IV</li><li>Propulsion Jamming II</li><li>Hull Upgrades IV</li><li>Signature Analysis IV</li><li>Target Management V</li><li>Advanced Target Management I</li><li>Navigation IV</li><li>Evasive Maneuvering III</li><li>Warp Drive Operation III</li><li>Shield Management IV</li><li>Mechanic V</li><li>Gunnery V</li><li>Rapid Firing IV</li><li>Sharpshooter III</li><li>Trajectory Analysis IV</li><li>Weapon Upgrades IV</li><li>Mechanic III</li><li>Jury Rigging III</li><li>Shield Rigging I</li><li>Scout Drone Operation V</li><li>Drones V</li><li>Minmatar Drone Specialization I|
 
notes=This is a very conventional fast shield fit. With the lowslots cleared for tracking enhancers and gyrostabilizers it can really pump out DPS.</li><li>Although it's not as fast or agile as a Vagabond, it has a fair turn of speed and can successfully take advantage of the long falloff of T2 Barrage ammo to kite slower targets.</li><li>In a large fleet and want more tank? Swap out the Warp Scrambler II for another Large Shield Extender II.}}<!-- 
 
 
 
-->{{ShipFitting|
 
ship=Hurricane|
 
shipTypeID=24702|
 
fitName=Frig Killer|
 
fitID=Frig-Killer|
 
high1name=220mm Vulcan AutoCannon II|
 
high1typeID=2897|
 
high2name=220mm Vulcan AutoCannon II|
 
high2typeID=2897|
 
high3name=220mm Vulcan AutoCannon II|
 
high3typeID=2897|
 
high4name=220mm Vulcan AutoCannon II|
 
high4typeID=2897|
 
high5name=220mm Vulcan AutoCannon II|
 
high5typeID=2897|
 
high6name=220mm Vulcan AutoCannon II|
 
high6typeID=2897|
 
high7name=Small Energy Neutralizer II|
 
high7typeID=13003|
 
mid1name=Stasis Webifier II|
 
mid1typeID=527|
 
mid2name=Stasis Webifier II|
 
mid2typeID=527|
 
mid3name=Warp Scrambler II|
 
mid3typeID=448|
 
mid4name=Experimental 10MN Microwarpdrive I|
 
mid4typeID=5975|
 
low1name=1600mm Reinforced Steel Plates II|
 
low1typeID=20353|
 
low2name=Gyrostabilizer II|
 
low2typeID=519|
 
low3name=Gyrostabilizer II|
 
low3typeID=519|
 
low4name=Damage Control II|
 
low4typeID=2048|
 
low5name=Energized Adaptive Nano Membrane II|
 
low5typeID=11269|
 
low6name=Energized Adaptive Nano Membrane II|
 
low6typeID=11269|
 
drone1name=Warrior II x5|
 
drone1typeID=2488|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Arch Angel EMP M x1|
 
charge1typeID=20008|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Anti-Explosive Pump I|
 
rig1typeID=31011|
 
rig2name=Medium Trimark Armor Pump I|
 
rig2typeID=31055|
 
rig3name=Medium Trimark Armor Pump I|
 
rig3typeID=31055|
 
difficulty=2|
 
warsop=Y|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=24702:2897;6:13003;1:448;1:527;2:5975;1:519;2:2048;1:11269;2:20353;1:31011;1:31055;2:2488;5:20008;1::|
 
skills=|
 
notes=68k ehp (eft) with 550dps}}<!-- 
 
 
 
-->{{ShipFitting|
 
ship=Hurricane|
 
shipTypeID=24702|
 
fitName=High resistance|
 
fitID=High-resistance|
 
high1name=425mm AutoCannon II|
 
high1typeID=2913|
 
high2name=425mm AutoCannon II|
 
high2typeID=2913|
 
high3name=425mm AutoCannon II|
 
high3typeID=2913|
 
high4name=425mm AutoCannon II|
 
high4typeID=2913|
 
high5name=425mm AutoCannon II|
 
high5typeID=2913|
 
high6name=425mm AutoCannon II|
 
high6typeID=2913|
 
high7name=open|
 
mid1name=Stasis Webifier II|
 
mid1typeID=527|
 
mid2name=Stasis Webifier II|
 
mid2typeID=527|
 
mid3name=Warp Scrambler II|
 
mid3typeID=448|
 
mid4name=Experimental 10MN Afterburner I|
 
mid4typeID=6005|
 
low1name=1600mm Reinforced Rolled Tungsten Plates I|
 
low1typeID=11325|
 
low2name=Armor Explosive Hardener II|
 
low2typeID=11646|
 
low3name=Armor Kinetic Hardener II|
 
low3typeID=11644|
 
low4name=Damage Control II|
 
low4typeID=2048|
 
low5name=Armor Thermic Hardener II|
 
low5typeID=11648|
 
low6name=Energized Adaptive Nano Membrane II|
 
low6typeID=11269|
 
drone1name=Warrior II x5|
 
drone1typeID=2488|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Barrage M x1|
 
charge1typeID=12773|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Trimark Armor Pump I|
 
rig1typeID=31055|
 
rig2name=Medium Trimark Armor Pump I|
 
rig2typeID=31055|
 
rig3name=Medium Trimark Armor Pump I|
 
rig3typeID=31055|
 
difficulty=2|
 
warsop=Y|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=24702:2913;6:448;1:527;2:6005;1:2048;1:11269;1:11325;1:11644;1:11646;1:11648;1:31055;3:2488;5:12773;1::|
 
skills=|
 
notes=This fit gives 89k ehp (eft).</li><li>A tech 2 1600mm plate can be fit with a 5% pg implant.</li><li>Dropping down to tech 2 220mm Vulcans allow for both a tech 2 1600mm plate and mwd to be fitted.}}<!-- 
 
 
 
-->{{ShipFitting|
 
ship=Hurricane|
 
shipTypeID=24702|
 
fitName=Dick Cane|
 
fitID=Dick-Cane|
 
high1name=720mm Howitzer Artillery II|
 
high1typeID=2969|
 
high2name=720mm Howitzer Artillery II|
 
high2typeID=2969|
 
high3name=720mm Howitzer Artillery II|
 
high3typeID=2969|
 
high4name=720mm Howitzer Artillery II|
 
high4typeID=2969|
 
high5name=720mm Howitzer Artillery II|
 
high5typeID=2969|
 
high6name=720mm Howitzer Artillery II|
 
high6typeID=2969|
 
high7name=Small Unstable Power Fluctuator I|
 
high7typeID=4475|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=Sensor Booster II|
 
mid2typeID=1952|
 
mid3name=Sensor Booster II|
 
mid3typeID=1952|
 
mid4name=Large F-S9 Regolith Shield Induction|
 
mid4typeID=8529|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Gyrostabilizer II|
 
low2typeID=519|
 
low3name=Gyrostabilizer II|
 
low3typeID=519|
 
low4name=Tracking Enhancer II|
 
low4typeID=1999|
 
low5name=Tracking Enhancer II|
 
low5typeID=1999|
 
low6name=Reactor Control Unit II|
 
low6typeID=1355|
 
drone1name=Hornet EC-300 x5|
 
drone1typeID=23707|
 
drone2name=Warrior II x1|
 
drone2typeID=2488|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Scan Resolution Script x2|
 
charge1typeID=29011|
 
charge2name=Republic Fleet EMP M x1|
 
charge2typeID=21896|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Targeting System Subcontroller II|
 
rig1typeID=31330|
 
rig2name=Medium Targeting System Subcontroller II|
 
rig2typeID=31330|
 
rig3name=Medium Core Defense Field Extender I|
 
rig3typeID=31790|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.1|
 
shipDNA=24702:2969;6:4475;1:1952;2:5975;1:8529;1:519;2:1355;1:1999;2:2048;1:31330;2:31790;1:2488;1:23707;5:21896;1:29011;2::|
 
skills=|
 
notes=A frigate killer fit with very high sensor strength for fast locking. Featured in Jester's fit of the week for October 16, 2013. See http://jestertrek.blogspot.ca/2013/10/fit-of-week-instapop-hurricane.html</li><li>As fitted, with all skills at V and before boosts, this ship has 34.0 K EHP, flies at 1293 m/s (1836 m/s with MWD overheated) and align in 11.7 s (8.4 s with MWD off). The capacitor last for 3 min 37 S.</li><li>The sensor strength is 819 mm, allowing for locking a frigate in 2.5 s and a capsule in 3.2 s.</li><li>Damage is 474 (with a volley of 3744) dps at 18 + 31 km with Republic Fleet EMP.}}
 
  
 
==Tactics==
 
==Tactics==

Revision as of 16:13, 23 March 2016

EVE University Database
 
Ship Database
Hurricane
Hurricane
Minmatar Republic
Minmatar Republic
Standard Battlecruisers
Hurricane Class
Highlight
Can Use Warfare Links
HIGHLIGHTS
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Development
The force with which this ship hits is more than sufficient to leave a trail of shattered enemies, floating around like so much lifeless debris. An adaptable vessel, it has enough turret hardpoints for a full-scale assault while remaining versatile enough to allow for plenty of missile fire, and has both sufficient speed to outrun its enemies and sufficient capacitor charge to outlast them.

SHIP BONUSES

Minmatar Battlecruiser bonuses (per skill level):
5% bonus to Medium Projectile Turret damage
5% bonus to Medium Projectile Turret rate of fire
Role Bonus:
• Can fit Warfare Link modules
25% bonus to Medium Projectile Turret optimal range and falloff

Required Skills
Training Time what's this?
1d 21h 16m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Sleipnir
Sleipnir.jpg
CornerT2s.png
Sleipnir
Command Ships Hurricane Class
Icon highlights.pngCan Use Command Burst modules
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (2/5) Icon mid slot.png5 Icon low slot.png5
Icon powergrid.png1,300 MW Icon cpu.png475 tf
Icon velocity.png165 m/sec
Icon capacity.png475 m³
,Hurricane Fleet Issue
Hurricane Fleet Issue.jpg
CornerTFs.png
Hurricane Fleet Issue
Faction Battlecruisers Hurricane Class
Icon highlights.pngCan use Command Burst module
Icon hi slot.png8 (3/6) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png1,380 MW Icon cpu.png420 tf
Icon velocity.png185 m/sec
Icon capacity.png425 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,140 MW
CPU
cpu output
400 tf
Capacitor
capacitor
2,300 GJ
High
high slots
7
Launchers
launcher slots
3
Turrets
turret slots
6
Medium
medium slots
4
Low
low slots
6
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
180 m/sec
Inertia Modifier
inertia modifier (agility)
0.67
Warp Speed
inertia modifier (agility)
2.7 AU/s
Base Time to Warp
base time to warp
11.89 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
40 m³
Drone Bandwidth
drone bandwidth
40 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
60.00 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
16 points
Sig. Radius
signature radius
250 m
Scan Res.
scan resolution
220 mm
Structure
Structure Hitpoints
structure hitpoints
3,500 HP
Mass
ship mass
12,800,000 kg
Volume
ship volume
216,000 m³
Cargo Capacity
cargo capacity
425 m³
Armor
Armor Hitpoints
armor hitpoints
4,500 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
4,500 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Hurricane (often simply the Cane) has a long history of positive PvP and PvE performance and is one of the most versatile ships in the game. It can deal impressive DPS and can be shield or armor tanked. Most Minmatar pilots choose a Hurricane as their L3 mission ship, fitting either a passive shield tank or an active armor tank. In PvP the Hurricane can be fitted as a simple, armor-buffered short-range bruiser; a fast shield-tanked "Nanocane"; or as a shield-tanked, medium-range high-alpha artillery platform. Roaming gangs of shield tanked Hurricanes with Scimitar logistic support are a fearsome sight and a highly effective combat fleet.

Skills

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Hurricane roles or piloting tactics. You can write them here.

Notes

  • The Feb 2013, Retribution 1.1 patch removed a high slot that had often held an energy neutralizer. This left it with one utility high slot. It is also had a slight reduction in hitpoints, and an increase in mass that was intended to slow down align times by two tenths of a second.[1]
  • This vessel qualifies for the University PYOS and BYOM programs.
  • For artillery you most likely need Power Diagnostic Systems, Reactor Control Unit modules or Powergrid implants.