Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Legion: Difference between revisions

From EVE University Wiki
No edit summary
Kora k (talk | contribs)
No edit summary
Line 115: Line 115:


==Fitting==
==Fitting==
===PvP===
For more info on fittings, please go [[Legion/Fittings|here]]
{{ShipFitting|
ship=Legion|
shipTypeID=29986|
fitName=Neuting|
fitID=Neuting|
high1name=Medium Unstable Power Fluctuator I|
high1typeID=16471|
high2name=Medium Unstable Power Fluctuator I|
high2typeID=16471|
high3name=Medium Unstable Power Fluctuator I|
high3typeID=16471|
high4name=Medium Unstable Power Fluctuator I|
high4typeID=16471|
high5name=Medium Unstable Power Fluctuator I|
high5typeID=16471|
high6name=Medium Unstable Power Fluctuator I|
high6typeID=16471|
high7name=Medium Unstable Power Fluctuator I|
high7typeID=16471|
mid1name=10MN Afterburner II|
mid1typeID=12058|
mid2name=Ship Scanner II|
mid2typeID=1855|
mid3name=Phased Muon ECCM Caster I|
mid3typeID=7220|
mid4name=Phased Muon ECCM Caster I|
mid4typeID=7220|
low1name=1600mm Reinforced Steel Plates II|
low1typeID=20353|
low2name=Imperial Navy Energized Adaptive Nano Membrane|
low2typeID=15729|
low3name=Imperial Navy Energized Adaptive Nano Membrane|
low3typeID=15729|
low4name=Corpum A-Type Energized Thermic Membrane|
low4typeID=18865|
low5name=Corpum A-Type Energized EM Membrane|
low5typeID=18869|
subsystem1name=Legion Defensive - Augmented Plating|
subsystem1typeID=29966|
subsystem2name=Legion Electronics - Energy Parasitic Complex|
subsystem2typeID=30036|
subsystem3name=Legion Engineering - Power Core Multiplier|
subsystem3typeID=30169|
subsystem4name=Legion Offensive - Drone Synthesis Projector|
subsystem4typeID=30117|
subsystem5name=Legion Propulsion - Fuel Catalyst|
subsystem5typeID=30078|
drone1name=Hammerhead II x5|
drone1typeID=2185|
drone2name=Vespa EC-600 x5|
drone2typeID=23705|
drone3name=Warrior II x5|
drone3typeID=2488|
drone4name=Hornet EC-300 x10|
drone4typeID=23707|
drone5name=Hobgoblin II x5|
drone5typeID=2456|
rig1name=Medium Trimark Armor Pump II|
rig1typeID=31059|
rig2name=Medium Trimark Armor Pump II|
rig2typeID=31059|
rig3name=Medium Trimark Armor Pump II|
rig3typeID=31059|
difficulty=2|
warsop=G|
warsopReason=T3, Faction Mods|
version=RET 1.1|
shipDNA=29986:29966;1:30036;1:30078;1:30117;1:30169;1:16471;7:1855;1:7220;2:12058;1:15729;2:18865;1:18869;1:20353;1:31059;3:2185;5:2456;5:2488;5:23705;5:23707;10::|
skills=Amarr Strategic Cruiser IV</li><li>Subsystems V</li><li>Excellent armor tanking skills</li><li>Excellent capacitor skills|
notes=EHP: 184.5k</li><li>Resists: 85.9 / 81.7 / 79.6 / 89.1</li><li>DPS: 238</li><li>This requires a [[Guardian]] ET</li><li>Ship scanner is for checking hostile capacitor level</li><li>pECCM is to be put on the ETing Guardian or other crucial ships}} {{ShipFitting|
ship=Legion|
shipTypeID=29986|
fitName=Neuting (No Cap Feed)|
fitID=Neuting|
high1name=Imperial Navy Medium Energy Neutralizer|
high1typeID=15802|
high2name=Imperial Navy Medium Energy Neutralizer|
high2typeID=15802|
high3name=Imperial Navy Medium Energy Neutralizer|
high3typeID=15802|
high4name=Imperial Navy Medium Energy Neutralizer|
high4typeID=15802|
high5name=Imperial Navy Medium Energy Neutralizer|
high5typeID=15802|
high6name=Imperial Navy Medium Energy Neutralizer|
high6typeID=15802|
high7name=Imperial Navy Medium Energy Neutralizer|
high7typeID=15802|
mid1name=Corelum C-Type 10MN Microwarpdrive|
mid1typeID=19315|
mid2name=Medium Capacitor Booster II|
mid2typeID=2024|
mid3name=Medium Capacitor Booster II|
mid3typeID=2024|
mid4name=Ship Scanner II|
mid4typeID=1855|
low1name=800mm Reinforced Steel Plates II|
low1typeID=20351|
low2name=Armor Thermic Hardener II|
low2typeID=11648|
low3name=Energized Adaptive Nano Membrane II|
low3typeID=11269|
low4name=Energized Adaptive Nano Membrane II|
low4typeID=11269|
low5name=Damage Control II|
low5typeID=2048|
subsystem1name=Legion Defensive - Augmented Plating|
subsystem1typeID=29966|
subsystem2name=Legion Electronics - Energy Parasitic Complex|
subsystem2typeID=30036|
subsystem3name=Legion Engineering - Power Core Multiplier|
subsystem3typeID=30169|
subsystem4name=Legion Offensive - Drone Synthesis Projector|
subsystem4typeID=30117|
subsystem5name=Legion Propulsion - Chassis Optimization|
subsystem5typeID=30076|
drone1name=Warrior II x5|
drone1typeID=2488|
drone2name=Hobgoblin II x5|
drone2typeID=2456|
drone3name=Hammerhead II x5|
drone3typeID=2185|
drone4name=Hornet EC-300 x5|
drone4typeID=23707|
drone5name=Vespa EC-600 x5|
drone5typeID=23705|
charge1name=Navy Cap Booster 400 x1|
charge1typeID=32006|
charge2name=Navy Cap Booster 800 x1|
charge2typeID=32014|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Trimark Armor Pump II|
rig1typeID=31059|
rig2name=Medium Egress Port Maximizer II|
rig2typeID=31390|
rig3name=Medium Ancillary Current Router I|
rig3typeID=31360|
difficulty=2|
warsop=G|
warsopReason=Tech 3 ship|
version=PRE-RET 1.0|
shipDNA=29986:29966;1:30036;1:30076;1:30117;1:30169;1:15802;7:1855;1:2024;2:19315;1:2048;1:11269;2:11648;1:20351;1:31059;1:31360;1:31390;1:2185;5:2456;5:2488;5:23705;5:23707;5:32006;1:32014;1::|
skills=Amarr Offensive Systems V</li><li>Amarr Defensive Systems V</li><li>Amarr Propulsion Systems V</li><li>Amarr Engineering Systems V</li><li>Amarr Electronic Systems V</li><li>Advanced Weapon Upgrades V</li><li>Armor Rigging IV</li><li>Amarr Strategic Cruiser IV</li><li>Energy Emission Systems V</li><li>Thermodynamics III|
notes=Deadspace MWD is key to help with cap stability/sig radius (when compared with standard MWDs) while still offering a way to get in close to apply neuts.</li><li>Neuts for 1890 every 12 seconds unheated (157 per second) and is cap stable.</li><li>Heated neuts 1890 every 10.2 seconds (about 185 per second) not cap stable, but you shouldn't be overheating long anyway.</li><li>92,769/97,693 EHP.</li><li>Resists (heated) 75.1/83.3(87.4)/81.3/90.</li><li>1539/2175 m/s.</li><li>Your ample bay has plenty to hold 2-3 flights of ECM drones to keep a nasty off you to get a few more cycles off and still have room for combat drones.</li><li>If no one is coming after you, you will range from about 120(Warrior IIs)-240(Hammer IIs) DPS for whoring on things besides your neut target.}}{{ShipFitting
| ship=Legion
| shipTypeID=29986
| fitName=WHC Cap Stable
| fitID=WHC-Cap-Stable
| low1name=Capacitor Power Relay II
| low1typeID=1447
| low2name=1600mm Reinforced Rolled Tungsten Plates I
| low2typeID=11325
| low3name=Energized Adaptive Nano Membrane II
| low3typeID=11269
| low4name=Energized Adaptive Nano Membrane II
| low4typeID=11269
| low5name=Corpum C-Type Energized Thermic Membrane
| low5typeID=18845
| low6name=Damage Control II
| low6typeID=2048
| mid1name=10MN Afterburner II
| mid1typeID=12058
| mid2name=Cap Recharger II
| mid2typeID=2032
| mid3name=Cap Recharger II
| mid3typeID=2032
| mid4name=Ship Scanner II
| mid4typeID=1855
| high1name=Medium Unstable Power Fluctuator I
| high1typeID=16471
| high2name=Medium Unstable Power Fluctuator I
| high2typeID=16471
| high3name=Medium Unstable Power Fluctuator I
| high3typeID=16471
| high4name=Medium Unstable Power Fluctuator I
| high4typeID=16471
| high5name=Medium Unstable Power Fluctuator I
| high5typeID=16471
| high6name=Medium Unstable Power Fluctuator I
| high6typeID=16471
| rig1name=Medium Egress Port Maximizer II
| rig1typeID=31390
| rig2name=Medium Trimark Armor Pump II
| rig2typeID=31059
| rig3name=Medium Trimark Armor Pump II
| rig3typeID=31059
| subsystem1name=Legion Defensive - Augmented Plating
| subsystem1typeID=29966
| subsystem2name=Legion Electronics - Energy Parasitic Complex
| subsystem2typeID=30036
| subsystem3name=Legion Engineering - Capacitor Regeneration Matrix
| subsystem3typeID=30173
| subsystem4name=Legion Offensive - Drone Synthesis Projector
| subsystem4typeID=30117
| subsystem5name=Legion Propulsion - Fuel Catalyst
| subsystem5typeID=30078
| drone1name=Hammerhead II x5
| drone1typeID=2185
| drone2name=Infiltrator II x5
| drone2typeID=2175
| drone3name=Valkyrie II x5
| drone3typeID=21640
| drone4name=Vespa II x5
| drone4typeID=21638
| charge1name=open
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=The whole point of this fit is to be cap stable, not cap injected, or ET'ed. </li><li>While it doesn't neut as much as a 7-neut injected fit, it neuts a heck of a lot.</li><li>This fit is useful for wormhole or small gang activities where an energy transfer may not be possible or desirable, and you don't have a crapload of cap booster lying around.</li><li>Flavour drones to taste. In a small gang fight facing enemy logi use ECM drones, you'll be able to neut out 1 logi and try to jam another. </li><li>In other situations where you need some DPS, launch a flight of light or medium combat drones.</li><li>At around 600m, this fit is also incredibly affordable.
| showNOTES=N
| difficulty=0
| warsop=A
| warsopReason=
| version=PHOEBE 1.0
| showTOC=Y
| shipDNA=29986:1447;1:11325;1:11269;2:18845;1:2048;1:12058;1:2032;2:1855;1:16471;6:31390;1:31059;2:29966;1:30036;1:30173;1:30117;1:30078;1:2185;5:2175;5:21640;5:21638;5::
| fleetup=
}}{{ShipFitting|
ship=Legion|
shipTypeID=29986|
fitName=Fast Locking|
fitID=Fast-Locking|
high1name=Heavy Pulse Laser II|
high1typeID=3520|
high2name=Heavy Pulse Laser II|
high2typeID=3520|
high3name=Heavy Pulse Laser II|
high3typeID=3520|
high4name=Heavy Pulse Laser II|
high4typeID=3520|
high5name=Heavy Pulse Laser II|
high5typeID=3520|
high6name=Heavy Pulse Laser II|
high6typeID=3520|
mid1name=Experimental 10MN Microwarpdrive I|
mid1typeID=5975|
mid2name=Warp Disruptor II|
mid2typeID=3244|
mid3name=Sensor Booster II|
mid3typeID=1952|
mid4name=Sensor Booster II|
mid4typeID=1952|
low1name=1600mm Reinforced Steel Plates II|
low1typeID=20353|
low2name=Imperial Navy Energized Adaptive Nano Membrane|
low2typeID=15729|
low3name=Imperial Navy Energized Adaptive Nano Membrane|
low3typeID=15729|
low4name=Corpum C-Type Energized Thermic Membrane|
low4typeID=18845|
low5name=Heat Sink II|
low5typeID=2364|
low6name=Heat Sink II|
low6typeID=2364|
subsystem1name=Legion Defensive - Augmented Plating|
subsystem1typeID=29966|
subsystem2name=Legion Electronics - Tactical Targeting Network|
subsystem2typeID=30038|
subsystem3name=Legion Engineering - Power Core Multiplier|
subsystem3typeID=30169|
subsystem4name=Legion Offensive - Liquid Crystal Magnifiers|
subsystem4typeID=30119|
subsystem5name=Legion Propulsion - Chassis Optimization|
subsystem5typeID=30076|
charge1name=Scan Resolution Script x2|
charge1typeID=29011|
charge2name=Imperial Navy Multifrequency M x6|
charge2typeID=23089|
charge3name=Conflagration M x6|
charge3typeID=12814|
charge4name=Scorch M x6|
charge4typeID=12818|
charge5name=open|
rig1name=Medium Trimark Armor Pump II|
rig1typeID=31059|
rig2name=Medium Trimark Armor Pump II|
rig2typeID=31059|
rig3name=Medium Trimark Armor Pump II|
rig3typeID=31059|
difficulty=2|
warsop=G|
warsopReason=Deadspace|
version=RUBI 1.0|
shipDNA=29986:29966;1:30038;1:30076;1:30119;1:30169;1:3520;6:1952;2:3244;1:5975;1:2364;2:15729;2:18845;1:20353;1:31059;3:254;6:12814;6:12818;6:23089;6:23089;6:29011;2::|
skills=|
notes=}} {{ShipFitting|
ship=Legion|
shipTypeID=29986|
fitName=Solo/Small Gang 100MN HAM|
fitID=Solo-Small-Gang-100MN-HAM|
high1name=Heavy Assault Missile Launcher II|
high1typeID=25715|
high2name=Heavy Assault Missile Launcher II|
high2typeID=25715|
high3name=Heavy Assault Missile Launcher II|
high3typeID=25715|
high4name=Heavy Assault Missile Launcher II|
high4typeID=25715|
high5name=Heavy Assault Missile Launcher II|
high5typeID=25715|
high6name=Heavy Assault Missile Launcher II|
high6typeID=25715|
mid1name=Core C-Type 100MN Afterburner|
mid1typeID=18684|
mid2name=Republic Fleet Warp Disruptor|
mid2typeID=15891|
mid3name=Federation Navy Stasis Webifier|
mid3typeID=17559|
mid4name=Small Capacitor Booster II|
mid4typeID=3568|
low1name=1600mm Reinforced Steel Plates II|
low1typeID=20353|
low2name=Imperial Navy Energized Adaptive Nano Membrane|
low2typeID=15729|
low3name=Coreli A-Type Adaptive Nano Plating|
low3typeID=18789|
low4name=Caldari Navy Ballistic Control System|
low4typeID=15681|
low5name=Caldari Navy Ballistic Control System|
low5typeID=15681|
low6name=Caldari Navy Ballistic Control System|
low6typeID=15681|
subsystem1name=Legion Defensive - Augmented Plating|
subsystem1typeID=29966|
subsystem2name=Legion Electronics - Tactical Targeting Network|
subsystem2typeID=30038|
subsystem3name=Legion Offensive - Assault Optimization|
subsystem3typeID=30118|
subsystem4name=Legion Engineering - Power Core Multiplier|
subsystem4typeID=30169|
subsystem5name=Legion Propulsion - Fuel Catalyst|
subsystem5typeID=30078|
charge1name=Navy Cap Booster 400 x1|
charge1typeID=32006|
charge2name=Caldari Navy Mjolnir Heavy Assault Missile x1|
charge2typeID=27419|
charge3name=Caldari Navy Nova Heavy Assault Missile x1|
charge3typeID=27401|
charge4name=open|
charge5name=open|
rig1name=Medium Anti-Thermic Pump II|
rig1typeID=31041|
rig2name=Medium Trimark Armor Pump II|
rig2typeID=31059|
rig3name=Medium Trimark Armor Pump II|
rig3typeID=31059|
difficulty=2|
warsop=G|
warsopReason=Tech 3 ship|
version=RET 1.1|
shipDNA=29986:29966;1:30038;1:30078;1:30118;1:30169;1:25715;6:3568;1:15891;1:17559;1:18684;1:15681;3:15729;1:18789;1:20353;1:31041;1:31059;2:27419;1:32006;1::|
skills=</li><li></li><li>|
notes=Stronger for small gangs and solo work than the laser Legions below</li><li>Not as strong for fleets or ranged damage projection</li><li>No cap use for weapons</li><li>100mn for trucking through webs}}{{ShipFitting|
ship=Legion|
shipTypeID=29986|
fitName=PvP HAC|
fitID=PvP-HAC|
high1name=Heavy Pulse Laser II|
high1typeID=3520|
high2name=Heavy Pulse Laser II|
high2typeID=3520|
high3name=Heavy Pulse Laser II|
high3typeID=3520|
high4name=Heavy Pulse Laser II|
high4typeID=3520|
high5name=Heavy Pulse Laser II|
high5typeID=3520|
high6name=Heavy Pulse Laser II|
high6typeID=3520|
mid1name=Experimental 10MN Microwarpdrive I|
mid1typeID=5975|
mid2name=Federation Navy Stasis Webifier|
mid2typeID=17559|
mid3name=Warp Disruptor II|
mid3typeID=3244|
mid4name=Small Capacitor Booster II|
mid4typeID=3568|
low1name=1600mm Reinforced Steel Plates II|
low1typeID=20353|
low2name=Heat Sink II|
low2typeID=2364|
low3name=Heat Sink II|
low3typeID=2364|
low4name=Heat Sink II|
low4typeID=2364|
low5name=Energized Adaptive Nano Membrane II|
low5typeID=11269|
low6name=Energized Adaptive Nano Membrane II|
low6typeID=11269|
subsystem1name=Legion Defensive - Augmented Plating|
subsystem1typeID=29966|
subsystem2name=Legion Electronics - Dissolution Sequencer|
subsystem2typeID=30040|
subsystem3name=Legion Engineering - Power Core Multiplier|
subsystem3typeID=30169|
subsystem4name=Legion Offensive - Liquid Crystal Magnifiers|
subsystem4typeID=30119|
subsystem5name=Legion Propulsion - Chassis Optimization|
subsystem5typeID=30076|
charge1name=Navy Cap Booster 400 x1|
charge1typeID=32006|
charge2name=Conflagration M x6|
charge2typeID=12814|
charge3name=Scorch M x6|
charge3typeID=12818|
charge4name=Imperial Navy Multifrequency M x6|
charge4typeID=23089|
charge5name=open|
rig1name=Medium Trimark Armor Pump II|
rig1typeID=31059|
rig2name=Medium Trimark Armor Pump II|
rig2typeID=31059|
rig3name=Medium Anti-Thermic Pump II|
rig3typeID=31041|
difficulty=2|
warsop=G|
warsopReason=Tech 3 ship|
version=POST-RET 1.0|
shipDNA=29986:29966;1:30040;1:30076;1:30119;1:30169;1:3520;6:3244;1:3568;1:5975;1:17559;1:2364;3:11269;2:20353;1:31041;1:31059;2:12814;6:12818;6:23089;6:32006;1::|
skills=Amarr Offensive Systems V</li><li>Amarr Defensive Systems V</li><li>Amarr Propulsion Systems V</li><li>Amarr Engineering Systems V</li><li>Amarr Electronic Systems V</li><li>Advanced Weapon Upgrades V</li><li>Armor Rigging IV</li><li>Amarr Strategic Cruiser IV</li><li>Medium Pulse Laser Specialization IV</li><li>Thermodynamics III|
notes=This fit is VERY powergrid tight and may require a powergrid implant. At AWU 5 no implants should be required :)</li><li>You can change the heat sinks and EANMs to Imperial Navy faction ones for more EHP and DPS at not much extra cost. (Relative, given that you are purchasing a T3 Cruiser).</li><li>All 5s Approx 110k EHP 690/794 DPS Non-Shiny, with Navy Sinks and EANMS 118k EHP 730/839 DPS.</li><li>In some situations, it might also work to put a Tracking Computer II instead of the cap booster and just manage your MWD use. This will give you a nice range boost on Scorch ammo.</li><li>Already cap stable, but you can run a deadspace MWD for better cap and lower sig radius.</li><li>You can have a friend who can also pilot the Legion but has better rigging skills drop in T2 rigs if needed.}} {{ShipFitting|
ship=Legion|
shipTypeID=29986|
fitName=5 Turret Tankier AHAC Legion|
fitID=5-Turret-Tankier-AHAC-Legion|
high1name=Heavy Pulse Laser II|
high1typeID=3520|
high2name=Heavy Pulse Laser II|
high2typeID=3520|
high3name=Heavy Pulse Laser II|
high3typeID=3520|
high4name=Heavy Pulse Laser II|
high4typeID=3520|
high5name=Heavy Pulse Laser II|
high5typeID=3520|
mid1name=10MN Afterburner II|
mid1typeID=12058|
mid2name=Tracking Computer II|
mid2typeID=1978|
mid3name=Phased Muon Sensor Disruptor I|
mid3typeID=5302|
mid4name=Phased Muon Sensor Disruptor I|
mid4typeID=5302|
low1name=Heat Sink II|
low1typeID=2364|
low2name=Heat Sink II|
low2typeID=2364|
low3name=Heat Sink II|
low3typeID=2364|
low4name=Dark Blood Armor Thermic Hardener|
low4typeID=13984|
low5name=Armor EM Hardener II|
low5typeID=11642|
low6name=Reactive Armor Hardener|
low6typeID=4403|
low7name=1600mm Reinforced Steel Plates II|
low7typeID=20353|
subsystem1name=Legion Defensive - Augmented Plating|
subsystem1typeID=29966|
subsystem2name=Legion Electronics - Dissolution Sequencer|
subsystem2typeID=30040|
subsystem3name=Legion Engineering - Capacitor Regeneration Matrix|
subsystem3typeID=30173|
subsystem4name=Legion Offensive - Liquid Crystal Magnifiers|
subsystem4typeID=30119|
subsystem5name=Legion Propulsion - Fuel Catalyst|
subsystem5typeID=30078|
charge1name=Optimal Range Script x1|
charge1typeID=28999|
charge2name=Scan Resolution Dampening Script x2|
charge2typeID=29013|
charge3name=Targeting Range Dampening Script x2|
charge3typeID=29015|
charge4name=Scorch M x15|
charge4typeID=12818|
charge5name=Conflagration M x10|
charge5typeID=12814|
charge6name=Imperial Navy Multifrequency M x5|
charge6typeID=23089|
charge7name=Imperial Navy Standard M x5|
charge7typeID=23097|
charge8name=Imperial Navy Radio M x5|
charge8typeID=23103|
rig1name=Medium Anti-Kinetic Pump I|
rig1typeID=31023|
rig2name=Medium Trimark Armor Pump I|
rig2typeID=31055|
rig3name=Medium Trimark Armor Pump I|
rig3typeID=31055|
difficulty=1|
warsop=G|
warsopReason=Tech 3 ship|
version=RET 1.1|
shipDNA=29986:29966;1:30040;1:30078;1:30119;1:30173;1:3520;5:1978;1:5302;2:12058;1:2364;3:4403;1:11642;1:13984;1:20353;1:31023;1:31055;2:12814;10:12818;15:23089;5:23097;5:23103;5:28999;1:29013;2:29015;2::|
skills=|
notes=IMPORTANT: Only use Reactive Hardener if you have a booster pushing armor links! Otherwise use a navy EANM.<li>Sacrifices damage advantage over Zealot to get more tank and EWAR capabilities</li><li>Relatively cheap effective Legion fit</li><li>More ammo types will not fit in the box, but be sure to bring some INMF and non-faction ammunition just in case you run out of ammo}}


===PvE===
==Fleet-Up Fittings==
{{ShipFitting|
For more info on fittings, please go [[Legion/Fittings|here]]
ship=Legion|
shipTypeID=29986|
fitName=Exploration|
fitID=Exploration|
high1name=Heavy Pulse Laser II|
high1typeID=3520|
high2name=Heavy Pulse Laser II|
high2typeID=3520|
high3name=Heavy Pulse Laser II|
high3typeID=3520|
high4name=Heavy Pulse Laser II|
high4typeID=3520|
high5name=Covert Ops Cloaking Device II|
high5typeID=11578|
high6name=Sisters Expanded Probe Launcher|
high6typeID=28756|
high7name=Salvager II|
high7typeID=30836|
mid1name=Corelum C-Type 10MN Afterburner|
mid1typeID=18682|
mid2name=Codebreaker II|
mid2typeID=30834|
mid3name=Cap Recharger II|
mid3typeID=2032|
mid4name=Cap Recharger II|
mid4typeID=2032|
low1name=Centum B-Type Medium Armor Repairer|
low1typeID=19025|
low2name=Centum B-Type Medium Armor Repairer|
low2typeID=19025|
low3name=Imperial Navy Heat Sink|
low3typeID=15810|
low4name=Imperial Navy Heat Sink|
low4typeID=15810|
low5name=Imperial Navy Energized Adaptive Nano Membrane|
low5typeID=15729|
subsystem1name=Legion Defensive - Nanobot Injector|
subsystem1typeID=29965|
subsystem2name=Legion Electronics - Emergent Locus Analyzer|
subsystem2typeID=30042|
subsystem3name=Legion Engineering - Augmented Capacitor Reservoir|
subsystem3typeID=30171|
subsystem4name=Legion Offensive - Covert Reconfiguration|
subsystem4typeID=30120|
subsystem5name=Legion Propulsion - Fuel Catalyst|
subsystem5typeID=30078|
charge1name=Imperial Navy Multifrequency M x4|
charge1typeID=23089|
charge2name=Scorch M x4|
charge2typeID=12818|
charge3name=Sisters Combat Scanner Probe x1|
charge3typeID=30486|
charge4name=Sisters Core Scanner Probe x1|
charge4typeID=30488|
charge5name=open|
rig1name=Medium Energy Locus Coordinator II|
rig1typeID=31486|
rig2name=Medium Anti-Thermic Pump II|
rig2typeID=31041|
rig3name=Medium Auxiliary Nano Pump II|
rig3typeID=31053|
difficulty=2|
warsop=G|
warsopReason=Tech 3 ship|
version=PRE-RET 1.0|
shipDNA=29986:29965;1:30042;1:30078;1:30120;1:30171;1:3520;4:11578;1:28756;1:30836;1:2032;2:18682;1:30834;1:15729;1:15810;2:19025;2:31041;1:31053;1:31486;1:12818;4:23089;4:30486;1:30488;1::|
skills=Amarr Offensive Systems V</li><li>Amarr Defensive Systems V</li><li>Amarr Propulsion Systems V</li><li>Amarr Engineering Systems V</li><li>Amarr Electronic Systems V</li><li>Advanced Weapon Upgrades V</li><li>Armor Rigging IV</li><li>Amarr Strategic Cruiser IV</li><li>Medium Pulse Laser Specialization IV</li><li>Thermodynamics III|
notes=All-In-One Exploration Legion! This specific fit is designed to also help out in a possible PvP situation via cloaky scouting.</li><li>This fit can be fiddled with quite a bit.</li><li>You can drop a cap recharger for an analyzer if you would like, but you will lose a lot of sustainable tank.</li><li>All V's tanks about 600 dps sustained omni and does 200-300 dps depending on ammo choice (stats listed with t2 rigs, even without the T2 rigs it should still tank a good chunk of listed stats).</li><li>If you want more damage and don't mind T1 cloak, you could change to Liquid Crystal Magnifiers and then adjust your lows and lose a cap recharger in the mid. You may need to drop to a core probe launcher in this case though.}} {{ShipFitting
| ship=Legion
| shipTypeID=29986
| fitName=Incursions
| fitID=Incursions
| low1name=Damage Control II
| low1typeID=2048
| low2name=Energized Adaptive Nano Membrane II
| low2typeID=11269
| low3name=1600mm Reinforced Steel Plates II
| low3typeID=20353
| low4name=Heat Sink II
| low4typeID=2364
| low5name=Heat Sink II
| low5typeID=2364
| low6name=Heat Sink II
| low6typeID=2364
| mid1name=10MN Afterburner II
| mid1typeID=12058
| mid2name=Stasis Webifier II
| mid2typeID=527
| mid3name=Remote Tracking Computer II
| mid3typeID=2104
| charge1name=Optimal Range Script x1
| charge1typeID=28999
| mid4name=Remote Tracking Computer II
| mid4typeID=2104
| charge2name=Tracking Speed Script x1
| charge2typeID=29001
| high1name=Heavy Pulse Laser II
| high1typeID=3520
| charge3name=Conflagration M x1
| charge3typeID=12814
| high2name=Heavy Pulse Laser II
| high2typeID=3520
| charge4name=Scorch M x1
| charge4typeID=12818
| high3name=Heavy Pulse Laser II
| high3typeID=3520
| charge5name=Imperial Navy Multifrequency M x1
| charge5typeID=23089
| high4name=Heavy Pulse Laser II
| high4typeID=3520
| high5name=Heavy Pulse Laser II
| high5typeID=3520
| high6name=Heavy Pulse Laser II
| high6typeID=3520
| rig1name=Medium Anti-EM Pump I
| rig1typeID=30999
| rig2name=Medium Anti-Thermic Pump I
| rig2typeID=31035
| rig3name=Medium Trimark Armor Pump I
| rig3typeID=31055
| subsystem1name=Legion Defensive - Augmented Plating
| subsystem1typeID=29966
| subsystem2name=Legion Electronics - Tactical Targeting Network
| subsystem2typeID=30038
| subsystem3name=Legion Engineering - Power Core Multiplier
| subsystem3typeID=30169
| subsystem4name=Legion Offensive - Liquid Crystal Magnifiers
| subsystem4typeID=30119
| subsystem5name=Legion Propulsion - Chassis Optimization
| subsystem5typeID=30076
| drone1name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=Incursions unbuffed mininum resistances: 70%.</li><li>With time, items should be improved into Faction.</li><li>If resistance skills aren't all V, Energized Adaptive Nano Membrane II should be the first item switched into Faction.
| showNOTES=N
| difficulty=2
| warsop=A
| warsopReason=
| version=PHOEBE 1.0
| showTOC=Y
| shipDNA=29986:2048;1:11269;1:20353;1:2364;3:12058;1:527;1:2104;2:28999;1:29001;1:3520;6:12814;1:12818;1:23089;1:30999;1:31035;1:31055;1:29966;1:30038;1:30169;1:30119;1:30076;1::
| fleetup=
}}
 
==Fleet Up Fittings==
<wikifit>29986</wikifit>


==Tactics==
==Tactics==