| high1name=Rocket Launcher II, Scourge Rage Rocket
| high1typeID=10631
| charge1name=Scourge Rage Rocket x1
| charge1typeID=24471
| high2name=Rocket Launcher II, Scourge Rage Rocket
| high2typeID=10631
| high3name=Rocket Launcher II, Scourge Rage Rocket
| high3typeID=10631
| rig1name=Small Anti-EM Screen Reinforcer I
| rig1typeID=31716
| rig2name=Small Core Defense Field Extender I
| rig2typeID=31788
| rig3name=Small Ancillary Current Router I
| rig3typeID=31358
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| drone1name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=An AB, more DD oriented fit of the dual web Hookbill.</li><li></li><li>The main benefits of this fit over the MWD fit are that the AB is not affected by scrams, it has much higher DPS (22% higher) and it is much harder to neut.</li><li></li><li>The downsides are slightly lower resists and more of an EM/Thermal hole.</li><li></li><li>7k EHP</li><li>1120 m/s</li><li>164dps</li><li>Cap stable at 85%</li><li>Submitted by White 0rchid
Development Long struggling with a reputation for being the ugly duckling of the Caldari ship repertoire, the Hookbill recently got a new lease on life, being upgraded from a routine patrol vessel into a fleet-standard frigate. With the advancements brought on by the upgrade, the time is nigh for this little slugger to prove itself on battlefields throughout Caldari space and beyond.
SHIP BONUSES
Caldari Frigate bonuses (per skill level): 25% bonus to kinetic Light Missile and Rocket damage 20% bonus to EM, explosive, thermal Light Missile and Rocket damage 10% bonus to Light Missile and Rocket max velocity
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none
Ship Attributes
Fittings
Powergrid
37 MW
CPU
165 tf
Capacitor
300 GJ
High
3
Launchers
3
Turrets
0
Medium
5
Low
2
Rig
3
small
Calibration
400
Navigation
Max Velocity
360 m/sec
Inertia Modifier
3.3
Warp Speed
5 AU/s
Base Time to Warp
4.95 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
0 m³
Drone Bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
45.00 km
Max Locked Targets
5
Gravimetric Sensor
13 points
Sig. Radius
40 m
Scan Res.
600 mm
Structure
Structure Hitpoints
600 HP
Mass
1,081,000 kg
Volume
16,500 m³
Cargo Capacity
140 m³
Armor
Armor Hitpoints
550 HP
Armor Resistances
EM
50
THR
45
KIN
25
EXP
10
Shields
Shield Capacity
725 HP
Shield Resistances
EM
0
THR
20
KIN
40
EXP
50
Summary
The Hookbill is the Caldari Navy faction frigate. It has 3 launcher slots and bonuses to missile velocity and (mainly) kinetic damage. While it is possible for the Hookbill to fit light missile launchers, most are fitted with rockets and take advantage of the velocity bonus to push their range out to near 14km. The Hookbill's main distinguishing feature is its 5 mid slots, allowing it to fit a variety of shield tank and tackle modules, which can make it an effective, if somewhat expensive, tackler or give it unprecedented range control in solo situations.
Skills
Further information about additional or recommended skills to pilot Caldari Navy Hookbill for a specific or it's common role(s) can be written here.
Because the Hookbill has five mid slots, it is one of the only frigates that can viably fit double webs. This can give the Hookbill outstanding range dictation, and, as rocket damage varies inversely with target velocity, allow it to consistently employ nearly its full theoretical DPS. Double webbing allows the Hookbill to stop almost anything in its tracks, and can even keep a