notes=A balanced fit, a compromise between tank, speed and scan resolution</li><li>With all skills at V and before boosts, this ship has 5.6 K EHP, flies at 2760 m/s (3917 m/s with MWD overheated) and align in 6.6 s (4.8 s with MWD off)</li><li>Can web at 30 km (36 km when overheated)</li><li>With a scan resolution of 750 mm, can target a frigate in 2.8 s.}}{{ShipFitting|
notes=Jester's fit of the week for December 18, 2013, see http://jestertrek.blogspot.ca/2013/12/fit-of-week-gate-camp-hyena.html. As often with Jester's fits, this is a shiny ship, with a cost of more than 60 M ISK.</li><li>With all skills at V and before boosts, this ship has 6.6 K EHP, flies at 2785 m/s (3943 m/s with MWD overheated) and align in 7 s (5.1 s with MWD off)</li><li>Can web at 30 km (36 km when overheated)</li><li>With a scan resolution of 937 mm, can target a frigate in 2.2 s.}}{{ShipFitting|
notes=Biggest tank, fast locking, but no prop mod.</li><li>With all skills at V and before boosts, this ship has 7.9 K EHP, flies at 445 m/s and align in 5.4 s</li><li>Can web at 30 km (36 km when overheated)</li><li>With a scan resolution of 1200 mm, can target a frigate in 1.7 s.}}
Development Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.
Developer: Core Complexion Inc.
Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.
SHIP BONUSES
Minmatar Frigate bonuses (per skill level): 10% bonus to Target Painter optimal range 10% bonus to Target Painter effectiveness Electronic Attack Ships bonuses (per skill level): 40% bonus to Stasis Webifier optimal range 3% reduction in ship signature radius
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
0 m³
Drone Bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
65.00 km
Max Locked Targets
7
LADAR Sensor
21 points
Sig. Radius
39 m
Scan Res.
600 mm
Structure
Structure Hitpoints
325 HP
Mass
1,191,300 kg
Volume
17,400 m³
Cargo Capacity
150 m³
Armor
Armor Hitpoints
375 HP
Armor Resistances
EM
80
THR
51.25
KIN
25
EXP
10
Shields
Shield Capacity
375 HP
Shield Resistances
EM
50
THR
40
KIN
40
EXP
50
Summary
The Hyena is the Minmatar Electronic Attack Frigate, and a T2 variant on the Vigil. It retains the Vigil's target painting bonuses, even slightly upgrading its effectiveness bonus. Most significantly it gets a large bonus to the range of stasis webs.
The Hyena is short on mid slots, meaning it usually needs to choose between being a target painting platform and webbing platform or it will be sub-par at both. As a TP platform the Hyena has a minor advantage over the Vigil due to its slightly higher TP effectiveness bonus, but the difference is small and the Hyena is considerably more expensive for the benefit. The usual use for the Hyena is as a webbing platform. Prior to Rubicon the Hyena had a short effective range on its webs even with the bonus, making it very vulnerable to attack by any target it webbed. Post-Rubicon with reasonable skills the Hyena can overheat its webs to reach 33km, allowing it to tackle kiting cruisers without being insta-killed by them, and making it a valuable addition to any gate camp to quickly web ships that try to burn back to the gate.
Skills
Further information about additional or recommended skills to pilot Hyena for a specific or it's common role(s) can be written here.