Difference between revisions of "Damnation"
(Moved fittings from the ship page to fittings page) |
Al hubbard (talk | contribs) (Updated required skills and bonuses to Ascension release.) |
||
Line 1: | Line 1: | ||
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
<!----------------------------------------------------------- | <!----------------------------------------------------------- | ||
− | * SHIP ATTRIBUTES SECTION (last update : | + | * SHIP ATTRIBUTES SECTION (last update : 25 November 2016) |
------------------------------------------------------------- | ------------------------------------------------------------- | ||
* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
Line 33: | Line 33: | ||
| bandwidth=50 Mbit/sec | | bandwidth=50 Mbit/sec | ||
| info=Name: Damnation<br>Hull: Prophecy<br>Role: Command Ship<br><br>Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Khanid Innovation<br><br>In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat. | | info=Name: Damnation<br>Hull: Prophecy<br>Role: Command Ship<br><br>Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Khanid Innovation<br><br>In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat. | ||
− | | bonuses=<b>Command Ships bonuses (per skill level):</b><br>10% bonus to ship armor hitpoints<br>10% bonus to Heavy Missile and Heavy Assault Missile damage<br>3% bonus to Armored | + | | bonuses=<b>Command Ships bonuses (per skill level):</b><br>10% bonus to ship armor hitpoints<br>10% bonus to Heavy Missile and Heavy Assault Missile damage<br>3% bonus to Armored Command and Information Command burst strength and duration<br><b>Amarr Battlecruiser bonuses (per skill level):</b><br>10% bonus to Heavy Missile and Heavy Assault Missile max velocity<br>4% bonus to all armor resistances<br><b>Role Bonus:</b><br>• Can use 2 Command Burst modules<br>100% bonus to Command Burst area of effect range |
| structurehp=4,400 HP | | structurehp=4,400 HP | ||
| shieldhp=3,600 HP | | shieldhp=3,600 HP | ||
Line 63: | Line 63: | ||
*****{{RequiredSkill|Spaceship Command|I}} | *****{{RequiredSkill|Spaceship Command|I}} | ||
*{{RequiredSkill|Command Ships|I}} | *{{RequiredSkill|Command Ships|I}} | ||
− | **{{RequiredSkill| | + | **{{RequiredSkill|Command Burst Specialist|IV}} |
− | **{{RequiredSkill| | + | ***{{RequiredSkill|Leadership|V}} |
+ | **{{RequiredSkill|Wing Command|IV}} | ||
***{{RequiredSkill|Leadership|V}} | ***{{RequiredSkill|Leadership|V}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | totaltraintime=104d 20h 51m 23s | + | | totaltraintime=104d 20h 51m 23s ? |
− | |||
| highlights1=High Amount of High Slots | | highlights1=High Amount of High Slots | ||
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | }}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> |
Revision as of 03:48, 26 November 2016
RELATED UNI-WIKI REFERENCES
|
Name: Damnation SHIP BONUSES
Command Ships bonuses (per skill level):
Ship Attributes
|
Summary
The Damnation is one of the Amarr command ships, designed as a tanky missile platform. The Damnation has bonuses to armor and information warfare links and like all command ships can fit 3 warfare links out of the box. Even among command ships the Damnation is especially tanky, with a bonus to armor resistances AND armor hit points, allowing it to fit an enormous buffer tank. This makes it a popular pick for a fleet booster for large armor fleets.
Skills
Further information about additional or recommended skills to pilot Damnation for a specific or it's common role(s) can be written here.
Fitting
For more info on fittings, please go here
Tactics
No sub-article about Damnation roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Damnation here.