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Moved fittings from the ship page to fittings page |
Al hubbard (talk | contribs) Updated required skills and bonuses to Ascension release. |
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* SHIP ATTRIBUTES SECTION (last update : | * SHIP ATTRIBUTES SECTION (last update : 25 November 2016) | ||
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* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
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| info=Name: Damnation<br>Hull: Prophecy<br>Role: Command Ship<br><br>Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Khanid Innovation<br><br>In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat. | | info=Name: Damnation<br>Hull: Prophecy<br>Role: Command Ship<br><br>Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Khanid Innovation<br><br>In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat. | ||
| bonuses=<b>Command Ships bonuses (per skill level):</b><br>10% bonus to ship armor hitpoints<br>10% bonus to Heavy Missile and Heavy Assault Missile damage<br>3% bonus to Armored | | bonuses=<b>Command Ships bonuses (per skill level):</b><br>10% bonus to ship armor hitpoints<br>10% bonus to Heavy Missile and Heavy Assault Missile damage<br>3% bonus to Armored Command and Information Command burst strength and duration<br><b>Amarr Battlecruiser bonuses (per skill level):</b><br>10% bonus to Heavy Missile and Heavy Assault Missile max velocity<br>4% bonus to all armor resistances<br><b>Role Bonus:</b><br>• Can use 2 Command Burst modules<br>100% bonus to Command Burst area of effect range | ||
| structurehp=4,400 HP | | structurehp=4,400 HP | ||
| shieldhp=3,600 HP | | shieldhp=3,600 HP | ||
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*****{{RequiredSkill|Spaceship Command|I}} | *****{{RequiredSkill|Spaceship Command|I}} | ||
*{{RequiredSkill|Command Ships|I}} | *{{RequiredSkill|Command Ships|I}} | ||
**{{RequiredSkill| | **{{RequiredSkill|Command Burst Specialist|IV}} | ||
**{{RequiredSkill| | ***{{RequiredSkill|Leadership|V}} | ||
**{{RequiredSkill|Wing Command|IV}} | |||
***{{RequiredSkill|Leadership|V}} | ***{{RequiredSkill|Leadership|V}} | ||
| totaltraintime=104d 20h 51m 23s | | totaltraintime=104d 20h 51m 23s ? | ||
| highlights1=High Amount of High Slots | | highlights1=High Amount of High Slots | ||
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