Difference between revisions of "Hel"
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− | * SHIP ATTRIBUTES SECTION (last update : 6/ | + | * SHIP ATTRIBUTES SECTION (last update : 6/21/2016) |
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| mediums=7 | | mediums=7 | ||
| lows=5 | | lows=5 | ||
− | | mass=1, | + | | mass=1,650,000,000 kg |
| volume=51,000,000 m³ | | volume=51,000,000 m³ | ||
− | | cargohold=1, | + | | cargohold=1,720 m³ |
| extrahold=5,000 m³ | | extrahold=5,000 m³ | ||
| extraholdtype=Fuel | | extraholdtype=Fuel | ||
− | | | + | | extrahold2=2,500,000 m³ |
− | | | + | | extrahold2type=Ship Maintenance Bay |
+ | | extrahold3=50,000 m³ | ||
+ | | extrahold3type=Fleet Hangar | ||
+ | | fighterbay=100,000 m³ | ||
+ | | fightertubes=5 | ||
+ | | lightfightersquadlimit=3 | ||
+ | | supportfightersquadlimit=2 | ||
+ | | heavyfightersquadlimit=3 | ||
| info=Inspired by a vicious scissor-toothed shark indigenous to old-world Matar, the Hel is widely viewed as a sign of a Republic out for blood. Since the beginning of its development it has remained a project cloaked in secrecy, with precious few people aware of its progress and its capabilities, and its formal unveiling has come as a defiant slap in the face to many who formerly believed the Matari incapable of working at this scale of starship design. <br><br>Whatever comprises the soil of its roots, though, one thing is clear: from no-frills living quarters to grim, unadorned aesthetic, this ferocious behemoth has been designed for one purpose and one purpose only.<br><br>”Imagine a swarm of deadly hornets pouring from the devil's mouth. Now imagine they have autocannons.”<br><i>-Unknown Hel designer</i><br><br> | | info=Inspired by a vicious scissor-toothed shark indigenous to old-world Matar, the Hel is widely viewed as a sign of a Republic out for blood. Since the beginning of its development it has remained a project cloaked in secrecy, with precious few people aware of its progress and its capabilities, and its formal unveiling has come as a defiant slap in the face to many who formerly believed the Matari incapable of working at this scale of starship design. <br><br>Whatever comprises the soil of its roots, though, one thing is clear: from no-frills living quarters to grim, unadorned aesthetic, this ferocious behemoth has been designed for one purpose and one purpose only.<br><br>”Imagine a swarm of deadly hornets pouring from the devil's mouth. Now imagine they have autocannons.”<br><i>-Unknown Hel designer</i><br><br> | ||
− | | bonuses=<b>Minmatar Carrier bonuses (per skill level):</b><br> | + | | bonuses=<b>Minmatar Carrier bonuses (per skill level):</b><br>10% bonus to Fighter damage<br>5% bonus to Fighter velocity<br>+5 bonus to ship warp core strength<br>5% reduction in Target Illumination Burst Projector cycle time<br>2% bonus to Siege Warfare and Information Warfare Links effectiveness<br><b>Role Bonus:</b><br>• Can fit Networked Sensor Array<br>• Can fit Burst Projectors<br>• Can use 3 Warfare Link modules simultaneously<br>• Can launch Light, Support and Heavy Fighters<br>• Can lock at extended ranges<br>400% bonus to Armor Plates and Shield Extenders<br>50% bonus to Remote Sensor Dampener resistance<br>50% bonus to Stasis effect resistance<br>50% increase to Remote Electronic Assistance impedance<br>5x penalty to Entosis Link duration<br> |
− | | structurehp= | + | | structurehp=220,000 HP |
− | | shieldhp= | + | | shieldhp=490,000 HP |
| shieldem=0 | | shieldem=0 | ||
| shieldexp=50 | | shieldexp=50 | ||
| shieldkin=40 | | shieldkin=40 | ||
| shieldtherm=20 | | shieldtherm=20 | ||
− | | armorhp= | + | | armorhp=300,000 HP |
| armorem=60 | | armorem=60 | ||
| armorexp=10 | | armorexp=10 | ||
| armorkin=25 | | armorkin=25 | ||
| armortherm=35 | | armortherm=35 | ||
− | | maxvelocity= | + | | maxvelocity=85 m/sec |
− | | inertia=0. | + | | inertia=0.035 |
| warpspeed=1.5 AU/s | | warpspeed=1.5 AU/s | ||
− | | warptime= | + | | warptime=80.085 s |
− | | targetrange= | + | | targetrange=4,750.00 km |
− | | sigradius= | + | | sigradius=18,640 m |
− | | maxlockedtargets= | + | | maxlockedtargets=14 |
| sensortype=LADAR | | sensortype=LADAR | ||
− | | sensorvalue= | + | | sensorvalue=146 points |
− | | scanres= | + | | scanres=70 mm |
| reqskills=*{{RequiredSkill|Capital Ships|I}} | | reqskills=*{{RequiredSkill|Capital Ships|I}} | ||
**{{RequiredSkill|Advanced Spaceship Command|V}} | **{{RequiredSkill|Advanced Spaceship Command|V}} |
Revision as of 21:35, 21 June 2016
RELATED UNI-WIKI REFERENCES
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Inspired by a vicious scissor-toothed shark indigenous to old-world Matar, the Hel is widely viewed as a sign of a Republic out for blood. Since the beginning of its development it has remained a project cloaked in secrecy, with precious few people aware of its progress and its capabilities, and its formal unveiling has come as a defiant slap in the face to many who formerly believed the Matari incapable of working at this scale of starship design. SHIP BONUSES
Minmatar Carrier bonuses (per skill level):
Ship Attributes
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Summary
The Hel, like its sister ship the Nidhoggur, is the least used supercarrier. This is for multiple reasons. It has the worst tank out of the four supercarriers, and its unique bonus is to remote repairs - a role that supers are rarely used for. However, many lowsec groups enjoy executing "drive-bys" with nano-fit Hels. They teleport one or more Hels onto a hostile carrier, rapidly kill it with fighter bombers while aligning out, and then warp to a safe spot and cloak up. This is done in a Hel due to it being the fastest supercarrier.
Skills
It is recommended that you have perfect support skills for drones, shields and remote repairs before flying a Hel. You should also have Minmatar Carrier trained to 5.
Fitting
For more info on fittings, please go here
Tactics
No sub-article about Hel roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Hel here.