Difference between revisions of "User:Hirmuolio Pine"
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{{StructureTable|Structures on site | {{StructureTable|Structures on site | ||
{{StructureTableRow|Accl Gate|1|Acceleration Gate|note = Locked}} | {{StructureTableRow|Accl Gate|1|Acceleration Gate|note = Locked}} | ||
+ | {{StructureTableRow|Wormhole|1|Drifter Hive Access}} | ||
{{StructureTableRow|Station|5|Serpentis Stronghold| note = triggers| destructible = yes |shinycargo=faction drop}} | {{StructureTableRow|Station|5|Serpentis Stronghold| note = triggers| destructible = yes |shinycargo=faction drop}} | ||
{{StructureTableRow|Station|5|Serpentis Stronghold| destructible = yes |cargo = exotic dancers}} | {{StructureTableRow|Station|5|Serpentis Stronghold| destructible = yes |cargo = exotic dancers}} | ||
{{StructureTableRow|Station|5|Serpentis Stronghold| destructible = yes |shinycargo = very shiny stuff|cargo = ammo}} | {{StructureTableRow|Station|5|Serpentis Stronghold| destructible = yes |shinycargo = very shiny stuff|cargo = ammo}} | ||
{{StructureTableRow|Station|5|Serpentis Stronghold| destructible = yes ||cargo = slaves}} | {{StructureTableRow|Station|5|Serpentis Stronghold| destructible = yes ||cargo = slaves}} | ||
− | {{StructureTableRow|Stargate|1|Smuggler | + | {{StructureTableRow|Stargate|1|Smuggler Gate}} |
+ | {{StructureTableRow|Tower|1|Serpentis Tower}} | ||
+ | {{StructureTableRow|Red Container|1|Secure Container}} | ||
+ | {{StructureTableRow|Container|1|Amo Cache}} | ||
+ | {{StructureTableRow|Billboard|1|Propaganda}} | ||
+ | {{StructureTableRow|Asteroid|1|Hollow Asteroid}} | ||
+ | {{StructureTableRow|Structure|1|Serpentis Bunker}} | ||
+ | {{StructureTableRow|Force Field|1|Force Field}} | ||
+ | {{StructureTableRow|Beacon|1|Pulsating Beacon}} | ||
}} | }} | ||
Revision as of 15:23, 28 March 2016
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Math
Variables and constants
v = velocity(m/s)
v_t = transversal velocity
v_r = radial velocity
v_max = max velocity (m/s)
t = time (s)
I = inertia modifier
M = mass (kg)
Flying
Acceleration
Velocity at time t
v(t)=v_max * (1-exp( (-t*10^6)/(I*M) ))
time to velocity v
t = -I * M * 10^-6 * ln(1 - v/v_max)
Ships warp out after reaching 75% of their max velocity. From this it is easy to calculate time to warp for stationary ship.
time to warp = -I * M * 10^-6 * ln(0.25)
\omega = v_t * r
Warp
Standings
Effective standing
E = effective standing
B = base standing
S = diplomacy/criminal connections/connections level
E = 10 − (10-B) × (1 - 0.04 × S)
Increase in base standing
i = increase (decimal form)
L = Level in social
dB = i*( 10-B+L(0.2-0.05*B) )
Shooting
Turrets
ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2)
The chance to hit value is comared to random value X∈[0,1]. If X<ChanceToHit the shot hits.
X also determines damage of the shot.
Damage of the shot = BaseDamage*(X+0.5)
Missiles
D = base damage
S = signature radius
E explosion radius
v_e = Explosion velocity
v_t = target velocity
drf = damage reduction factoro
Damage = D * min( 1, S/E, ((S*V_e)/(E*Vt))^(ln(drf)/ln(5.5)) )