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Stargates: Difference between revisions

From EVE University Wiki
Formatted stargate radii as a table; capital ships can now take gates in low and null; added info about the jump cloak timer introduced this year and clarified what happens if you try to jump through a gate but are more than 2500 m from it.
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When you drop out of a stargate, you will be protected by a jump cloak which renders you invisible as well as invulnerable for 60 seconds. This is a game mechanic to make sure people jumping into a system have time to load the system without people waiting in that system being able to engage you right away. The time remaining on your jump cloak timer is shown, usually at the top-left of the screen. <div style="float: right;">[[Image:jumpcloak.png]]</div>
When you drop out of a stargate, you will be protected by a jump cloak which renders you invisible as well as invulnerable for 60 seconds. This is a game mechanic to make sure people jumping into a system have time to load the system without people waiting in that system being able to engage you right away. The time remaining on your jump cloak timer is shown, usually at the top-left of the screen.
<div style="float: right;">[[Image:jumpcloak.png]]</div>


When you command your ship to jump through a stargate, the jump be immediate if you are 2500 m or less from the gate. If you are further away you will approach the gate and jump when you are less than 2500 m from it. If you are cloaked, you will approach the gate until it decloaks you (i.e. when you are less than 2000 m from it) and then jump.
When you command your ship to jump through a stargate, the jump be immediate if you are 2500 m or less from the gate. If you are further away you will approach the gate and jump when you are less than 2500 m from it. If you are cloaked, you will approach the gate until it decloaks you (i.e. when you are less than 2000 m from it) and then jump.