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User:Antei thantonne: Difference between revisions

1,192 editsJoined 26 March 2013
Line 122: Line 122:
∗ ''Skills: All V's.''
∗ ''Skills: All V's.''


Though this chart is focused on just armor logistics, and shows just a few of the ships that are bonused for remote repair, it illustrates something that is true across all sub-capital logistics ships and modules: Logistics <span style="color: yellow">cruisers</span>, and matching medium-sized logistics modules, represent a sort of "sweet spot" in terms of repair amount and range. Medium modules fit to logistics cruisers repair much more effectively than frigates, and have a significant range bonus relative to battleships. (This is due to ship bonuses, not to module differences; unbonused large repairers have longer range than medium repairers.) As will be discussed below in the section on [[Logistics Guide#Logistics Ships|Logistics Ships]], Unistas are often advised to skill into Tech I logistics cruisers if they are interested in fulfilling the logistics fleet role.
Though this chart is focused on just armor logistics, and shows just a few of the ships that are bonused for remote repair, it illustrates something that is true across all sub-capital logistics ships and modules: Logistics <span style="color: yellow">cruisers</span>, and matching medium-sized logistics modules, represent a sort of sub-capital "sweet spot" in terms of repair amount and range. Medium modules fit to logistics cruisers repair much more effectively than frigates, and have a significant range bonus relative to battleships. (This is due to ship bonuses, not to module differences; unbonused large repairers have longer range than medium repairers.) As will be discussed below in the section on [[Logistics Guide#Logistics Ships|Logistics Ships]], Unistas are often advised to skill into Tech I logistics cruisers if they are interested in fulfilling the logistics fleet role.


===Remote Repair vs. Local Repair===
===Remote Repair vs. Local Repair===
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| style="background-color: #303030;" |
| style="background-color: #303030;" |
| 32.5 || 50 || 52 || 8 || 5.00 km || 7.50 km
| 32.5 || 50 || 52 || 8 || 5.00 km || 7.50 km
|-
| Medium Remote Shield Booster II
| 340 || 256
| style="background-color: #303030;" |
| style="background-color: #303030;" |
| style="background-color: #303030;" |
| 42.5 || 61 || 65 || 8 || 6.00 km || 9.00 km
|}
|}
&lowast;''Navy Cap Booster 50. The Cap Booster 25 size may not be used with ancillary shield booster modules. Larger boosters can fit, but they offer no repair gain over Navy Cap Booster 50's, so the smallest possible booster is always used.''
&lowast;''Navy Cap Booster 50. The Cap Booster 25 size may not be used with ancillary shield booster modules. Larger boosters can fit, but they offer no repair gain over Navy Cap Booster 50's, so the smallest possible booster is always used.''
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|-
|-
! width="280px" | Item
! width="280px" | Item
! width="130px" | Repair Amount,<br /><span style="color: yellow">with</span> charges*<br />(HP)
! width="120px" | Repair Amount,<br /><span style="color: yellow">with</span> charges*<br />(HP)
! width="130px" | Repair Amount,<br /><span style="color: yellow">without</span> charges<br />(HP)
! width="120px" | Repair Amount,<br /><span style="color: yellow">without</span> charges<br />(HP)
! width="70px" | Activation Cost
! width="70px" | Activation Cost
! width="70px" | # Cycles<br />Before<br />Reload
! width="70px" | # Cycles<br />Before<br />Reload
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| style="background-color: #303030;" |
| style="background-color: #303030;" |
| 32.7 || 20 || 120 || 6 || 8.75 km || 2.50 km
| 32.7 || 20 || 120 || 6 || 8.75 km || 2.50 km
|-
| Medium Remote Armor Repairer II
| style="background-color: #303030;" |
| 256 || 171
| style="background-color: #303030;" |
| style="background-color: #303030;" |
| 44.0 || 24 || 132 || 6 || 10.50 km || 3.00 km
|}
|}
&lowast;''Nanite Repair Paste.''
&lowast;''Nanite Repair Paste.''


Ancillary Remote Armor Repairers (ARARs) are similar to ARSBs in that they deliver more HP repair—more than double that of a standard, Tech I remote repair module—at the expense of charges. ARARs consume nanite repair paste instead of cap boosters, and they can only be loaded with eight cycles worth of charges instead of nine. More significantly, ARARs consume capacitor whether they are loaded with paste or not, but they only repair 1/3 as much HP when they are operated without paste. Just like ARSBs, ARARs have a 60-second reload time that limits the average repair efficiency of the modules. You can only fit a maximum of one, and ARARs compare poorly against meta, Tech II, faction and deadspace repairers in fitting and overall efficiency. But, as with ARSBs, they can be used for a short burst of repairs.
Ancillary Remote Armor Repairers (ARARs) are similar to ARSBs in that they deliver more HP repair—more than double that of a standard, Tech I remote repair module—at the expense of charges. ARARs consume nanite repair paste instead of cap boosters, and they can only be loaded with eight cycles worth of charges instead of nine. More significantly, ARARs consume capacitor whether they are loaded with paste or not, but they only repair 1/3 as much HP when they are operated without paste. Just like ARSBs, ARARs have a 60-second reload time that limits the average repair efficiency of the modules. You can only fit a maximum of one, and ARARs compare poorly against meta, Tech II, faction and deadspace repairers in fitting and overall efficiency. But, as with ARSBs, they can be used for a short burst of repairs at the beginning of an engagement.
 
===Remote Capacitor Transfer===


<span style="color: yellow">Remote Capacitor Transmitters</span> consume capacitor on the fitted ship, and transfer that capacitor to a targeted fleetmate. On unbonused ships, remote capacitor transmitters can be used to counter the effects of capacitor warfare, but local options (such as cap battery or booster modules) are often more effective at this job. However, as explained further below in the [[#Logistics Ships|Logistics Ships]] section, Caldari and Amarr logistics cruisers have significant bonuses to remote capacitor transmitters that create an unusual situation: when these ships activate a remote capacitor transmitter, they transfer more capacitor than they consume. In effect, Caldari and Amarr logistics cruisers can use remote capacitor transmitters to <span style="color: yellow">create</span> capacitor units, out of thin air.


===Remote Capacitor Transfer===
{| class="wikitable" style="text-align:center;"
|+ style="text-align:left; font-size:110%"| Effects of Ship Bonuses on Remote Capacitor Transmitters
|-
! width="290px" | Medium 'Regard' Remote Capacitor Transmitter:*<br />(meta 4)
! width="120px" | Activation<br />Cost (GJ)
! width="120px" | Capacitor<br />Transferred<br />(GJ)
! width="70px" | Optimal<br />Range
|-
| unbonused
| 85
| 108
| 6.0 km
|-
| fit to an [[Osprey]] (Tech I logistics cruiser)
| 85
| 324
| 66.0 km
}
&lowast; ''Skills: All V's, including Capacitor Emission Systems V.''
 
As shown in the chart, an unbonused transmitter transfers about the same amount of capacitor as it consumes. (A bit more at high skills, a bit less at low skills.) When fit to an [[Osprey]] or [[Augoror]], on the other hand, these modules can generate hundreds of capacitor units for other ships in the fleet, at significant ranges. Most commonly, this extra capacitor is transferred to other logistics ships in a <span style="color: yellow">capacitor chain</span> (or "cap chain"). In cap-chain logistics, a squad of logistics ships simultaneously give and receive capacitor to each other as a means of increasing their available capacitor. Cap-chain logistics is described further in the Tactics section of this Guide.
 
===Remote Tracking Computers and Sensor Boosters===


The [[Oneiros]] and the [[Scimitar]]—both solo (non-cap-chain) Tech II logistics cruisers—are bonused for remote tracking computers. These are primarily used to support battleship fleets, and to help them hit cruiser-sized targets. Although remote tracking support is not the first thing that EVE players think of when they consider logistics ships, remote tracking computers are often fit to these two specific logistics hulls.


===Remote Sensor Boosters and Tracking Computers===
No logistics hulls receive bonuses to remote sensor boosters (RSBs), but they are a form of on-grid remote assistance, and RSBs are sometimes fit to logistics ships as a counter to enemy electronic warfare (EWAR). In particular, cap-chained logistics ships can combine RSBs to help counter focused EWAR that is aimed at breaking the cap chain; in this scenario, multiple RSBs can be used to shore up the sensor strength of the targeted chain member.


==Logistics Ships==
==Logistics Ships==