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User:Antei thantonne: Difference between revisions

1,192 editsJoined 26 March 2013
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|+ style="text-align:left; font-size:110%"| Ancillary Remote Shield Booster Comparison
|+ style="text-align:left; font-size:110%"| Ancillary Remote Shield Booster Comparison
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|-
! width="290px" | Item
! width="280px" | Item
! width="60px" | Shield<br />Boost<br />(HP)
! width="60px" | Shield<br />Boost<br />(HP)
! width="120px" | Activation Cost,<br /><span style="color: yellow">without</span> charges<br />(GJ)
! width="120px" | Activation Cost,<br /><span style="color: yellow">without</span> charges<br />(GJ)
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Ancillary Remote Armor Repairers (ARARs) are similar to ARSBs in that they deliver more HP repair—more than double that of a standard, Tech I remote repair module—at the expense of charges. ARARs consume nanite repair paste instead of cap boosters, and they can only be loaded with eight cycles worth of charges instead of nine. More significantly, ARARs consume capacitor whether they are loaded with paste or not, but they only repair 1/3 as much HP when they are operated without paste. Just like ARSBs, ARARs have a 60-second reload time that limits the average repair efficiency of the modules. You can only fit a maximum of one, and ARARs compare poorly against meta, Tech II, faction and deadspace repairers in fitting and overall efficiency. But, as with ARSBs, they can be used for a short burst of repairs at the beginning of an engagement.
Ancillary Remote Armor Repairers (ARARs) are similar to ARSBs in that they deliver more HP repair—more than double that of a standard, Tech I remote repair module—at the expense of charges. ARARs consume nanite repair paste instead of cap boosters, and they can only be loaded with eight cycles worth of charges instead of nine. More significantly, ARARs consume capacitor whether they are loaded with paste or not, but they only repair 1/3 as much HP when they are operated without paste. Just like ARSBs, ARARs have a 60-second reload time that limits the average repair efficiency of the modules. You can only fit a maximum of one, and ARARs compare poorly against meta, Tech II, faction and deadspace repairers in fitting and overall efficiency. But, as with ARSBs, they can be used for a short burst of repairs at the beginning of an engagement.
===Logistics Rigs===
===Logistics Drones===


===Remote Capacitor Transfer===
===Remote Capacitor Transfer===
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|+ style="text-align:left; font-size:110%"| Effects of Ship Bonuses on Remote Capacitor Transmitters
|+ style="text-align:left; font-size:110%"| Effects of Ship Bonuses on Remote Capacitor Transmitters
|-
|-
! width="290px" | Medium 'Regard' Remote Capacitor Transmitter:*<br />(meta 4)
! width="320px" | Medium 'Regard' Remote Capacitor Transmitter:*<br />(meta 4)
! width="120px" | Activation<br />Cost (GJ)
! width="100px" | Activation<br />Cost (GJ)
! width="120px" | Capacitor<br />Transferred<br />(GJ)
! width="100px" | Capacitor<br />Transferred<br />(GJ)
! width="70px" | Optimal<br />Range
! width="70px" | Optimal<br />Range
|-
|-
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===Remote Tracking Computers and Sensor Boosters===
===Remote Tracking Computers and Sensor Boosters===


The [[Oneiros]] and the [[Scimitar]]—both solo (non-cap-chain) Tech II logistics cruisers—are bonused for remote tracking computers. These are primarily used to support battleship fleets, and to help them hit cruiser-sized targets. Although remote tracking support is not the first thing that EVE players think of when they consider logistics ships, remote tracking computers are often fit to these two specific logistics hulls.
The [[Oneiros]] and the [[Scimitar]]—both solo (non-cap-chain) Tech II logistics cruisers—are bonused for remote tracking computers. These are primarily used to support battleship fleets, and to help their battleship fleetmates hit cruiser-sized targets. Although remote tracking support is probably not the first thing that EVE players think of when they consider logistics ships, remote tracking computers are often fit to these two specific logistics hulls.


No logistics hulls receive bonuses to remote sensor boosters (RSBs), but they are a form of on-grid remote assistance, and RSBs are sometimes fit to logistics ships as a counter to enemy electronic warfare (EWAR). In particular, cap-chained logistics ships can combine RSBs to help counter focused EWAR that is aimed at breaking the cap chain; in this scenario, multiple RSBs can be used to shore up the sensor strength of the targeted chain member.
No logistics hulls receive bonuses to remote sensor boosters (RSBs), but they are a form of on-grid remote assistance, and RSBs are sometimes fit to logistics ships as a counter to enemy electronic warfare (EWAR). In particular, cap-chained logistics ships can combine RSBs to help counter focused EWAR that is aimed at breaking the cap chain; in this scenario, multiple RSBs can be used to shore up the sensor strength of the targeted chain member.