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Jump clones: Difference between revisions

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== Activating jump clones ==
== Activating jump clones ==
[[File:Jumpcloneexample.gif|right|thumb|300px|An animated guide to how jump clones work (click to see animation).‎]]
[[File:Jumpcloneexample.gif|right|thumb|300px|An animated guide to how jump clones work (click to see animation).‎]]
Once you have a jump clone installed, you can activate it from your character sheet after momentarily pausing your current skill training and exiting your ship. Jumping is instantaneous, but you must wait at least 24 hours between clone jumps (training {{sk|Infomorph Synchronizing|icon=yes|price=yes|mult=yes}} decreases this delay by 1 hour per skill level) when the clone is at an station. Additionally, if you are docked at an NPC station when you jump to a jump clone, you pay a fee of 900k ISK. Clones in citadels are not charged the fee, and there is no cooldown required to be able to clone jump again to another clone in a citadel.
Once you have a jump clone installed, you can activate it from your character sheet after momentarily pausing your current skill training and exiting your ship. Jumping is instantaneous, but you must wait at least 24 hours between clone jumps (training {{sk|Infomorph Synchronizing|icon=yes|price=yes|mult=yes}} decreases this delay by 1 hour per skill level) when the clone is at an station.
 
* Leaving behind, or "installing", a jump clone at the station or citadel you are jumping from requires you to pay a fee. This fee is 900k isk for NPC stations and owner's of citadels can set this usage fee freely.
 
* A unique feature you can use at citadels is to "switch" jump clones, basically jumping to a jump clone located at the same citadel as your active clone. This does incur the regular installation fee, but it does not trigger the 24h cooldown timer between jumps and you can even do so while you still have an active cooldown timer.


== Reasons for using jump clones  ==
== Reasons for using jump clones  ==