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Each of the four player races specializes in the type of logistics that their ships are naturally tanked for. Caldari and Minmatar ships are ordinarily shield-tanked, and so these two races specialize in shield logistics; and Amarr and Gallente ships are typically armor-tanked, so these two races specialize in armor logistics. In addition, each race either specializes in cap-chain logistics, or not, as shown by the chart at right. It is important to note that capacitor chaining only | Each of the four player races specializes in the type of logistics that their ships are naturally tanked for. Caldari and Minmatar ships are ordinarily shield-tanked, and so these two races specialize in shield logistics; and Amarr and Gallente ships are typically armor-tanked, so these two races specialize in armor logistics. In addition, each race either specializes in cap-chain logistics, or not, as shown by the chart at right. It is important to note that capacitor chaining only works for cruisers and force auxiliaries; all frigate logistics ships, of all races, are "solo" logistics ships. | ||
This Guide focuses on logistics ships of most interest to young Unista pilots—on logistics frigates and cruisers. The Guide also discussed, more briefly, battleship and capital logistics. More information on these topics is available on the individual [[Template:ShipsMatrix|ship articles]] for ships in this class. | This Guide focuses on logistics ships of most interest to young Unista pilots—on logistics frigates and cruisers. The Guide also discussed, more briefly, battleship and capital logistics. More information on these topics is available on the individual [[Template:ShipsMatrix|ship articles]] for ships in this class. | ||
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Logistics frigates have the least repping power and shortest optimal range out of all the logistics ships, but they do have the advantage of being very inexpensive and difficult to hit (like any other Tech I frigate). The charts below illustrate statistics for Tech I shield and armor logistics frigates (using all-Tech-I Burst and Inquisitor [http://fleet-up.com/Fitting/Index Fleet-Up fits] as a model) piloted by a typical, low-skill Unista*: | Logistics frigates have the least repping power and shortest optimal range out of all the logistics ships, but they do have the advantage of being very inexpensive and difficult to hit (like any other Tech I frigate). The charts below illustrate statistics for Tech I shield and armor logistics frigates (using all-Tech-I Burst and Inquisitor [http://fleet-up.com/Fitting/Index Fleet-Up fits] as a model) piloted by a typical, low-skill Unista*: | ||
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| colspan=" | | colspan="4" style="border-right-style:hidden;" | <span style="color:yellow; text-align:left; text-indent: 5px;">Burst </span><span style="text-align:left;">{{Tooltip|''(mouseover for fit)''|{{GuideFittings | ||
|name= | |name=Burst, Low-Skill | ||
|high=Small S95a Scoped Remote Shield Booster<br>Small S95a Scoped Remote Shield Booster<br>Small S95a Scoped Remote Shield Booster | |high=Small S95a Scoped Remote Shield Booster<br>Small S95a Scoped Remote Shield Booster<br>Small S95a Scoped Remote Shield Booster | ||
|mid=5MN Y-T8 Compact Microwarpdrive<br>Medium F-S9 Regolith Compact Shield Extender<br>Cap Recharger II | |mid=5MN Y-T8 Compact Microwarpdrive<br>Medium F-S9 Regolith Compact Shield Extender<br>Cap Recharger II | ||
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|notes= | |notes= | ||
}}}}</span> | }}}}</span> | ||
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! width="90px" | Shield Boost Rate | ! width="90px" | Shield Boost Rate | ||
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∗ ''[[Basic_Skills#Minimum_recommended_skillplan|"Minimum recommended skills"]], plus Shield Emissions Systems III. | ∗ ''[[Basic_Skills#Minimum_recommended_skillplan|"Minimum recommended skills"]], plus Shield Emissions Systems III. | ||
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| colspan=" | | colspan="4" style="border-right-style:hidden;" | <span style="color:yellow; text-align:left; text-indent: 5px;">Inquisitor </span><span style="text-align:left;">{{Tooltip|''(mouseover for fit)''|{{GuideFittings | ||
|name=Inquisitor, Low-Skill | |name=Inquisitor, Low-Skill | ||
|high=Small Solace Scoped Remote Armor Repairer<br>Small Solace Scoped Remote Armor Repairer<br>Small Solace Scoped Remote Armor Repairer | |high=Small Solace Scoped Remote Armor Repairer<br>Small Solace Scoped Remote Armor Repairer<br>Small Solace Scoped Remote Armor Repairer | ||
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|notes= | |notes= | ||
}}}}</span> | }}}}</span> | ||
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! width="90px" | Armor Repair Rate | ! width="90px" | Armor Repair Rate | ||
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As these tables show, a Tech I logistics frigate can repair the damage caused by one or two opponents at most, at short range. (These tables shows HP repaired, rather than eHP repaired; keep in mind that fleetmates with high resists benefit more from the same HP repaired than fleetmates with low resists, because they receive more eHP.) In addition, shield logistics frigates operate in falloff (because they have such short optimal ranges), and so they can almost never apply their full repair capacity. Pilots with poor capacitor skills, or low skills in the appropriate racial frigate skill or in [[Skills:Shields#Shield_Emission_Systems|Shield Emissions Systems]] or [[Skills:Armor#Remote_Armor_Repair_Systems|Remote Armor Repair Systems]], will have trouble with capacitor even if they use all "Enduring" meta versions of all active modules. For a freshman Unista, as a result, Tech I logistics frigates demand higher skills than analogous Tech I EWAR or tackle frigates. | As these tables show, a Tech I logistics frigate can repair the damage caused by one or two opponents at most, at short range. (These tables shows HP repaired, rather than eHP repaired; keep in mind that fleetmates with high resists benefit more from the same HP repaired than fleetmates with low resists, because they receive more eHP.) In addition, shield logistics frigates operate in falloff (because they have such short optimal ranges), and so they can almost never apply their full repair capacity. Pilots with poor capacitor skills, or low skills in the appropriate racial frigate skill or in [[Skills:Shields#Shield_Emission_Systems|Shield Emissions Systems]] or [[Skills:Armor#Remote_Armor_Repair_Systems|Remote Armor Repair Systems]], will have trouble with capacitor even if they use all "Enduring" meta versions of all active modules. For a freshman Unista, as a result, Tech I logistics frigates demand higher skills than analogous Tech I EWAR or tackle frigates. | ||
There are a few roles that Tech I logistics frigates fill uniquely well. Logistics frigates are better than logistics cruisers in gangs of | There are a few roles that Tech I logistics frigates fill uniquely well. Logistics frigates are better than logistics cruisers in gangs of frigate and destroyer damage dealers, because they have the speed to keep up. And the [[Inquisitor]] (along with the Tech II [[Deacon]], described in the next section) is the preferred logistics hull for small-ship wormhole PvE. In general, however, logistics pilots fly cruisers much more often than frigates. | ||
===Tech II Logistics Frigates=== | ===Tech II Logistics Frigates=== | ||
In the Frostline patch of Dec 2015, CCP introduced a new ship class: the Tech II logistics frigate. Tech II logistics frigates were designed to improve on their Tech I counterparts in a number of ways. They have considerably more CPU and powergrid, and one more fitting slot, relative to the Tech I frigates above. Tech II logistics frigates also have some unique bonuses relative to Tech I frigates. Flying a Tech II logistics frigate requires a dedicated skill, [[Skills:Spaceship_Command#Logistics_Frigates|Logistics Frigates]] | In the Frostline patch of Dec 2015, CCP introduced a new ship class: the Tech II logistics frigate. Tech II logistics frigates were designed to improve on their Tech I counterparts in a number of ways. They have considerably more CPU and powergrid, and one more fitting slot, relative to the Tech I frigates above. Tech II logistics frigates also have some unique bonuses relative to Tech I frigates. Flying a Tech II logistics frigate requires a dedicated skill, [[Skills:Spaceship_Command#Logistics_Frigates|Logistics Frigates]]. Because this skill contributes significantly to bonuses in this ship class, pilots are encouraged to train it to IV or V before flying a Tech II logistics frigate. The charts below show data on Tech II shield and armor logistics frigates (and, specifically, the [[Kirin]] and [[Deacon]], fit in distinctly different ways) piloted by a high-skill logistics pilot*: | ||
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! [[Scalpel]] | ! [[Scalpel]] | ||
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| colspan=" | | colspan="4" style="border-right-style:hidden;" | <span style="color:yellow; text-align:left; text-indent: 5px;">Kirin </span><span style="text-align:left;">{{Tooltip|''(mouseover for fit)''|{{GuideFittings | ||
|name=Kirin, Low-Cost | |name=Kirin, Low-Cost | ||
|high=Small Remote Shield Booster II<br>Small Remote Shield Booster II<br>Small Remote Shield Booster II | |high=Small Remote Shield Booster II<br>Small Remote Shield Booster II<br>Small Remote Shield Booster II | ||
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|notes= | |notes= | ||
}}}}</span> | }}}}</span> | ||
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! width="90px" | Shield Boost Rate | ! width="90px" | Shield Boost Rate | ||
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! width="60px" | Falloff | ! width="60px" | Falloff | ||
! width="60px" | eHP | ! width="60px" | eHP | ||
|- | |||
| 123 HP/sec | |||
| 5 km | |||
| 31 km | |||
| 9700 | |||
|} | |} | ||
∗ ''[[Basic_Skills#Advanced_recommended_skillplan|"Advanced recommended skills"]] +1 at each skill, plus Logistics Frigates IV, Shield Emission Systems V.'' | ∗ ''[[Basic_Skills#Advanced_recommended_skillplan|"Advanced recommended skills"]] +1 at each skill, plus Logistics Frigates IV, Shield Emission Systems V.'' | ||
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! [[Thalia]] | ! [[Thalia]] | ||
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| colspan=" | | colspan="4" style="border-right-style:hidden;" | <span style="color:yellow; text-align:left; text-indent: 5px;">Deacon </span><span style="text-align:left;">{{Tooltip|''(mouseover for fit)''|{{GuideFittings | ||
|name=Deacon, Deadspace-Fitted | |name=Deacon, Deadspace-Fitted | ||
|high=Coreli C-Type Small Remote Armor Repairer<br>Coreli C-Type Small Remote Armor Repairer<br>Coreli C-Type Small Remote Armor Repairer | |high=Coreli C-Type Small Remote Armor Repairer<br>Coreli C-Type Small Remote Armor Repairer<br>Coreli C-Type Small Remote Armor Repairer | ||
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|notes= | |notes= | ||
}}}}</span> | }}}}</span> | ||
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! width="90px" | Armor Repair Rate | ! width="90px" | Armor Repair Rate | ||
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| 17600 | | 17600 | ||
|} | |} | ||
∗ ''[[Basic_Skills#Advanced_recommended_skillplan|"Advanced recommended skills"]] +1 at each skill, plus Logistics Frigates IV, Remote Armor Repair Systems V.''<br /> | ∗ ''[[Basic_Skills#Advanced_recommended_skillplan|"Advanced recommended skills"]] +1 at each skill, plus Logistics Frigates IV, Remote Armor Repair Systems V.''<br /><br /> | ||
The repair bonuses, repair range and base velocity of Tech II logistics frigates aren't dramatically better than those of their Tech I relatives. When CCP introduced Tech II logistics frigates, developers argued that the signature radius bonus of the [[Scalpel]] and [[Thalia]] might be useful for "signature tanking", by which ships can evade damage. Signature tanking works poorly against opponents with light drones, though, and so this strategy has not been widely successful. | The repair bonuses, repair range and base velocity of Tech II logistics frigates aren't dramatically better than those of their Tech I relatives. When CCP introduced Tech II logistics frigates, developers argued that the signature radius bonus of the [[Scalpel]] and [[Thalia]] might be useful for "signature tanking", by which ships can evade damage. Signature tanking works poorly against opponents with light drones, though, and so this strategy has not been widely successful. | ||
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The [[Scythe]] and the [[Exequror]] are the two Tech I logistics cruisers that are not bonused for remote capacitor transfer. New logistics pilots often begin flying one of these first, because they are simpler to pilot than the cap-chain cruisers. But the performance of all of the logistics cruisers is sensitive to pilot skill, and pilots with different skill levels sometimes have to fly even these simpler hulls differently. The charts below illustrate statistics for the [[Scythe]] and [[Exequror]] (using the [http://fleet-up.com/Fitting/Index Fleet-Up fits] for afterburner-fit NSC Reship hulls as starting points) piloted by Unistas with different skill levels: | The [[Scythe]] and the [[Exequror]] are the two Tech I logistics cruisers that are not bonused for remote capacitor transfer. New logistics pilots often begin flying one of these first, because they are simpler to pilot than the cap-chain cruisers. But the performance of all of the logistics cruisers is sensitive to pilot skill, and pilots with different skill levels sometimes have to fly even these simpler hulls differently. The charts below illustrate statistics for the [[Scythe]] and [[Exequror]] (using the [http://fleet-up.com/Fitting/Index Fleet-Up fits] for afterburner-fit NSC Reship hulls as starting points) piloted by Unistas with different skill levels: | ||
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| colspan=" | | colspan="7" style="border-right-style:hidden;" | <span style="color:yellow; text-align:left; text-indent: 5px;">Scythe </span><span style="text-align:left;">{{Tooltip|''(mouseover for fit)''|{{GuideFittings | ||
|name=Scythe, AB, Tech-I-Fit | |name=Scythe, AB, Tech-I-Fit | ||
|high=Medium Murky Compact Remote Shield Booster<br>Medium Murky Compact Remote Shield Booster<br>Medium Murky Compact Remote Shield Booster | |high=Medium Murky Compact Remote Shield Booster<br>Medium Murky Compact Remote Shield Booster<br>Medium Murky Compact Remote Shield Booster | ||
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|notes= | |notes= | ||
}}}}</span> | }}}}</span> | ||
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! height="50px" width="90px" | Pilot Skill Level | ! height="50px" width="90px" | Pilot Skill Level | ||
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∗∗∗ ''[[Basic_Skills#Advanced_recommended_skillplan|"Advanced recommended skills"]] +1 at each skill, plus Minmatar Cruiser V, Shield Emissions Systems V.'' | ∗∗∗ ''[[Basic_Skills#Advanced_recommended_skillplan|"Advanced recommended skills"]] +1 at each skill, plus Minmatar Cruiser V, Shield Emissions Systems V.'' | ||
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| colspan=" | | colspan="6" style="border-right-style:hidden;" | <span style="color:yellow; text-align:left; text-indent: 5px;">Exequror </span><span style="text-align:left;">{{Tooltip|''(mouseover for fit)''|{{GuideFittings | ||
|name=Exequror, AB, Tech-I-Fit | |name=Exequror, AB, Tech-I-Fit | ||
|high=Medium Solace Scoped Remote Shield Booster<br>Medium Solace Scoped Remote Shield Booster<br>Medium Solace Scoped Remote Shield Booster | |high=Medium Solace Scoped Remote Shield Booster<br>Medium Solace Scoped Remote Shield Booster<br>Medium Solace Scoped Remote Shield Booster | ||
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|notes= | |notes= | ||
}}}}</span> | }}}}</span> | ||
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! height="50px" width="90px" | Pilot Skill Level | ! height="50px" width="90px" | Pilot Skill Level | ||
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∗ ''[[Basic_Skills#Minimum_recommended_skillplan|"Minimum recommended skills"]], plus Gallente Cruiser III, Remote Armor Repair Systems III. Logistics drones cannot be used at this skill level.''<br /> | ∗ ''[[Basic_Skills#Minimum_recommended_skillplan|"Minimum recommended skills"]], plus Gallente Cruiser III, Remote Armor Repair Systems III. Logistics drones cannot be used at this skill level.''<br /> | ||
∗∗ ''[[Basic_Skills#Advanced_recommended_skillplan|"Advanced recommended skills"]], plus Gallente Cruiser IV, Remote Armor Repair Systems IV.''<br /> | ∗∗ ''[[Basic_Skills#Advanced_recommended_skillplan|"Advanced recommended skills"]], plus Gallente Cruiser IV, Remote Armor Repair Systems IV.''<br /> | ||
∗∗∗ ''[[Basic_Skills#Advanced_recommended_skillplan|"Advanced recommended skills"]] +1 at each skill, plus Gallente Cruiser V, Remote Armor Repair Systems V.'' | ∗∗∗ ''[[Basic_Skills#Advanced_recommended_skillplan|"Advanced recommended skills"]] +1 at each skill, plus Gallente Cruiser V, Remote Armor Repair Systems V.''<br /><br /> | ||
The [[Scythe]] and [[Exequror]] are very similar, with roughly the same ship bonuses and repair capacity. As is true for all logistics ships, the shield-boosting [[Scythe]] has a shorter optimal range and a longer falloff, whereas the armor-repairing [[Exequror]] has a much longer optimal range, but shorter falloff. The role bonuses that logistics cruisers receive to repairer range makes both of these cruisers excellent at repairing from a distance, and these bonuses do not depend on pilot skill level. Repair rate, on the other hand, is very sensitive to pilot skill. Unista logistics pilots are encouraged to target "Intermediate" skills before flying Tech I logistics cruisers. | The [[Scythe]] and [[Exequror]] are very similar, with roughly the same ship bonuses and repair capacity. As is true for all logistics ships, the shield-boosting [[Scythe]] has a shorter optimal range and a longer falloff, whereas the armor-repairing [[Exequror]] has a much longer optimal range, but shorter falloff. The role bonuses that logistics cruisers receive to repairer range makes both of these cruisers excellent at repairing from a distance, and these bonuses do not depend on pilot skill level. Repair rate, on the other hand, is very sensitive to pilot skill. Unista logistics pilots are encouraged to target "Intermediate" skills before flying Tech I logistics cruisers. | ||