More actions
not allowed in deadspace |
|||
| Line 87: | Line 87: | ||
*To pause the repair timer the Citadel must receive damage that is at least 10% of the damage cap.<br /> | *To pause the repair timer the Citadel must receive damage that is at least 10% of the damage cap.<br /> | ||
*Standup Warp Scrambler can only function while a citadel is vulnerable.<br /> | *Standup Warp Scrambler can only function while a citadel is vulnerable.<br /> | ||
While vulnerable the current status of the Citadel is shown on the damage indicator. | |||
<gallery> | |||
File:Citadel3.jpg|Citadel damage indicator | |||
</gallery> | |||
The outer grey/red circle shows the current damage. It has one section for shield (top), armor (lower left) and hull (lower right). In each section a dot represents 1/12th of full health. A grey dot means intact, a red dot means damaged. So in our example there are only 2 grey dots left on the lower right section, which means the Citadel has only about 17% (2 x 1/12 x 100%) hull left. | |||
The inner yellow circle shows the repair timer. In our example it has about 2/3 of the 15 mins left. One can hover with the mouse over the Citadel damage indicator and it will display how much time is left on the repair timer and whether it is running or paused. | |||
=Citadel Destruction= | =Citadel Destruction= | ||