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== Extractors == | == Extractors == | ||
[[File:Extractors2.jpg|left| | [[File:Extractors2.jpg|left|frameless]][[File:Extractor.png|right|Extractor Window]]Taps specific deposits in the ground and then extracts raw materials in regular intervals until the deposit runs dry. You must set up a route for the resources to go to either storage or a basic processor. | ||
To get started, either double-click the extractor or click the first button in its window. This will start a surveying process that takes a moment to finish. After it completes you'll be presented with a selection of deposits ranging from small ones that exact very quickly to large ones that produce far less per cycle but much more overall. The cycle times also range from 5 minutes to an hour. You must both select a deposit, click the "Install" button ''and'' hit the "Submit" button at some point to commit your edit(s). | To get started, either double-click the extractor or click the first button in its window. This will start a surveying process that takes a moment to finish. After it completes you'll be presented with a selection of deposits ranging from small ones that exact very quickly to large ones that produce far less per cycle but much more overall. The cycle times also range from 5 minutes to an hour. You must both select a deposit, click the "Install" button ''and'' hit the "Submit" button at some point to commit your edit(s). | ||
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=== Basic Industry Facility === | === Basic Industry Facility === | ||
[[File:Bp2.jpg|left| | [[File:Bp2.jpg|left|frameless]][[File:BasicProcessor.png|right|Basic Processor Window]]A Basic Processor turns planetary resources into the first level of products. You have to select which "Schematic" to produce via the first icon (simply double clicking the structure works too) where a drop-down will reveal all the P1 products. For instance, the first item "Bacteria" will set the Processor to take Micro Organisms as input and create Bacteria as output. | ||
You must route a planetary resource to the Processor either directly from an Extractor or from storage. After selecting your schematic you'll be forwarded to the Products menu, where just like an Extractor you'll have to select the output, click "Create Route", and pick a target destination for the product. | You must route a planetary resource to the Processor either directly from an Extractor or from storage. After selecting your schematic you'll be forwarded to the Products menu, where just like an Extractor you'll have to select the output, click "Create Route", and pick a target destination for the product. | ||
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=== Advanced Industry Facility === | === Advanced Industry Facility === | ||
[[File:Ap2.jpg|left| | [[File:Ap2.jpg|left|frameless]][[File:AdvancedProcessor.png|right|Advanced Processor Window]]Advanced Processors are just like Basic Processors, with the exception that they produce P2 and P3 goods, which each either two or even three input products. | ||
Again you have to select a schematic and then route input material to the Processor. P2 schematics take exactly two P1 products as input, while P3 schematics take either two or even three P2 products. The icon of the structure will change to show two or three "bars" wrapping the icon based on whatever it is producing, so you ''cannot'' tell Advanced and High Tech Processors apart from their icon, although it would be easy to get that impression. | Again you have to select a schematic and then route input material to the Processor. P2 schematics take exactly two P1 products as input, while P3 schematics take either two or even three P2 products. The icon of the structure will change to show two or three "bars" wrapping the icon based on whatever it is producing, so you ''cannot'' tell Advanced and High Tech Processors apart from their icon, although it would be easy to get that impression. | ||
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=== High Tech Production Plant === | === High Tech Production Plant === | ||
[[File:Hp2.jpg|left| | [[File:Hp2.jpg|left|frameless]][[File:HiTechProcessor.png|right|High Tech Processor Window]]At this point you probably think you've spotted the pattern with Processors and you're just about right! The only real surprise out of this final tier of Processor, which makes tier 4 Products (P4) is that they can '''only''' be built on Barren or Temperate planets. | ||
They take three input goods, either three P3 or two P3 and one P1. Each output P4 item is a full 100 m3 in volume.<br style="clear: both" /> | They take three input goods, either three P3 or two P3 and one P1. Each output P4 item is a full 100 m3 in volume.<br style="clear: both" /> | ||
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== Storage Facilities == | == Storage Facilities == | ||
[[File:Storage2.jpg|left| | [[File:Storage2.jpg|left|frameless]][[File:StorageFacilitiy.png|right|Storage Facility Window]]A Storage Facility is a relatively cheap way to make a buffer to hold resources or product prior to being converted or shipped to orbit. However, unless you really have substantial logistical needs on your planet, you might be better off relying on your Command Center or a Launchpad. | ||
Instead of routing straight from your Extractors to Processors (at a potential risk of waste) you can first route to Storage, then route from Storage to Processor. One issue is that you cannot use routes to transfer between different Storage - so if your goal is to export a commodity, you'll want to route it straight to the Command Center or a Launchpad. | Instead of routing straight from your Extractors to Processors (at a potential risk of waste) you can first route to Storage, then route from Storage to Processor. One issue is that you cannot use routes to transfer between different Storage - so if your goal is to export a commodity, you'll want to route it straight to the Command Center or a Launchpad. | ||
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== Launchpad == | == Launchpad == | ||
[[File:LP2.jpg|left| | [[File:LP2.jpg|left|frameless]][[File:LaunchPad.png|right|Launchpad Window]]An alternative to using your Command Center as a launching point. Launchpads have more storage than Command Centers (or even Storage Facilities) and are less expensive for exporting goods to orbit. | ||
When the first Launchpad is created on a particular planet a corresponding Customs Office is created in orbit. This orbital structure will connect to '''all''' Launchpads on the planet, regardless of location and owner. The Customs Office essentially provides a private hangar for all users and is the only way to move material down to the planet surface (import). Since there is only ever this single orbital point, it offers tremendous ambush potential. | When the first Launchpad is created on a particular planet a corresponding Customs Office is created in orbit. This orbital structure will connect to '''all''' Launchpads on the planet, regardless of location and owner. The Customs Office essentially provides a private hangar for all users and is the only way to move material down to the planet surface (import). Since there is only ever this single orbital point, it offers tremendous ambush potential. | ||