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POS Warfare: Difference between revisions

From EVE University Wiki
ECM Battery: recommendations
Offense: add recommendation on offensive module locations
Line 58: Line 58:


There are two types of offense that a POS can engage in.  One is acting as a tackler, using energy neutralizers, stasis webs and warp disruptors/scrambers in order to hold enemy ships in place for destruction by the POS weapons or support fleet.  The second type of POS offense is weapon systems such as hybrid turrets, laser turrets, missile launchers or projectile batteries.  Each race/faction POS tower gives different bonuses to weapons, but that must be balanced with the issue that once a tower enters reinforced mode all weapons that use CPU will go offline.
There are two types of offense that a POS can engage in.  One is acting as a tackler, using energy neutralizers, stasis webs and warp disruptors/scrambers in order to hold enemy ships in place for destruction by the POS weapons or support fleet.  The second type of POS offense is weapon systems such as hybrid turrets, laser turrets, missile launchers or projectile batteries.  Each race/faction POS tower gives different bonuses to weapons, but that must be balanced with the issue that once a tower enters reinforced mode all weapons that use CPU will go offline.
All offensive systems that target enemy ships must be mounted '''outside''' the POS bubble.  This is usually either a minimum of 20km away from the POS tower or at least 5km outside the POS bubble.  Small setups will place clusters of systems at both the north and south pole for good coverage, medium/large setups should spread modules evenly around the entire sphere.  A 4-point (pyramid corners), 5-point (north / south / 3 around equator), or 6-point (north / south / 4 around equator) setup around the POS are common configurations.


===Hybrid Batteries===
===Hybrid Batteries===