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True Power Provisional Headquarters: Difference between revisions

From EVE University Wiki
m typo
m Hints & tips: Wording.
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= Hints & tips =
= Hints & tips =
* If you land in a new pocket and there's a '''Mara Paleo''' tagged for the snipers, kill it before you start moving (to preserve your tracking).
* If you land in a new pocket and there's a '''Mara Paleo''' tagged for the snipers, kill it before you start moving (to preserve your tracking).
* Tag one of the '''Ostingele Tectums''' of each wave in the last room as '''J''' (juliet) to manage the triggers. Kill everything but the last Ostingele before finishing it off, that way you will not risk spawning too many ships at once.
* If you need to control the incoming damage you can tag one of the '''Ostingele Tectums''' of each wave in the last room as '''J''' (juliet) to manage the triggers. Kill everything but the last Ostingele before finishing it off, that way you will not risk spawning too many ships at once.
* Remember to pulse your propulsion module or turn it off as soon as you're in position, to preserve cap.
* Remember to pulse your propulsion module or turn it off as soon as you're in position, to preserve cap.
* Keep an extra eye on your capacitor if the '''Outuni Mesen''' is still on the field.
* Keep an extra eye on your capacitor if the '''Outuni Mesen''' is still on the field.
* It doesn't hurt to remind people to move towards the gates in the first few rooms, switch to the fleet member tab or look at brackets in space to catch people who forget to move.
* It doesn't hurt to remind people to move towards the gates in the first few rooms, switch to the fleet member tab or look at brackets in space to catch people who forget to move.
[[Category:Incursions|Headquarter sites]]
[[Category:Incursions|Headquarter sites]]