More actions
→Overview: Add more information about specialisation and skill point loss |
→Effect on Skill Training: add clone states |
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It's not necessary to know the mathematics involved here, but the important thing to note is that your score for a skill's primary attribute will affect its training time twice as much as your score for its secondary attribute. You can find your attribute scores on your character sheet in the Attributes section. | It's not necessary to know the mathematics involved here, but the important thing to note is that your score for a skill's primary attribute will affect its training time twice as much as your score for its secondary attribute. You can find your attribute scores on your character sheet in the Attributes section. | ||
A default character with no modification to their ability scores gains between 29 and 30 skill points per minute (1740 to 1800 SP per hour). | A default character (assuming it is an [[Clone States|Omega clone]]) with no modification to their ability scores gains between 29 and 30 skill points per minute (1740 to 1800 SP per hour). If the character is an Alpha clone, they only gain half (15 points per minute) as many skill points. | ||
Each attribute is associated with skills for particular spheres of activity. Generally the groups of skills are associated with particular attributes as follows - with some exceptions: | Each attribute is associated with skills for particular spheres of activity. Generally the groups of skills are associated with particular attributes as follows - with some exceptions: | ||