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First draft of a new player index, in preparation for the influx of newbies in November :) |
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Complementary pages: | Complementary pages: | ||
* | * A list of pages [[:Category:Getting Started|aimed at new players]] | ||
* [[Getting Started in EVE Online|Getting started in EVE Online]] | * [[Getting Started in EVE Online|Getting started in EVE Online]] | ||
* [[Tips for New Players|Tips for new players]] | * [[Tips for New Players|Tips for new players]] | ||
* [[Golden Rules|Golden rules]] of EVE Online | * [[Golden Rules|Golden rules]] of EVE Online | ||
* [[Notes for Experienced RPG Players New to EVE|Notes for RPG players new to EVE Online]] | * [[Notes for Experienced RPG Players New to EVE|Notes for RPG players new to EVE Online]] | ||
* An explanation of common [[:Category:Eve Lexicon|terms and abbreviations]] used in EVE Online | |||
== Star systems == | == Star systems == | ||
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The EVE Online universe is composed of about 8000 star systems, connected by stargates and [[wormholes]]. Ships can travel within star systems (using sub-lightspeed or warp-speed propulsion), and jump between star systems (through stargates and wormholes), but they cannot travel to any arbitrary point in space between star systems. The in-game [[Star Map|star map]] helps players to navigate both inside and between star systems. | The EVE Online universe is composed of about 8000 star systems, connected by stargates and [[wormholes]]. Ships can travel within star systems (using sub-lightspeed or warp-speed propulsion), and jump between star systems (through stargates and wormholes), but they cannot travel to any arbitrary point in space between star systems. The in-game [[Star Map|star map]] helps players to navigate both inside and between star systems. | ||
Each star system is unique, and may contain: | Each star system is unique, and may contain (amongst others): | ||
* Stations (either NPC-built or player-built), where players can dock their ships and [[#trade|trade]], [[#manufacture|manufacture]], and much more | * Stations (either NPC-built or player-built), where players can dock their ships and [[#trade|trade]], [[#manufacture|manufacture]], and much more | ||
* Planets, where resources can be collected through [[Planetary Interaction]] | * Planets, where resources can be collected through [[Planetary Interaction]] | ||
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* [[Drones]], which are small semi-autonomous spaceships | * [[Drones]], which are small semi-autonomous spaceships | ||
Combat is sometimes differentiated by whether one is fighting NPC-controlled ships ([[PvE]]) or player-controlled ships ([[PvP]]). Players can fight battles by themselves, or they may group up with other players to form [[ | Combat is sometimes differentiated by whether one is fighting NPC-controlled ships ([[PvE]]) or player-controlled ships ([[PvP]]). Players can fight battles by themselves, or they may group up with other players to form [[fleet]]s, with potentially hundreds of players acting together. | ||
== PvP == | == PvP == | ||
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{{main|Corporation}} | {{main|Corporation}} | ||
Player-run corporations are groups of players who are working together on mutual goals, similar to "guilds" in other MMO-type games, but with many more possibilities. Corporations can be small or enormous (thousands of players), with a wide variety of goals and structures. Players in corporations have access to corporation resources such as shared hangars, but (most importantly) to a community of (hopefully) like-minded players. A number of corporations (notably [[EVE University]], although there are, of course, others) specialise in teaching new players how to better play EVE. | Player-run corporations are groups of players who are working together on mutual goals, similar to "guilds" in other MMO-type games, but with many more possibilities. Corporations can be small or enormous (thousands of players), with a wide variety of goals and structures. Players in corporations have access to corporation resources such as shared hangars, but (most importantly) to a community of (hopefully) like-minded players. A number of corporations (notably [[EVE University]], although there are, of course, others) specialise in teaching new players how to better play EVE. | ||
== Clone states == | |||
{{main|Clone States}} | |||
After November 2016, it will be possible to play EVE in two different ways: | |||
* You can pay no subscription fee, but you will only be able to fly cruiser-sized ships (or smaller) of your character's race, and only be able to use certain modules and train certain [[#Skills|skills]] (precluding you from using, amongst others, advanced ("Tech 2") modules). | |||
* By paying a montly subscription fee (either in real-world money or by purchasing [[PLEX]] with ISK), you can fly any ship and use any module. | |||
== Getting help == <!-- Create a redirect to this --> | == Getting help == <!-- Create a redirect to this --> | ||