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Planetary Interaction: Difference between revisions

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*Q: Can I attack another player's colony?
*Q: Can I attack another player's colony?
**A: No, not yet.  
**A: No, not yet.  
*Q: Can a trial account participate in PI?
**A: Yes! There are limits, but you can try it


*Q: Can you deploy, manage or collect resources while cloaked?
*Q: Can you deploy, manage or collect resources while cloaked?
**A: No. You can open the the Customs Office while cloaked, but can not transfer. You can open the Office from anywhere in the system, and setup the whole transfer while cloaked, but can not complete the transaction while cloaked. When considering this note also the danger that if your opponent found your colony on a particular planet, then sees you enter the system, they know which Office to sit on. (Just a note on the tricky operation of staying between 2050m and 2450m of the Office. In two tries, I was successful once, and the second time something decloaked me as I was creeping up to it, and it was not another player. It might be the sticky-out things problem that cloakies have with stations. Your opponent can guarantee it by orbiting at 2000m.)
**A: Most. You can scan, deploy a CC, manage your colony, and launch items from a CC without decloaking. You ''cannot'' access the Customs Office or prepare a transfer from a Launchpad while cloaked. Additionally, you can not actually transfer items to a ship while cloaked.


*Q: Can you deploy, manage or collect resources from a freighter?
*Q: Can you deploy, manage or collect resources from a freighter?
**A: You can deploy CCs and interact with your colonies from a freighter, but it is expected (not confirmed yet) that you cannot pick up materials launched into orbit from the CC (since it becomes an orbiting jet can). Unknown if you can transfer items to and from a Customs Office. However, an Industrial is a far more appropriate ship, as well as both cheaper and faster.
**A: You can deploy CCs and manage your colonies from a freighter, but it is expected (not confirmed yet) that you cannot pick up materials launched into orbit from the CC (since it becomes an orbiting jet can). Unknown if you can transfer items to and from a Customs Office. However, an Industrial is a far more appropriate ship, as well as both cheaper and faster.


*Q: Is Planetary Interaction limited to system security status?
*Q: Is Planetary Interaction limited to system security status?
**A: No, you can create colonies just about everywhere. A few special systems are off-limits due to high traffic or storyline reasons. You can create colonies in wormhole space and nullsec, but if an alliance claims Sov over a system you cannot place colonies there unless you're in that alliance. However - you '''can''' place colonies in unclaimed nullsec and maintain control over them after any alliance claims Sov! So you can ninja-colonize unstable systems ;-)
**A: No. A few special systems are off-limits due to high traffic or storyline reasons. You can create colonies in wormhole space and nullsec, but only an owning alliance can colonize claimed space. However - you '''can''' place colonies in unclaimed nullsec and maintain control over them after any alliance claims Sov! So you can ninja-colonize unstable systems ;-)
 


== Term list ==
== Term list ==