Difference between revisions of "Planetary Industry at the NSC"
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| colspan=4 | ~ x days, x hours and x minutes worth of training in total {{co|grey|(~ x million skillpoints)}} | | colspan=4 | ~ x days, x hours and x minutes worth of training in total {{co|grey|(~ x million skillpoints)}} | ||
|}<small><references/></small> | |}<small><references/></small> | ||
+ | {{ShipFitting | ||
+ | | ship=Epithal | ||
+ | | shipTypeID=654 | ||
+ | | fitName=Null-sec/WH PI Hauler | ||
+ | | fitID=Null-WH-PI-Hauler | ||
+ | | high1name=Improved Cloaking Device II | ||
+ | | high1typeID=11577 | ||
+ | | high2name=Core Probe Launcher I | ||
+ | | high2typeID=17938 | ||
+ | | mid1name=Adaptive Invulnerability Field II | ||
+ | | mid1typeID=2281 | ||
+ | | mid2name=Experimental 50MN Microwarpdrive I | ||
+ | | mid2typeID=5975 | ||
+ | | mid3name=EM Ward Field II | ||
+ | | mid3typeID=2301 | ||
+ | | mid4name=Medium Shield Extender II | ||
+ | | mid4typeID=3831 | ||
+ | | low1name=Nanofiber Internal Structure II | ||
+ | | low1typeID=2605 | ||
+ | | low2name=Warp Core Stabilizer I | ||
+ | | low2typeID=10998 | ||
+ | | low3name=Warp Core Stabilizer I | ||
+ | | low3typeID=10998 | ||
+ | | low4name=Warp Core Stabilizer I | ||
+ | | low4typeID=10998 | ||
+ | | charge1name=Core Scanner Probe I x8 | ||
+ | | charge1typeID=30013 | ||
+ | | rig1name=Medium Low Friction Nozzle Joints I | ||
+ | | rig1typeID=31155 | ||
+ | | rig2name=Medium Ancillary Current Router I | ||
+ | | rig2typeID=31360 | ||
+ | | rig3name=Medium Core Defense Field Extender I | ||
+ | | rig3typeID=31790 | ||
+ | | difficulty=1 | ||
+ | | warsop=A | ||
+ | | warsopReason= | ||
+ | | version=RUBI 1.0 | ||
+ | | shipDNA= | ||
+ | | skills=CPU Management V</li><li>Power Grid Management V</li><li>Shield skills at IV or better</li> | ||
+ | | notes=7.5K EHP at minimum fitting skills, 7.9K at all level V.</li><li>The launcher can be ditched if you're short on CPU, but can be nice if stuck in a WH.</li><li>Is capable of MWD/Cloak trick.</li><li>This fit requires a 1+% PG implant.</li>}} | ||
==Systems== | ==Systems== | ||
====T22-QI==== | ====T22-QI==== |
Revision as of 10:05, 12 November 2016
Null Security Staging |
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General |
NSC Activities |
Preparations |
Campus Services |
Guides |
NSC Activities |
Template:Planetary Interaction links
Why should you do PI?
- Main article: Planetary Interaction
Planetary Interaction is a very simple way to generate passive income in EVE with very little investment of both skills and ISK. There are a number of different ways to go about PI but in short, it is the process of setting up a robotic factory on a planet that will extract different resources depending on the type of planet and then manufacturer something out of those which we can sell on the market. PI products are used in a variety of activities across EVE including T2 production, Fuel production, Citadel components and even that nanite paste that you should be carrying is produced through PI.
The number of resources available on a planet scales by two factors.
- The Security Status of a System will affect how abundant resources are on a planet. The lower the Security Status, the more resources there are.
- The amount of factories operating on a planet will reduce the amount of resources you have access to as the resources will be spread between everyone. The more people using that planet, the less it will make for you.
These two factors lead to the myth that PI just isn't worth the hassle. That myth comes from people who try to do PI in HiSec. There you begin with planets that already have poor resources due to the high Security Status even before you have the unwashed masses sucking each planet dry for anything and everything. NullSec is different because the planets are rich in resources and the local traffic is very low, meaning we can easily turn a great profit for very little effort. Depending on the markets, very simple P0>P2 extraction planets can generate between 3-5M ISK a day. If you are running 5 planets, thats roughly 15-25M ISK or a fully fit T1 Cruiser, per day, for free.
With that in mind, why would anyone not want to do PI in NullSec if they are already living there? That said, you return will depending on the markets, how often you micromanage your setup and how efficient your planets are. Your millage will vary!
Recommended Skills
Recommended PI Skills | Advanced PI Skills | Recommended Ship skills | Advanced Ship Skills |
---|---|---|---|
~ X days and X hours | ~ X days and X hours | ~ X days and X hours | ~ X days and X hours |
Science IV |
Command Center Upgrade V |
Afterburner III |
x |
~ x days, x hours and x minutes worth of training in total (~ x million skillpoints) |
Improved Cloaking Device II
Core Probe Launcher I
Adaptive Invulnerability Field II
Experimental 50MN Microwarpdrive I
EM Ward Field II
Medium Shield Extender II
Nanofiber Internal Structure II
Warp Core Stabilizer I
Warp Core Stabilizer I
Warp Core Stabilizer I
Medium Low Friction Nozzle Joints I
Medium Ancillary Current Router I
Medium Core Defense Field Extender I
Core Scanner Probe I x8
- CPU Management V
- Power Grid Management V
- Shield skills at IV or better
- 7.5K EHP at minimum fitting skills, 7.9K at all level V.
- The launcher can be ditched if you're short on CPU, but can be nice if stuck in a WH.
- Is capable of MWD/Cloak trick.
- This fit requires a 1+% PG implant.
Systems
T22-QI
X-PYH5
X-PYH5 - Planets | |||||
---|---|---|---|---|---|
X-PYH5 I |
X-PYH5 II |
X-PYH5 III |
X-PYH5 IV |
X-PYH5 V |
X-PYH5 VI |