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=== COMBAT SITES === | === COMBAT SITES === | ||
A relatively popular and somewhat profitable venture that a lot of individuals in EVE engage in is running combat sites. There are a couple of types and nuances involved here, so I'll explain. This is a variation of "ratting": engaging Non-Player Characters (NPCs): NPCs, computer-controlled-players, or bots in the vernacular of other games. NPC Pirates gets shorted to pi''rat'', so "rat" describes an NPC pirate ship. "Ratting" is the practice of shooting NPC pirate ships. | A relatively popular and somewhat profitable venture that a lot of individuals in EVE engage in is running combat sites. There are a couple of types and nuances involved here, so I'll explain. This is a variation of "ratting": engaging Non-Player Characters (NPCs): NPCs, computer-controlled-players, or bots in the vernacular of other games. NPC Pirates gets shorted to pi'''rat'''e, so "rat" describes an NPC pirate ship. "Ratting" is the practice of shooting NPC pirate ships. | ||
First, Combat Anomalies are known as "green sites" because when the Probe Scanner window is pulled up, and Combat Anomalies are enabled, they are warpable directly, without the need to scan them down, by any ship. When these sites are run, there is a chance for the site to "escalate", which means that it can either start a short mini-arc (storyline) which entails running to a handful of systems, warping to a site in those systems, shooting some NPCs, and continuing on. Or it can escalate to a higher grade site, which is nice because it is your own personal site, and nobody else has it, neither can they enter unless they combat probe something or someone inside that said site. Escalations are basically like "Part 2" of the site you may have just ran: and certain escalations can be sold to other players. Apparently 50-75% of the going price of the Overseer's Personal Effects of that site is usually considered acceptable starting pricing. Some escalations into dangerous space (such as sovereign nullsec from a high sec green site, as I've had) are best abandoned or sold to the locals. Trust and not getting blown up enroute or back out make for some interesting moments for sure. You definitely don't want an escalation into a key battleground system, such as HED-GP unless you live there. | First, Combat Anomalies are known as "green sites" because when the Probe Scanner window is pulled up, and Combat Anomalies are enabled, they are warpable directly, without the need to scan them down, by any ship. When these sites are run, there is a chance for the site to "escalate", which means that it can either start a short mini-arc (storyline) which entails running to a handful of systems, warping to a site in those systems, shooting some NPCs, and continuing on. Or it can escalate to a higher grade site, which is nice because it is your own personal site, and nobody else has it, neither can they enter unless they combat probe something or someone inside that said site. Escalations are basically like "Part 2" of the site you may have just ran: and certain escalations can be sold to other players. Apparently 50-75% of the going price of the Overseer's Personal Effects of that site is usually considered acceptable starting pricing. Some escalations into dangerous space (such as sovereign nullsec from a high sec green site, as I've had) are best abandoned or sold to the locals. Trust and not getting blown up enroute or back out make for some interesting moments for sure. You definitely don't want an escalation into a key battleground system, such as HED-GP unless you live there. | ||