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Expand introduction. The mining rigs take 250 calibration. |
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'''Rigs''' are permanent ship modifications that fit into the rigging slots of a ship. Once fit, they must be destroyed in order to be removed, unlike regular [[modules]]. They don't have powergrid or CPU fitting requirements, but most have some other drawback associated with them. These penalties are reduced by training more levels in the associated [[Skills:Rigging|rigging skill]]: the amount of speed reduction caused by armor rigs, for example, is lessened (though never completely eliminated) by your {{sk|Armor Rigging|icon=yes}} skill. | '''Rigs''' are permanent ship modifications that fit into the rigging slots of a ship. Once fit, they must be destroyed in order to be removed, unlike regular [[modules]]. They don't have powergrid or CPU fitting requirements, but most have some other drawback associated with them. These penalties are reduced by training more levels in the associated [[Skills:Rigging|rigging skill]]: the amount of speed reduction caused by armor rigs, for example, is lessened (though never completely eliminated) by your {{sk|Armor Rigging|icon=yes}} skill. | ||
Each rig requires ''calibration'', a rig specific fitting resource. All ships have 400 calibration, except for pirate faction ships which have 350. Rig calibration requirements range from 50 to | Each rig requires ''calibration'', a rig-specific fitting resource. All ships have 400 calibration, except for pirate faction ships which have 350. Rig calibration requirements range from 50 to 250, with Tech 2 variants requiring 50% more calibration than their Tech 1 equivalents. Rigs fit into ''rig slots'', and, just like modules, each rig takes up one rig slot. Tech 1 ships have 3 rig slots, Tech 2 ships have 2, and a few ships (notably [[Hauling#Freighters|Freighters, Jump Freighters]], [[Frigate#Rookie_Ships|Rookie Ships]], and [[Frigate#Shuttles|Shuttles]]) have none. | ||
Rigs are | Rigs come in four sizes: | ||
* Small, for [[Frigate]]s and [[Destroyer]]s | |||
* Medium, for [[Cruiser]]s, [[Battlecruiser]]s, [[Hauling|Industrials]], and [[Mining Barge]]s | |||
* Large, for [[Battleship]]s | |||
* Capital, for [[Capital Ship]]s | |||
Unlike for modules, it's not possible to fit a "wrong-sized" rig on a ship. Nearly all rigs come in all four sizes, with identical stats for each size. | |||
Rigs are [[manufacturing|manufactured]] by players, using [[Guide To Salvaging|salvaged material]]. | |||
==Armor== | ==Armor== | ||