More actions
→Skills: Use {{sk}} template |
Al hubbard (talk | contribs) So very many old wiki links. |
||
| Line 1: | Line 1: | ||
{{update|Changes to broker fee and transaction costs after the Citadel expansion.}} | {{update|Changes to broker fee and transaction costs after the Citadel expansion.}} | ||
Trading is the act of buying and selling items within Eve. | '''Trading''' is the act of buying and selling items within Eve. | ||
== Introduction == | == Introduction == | ||
There are many recordings of Uni trading classes available on the forums. A few examples are listed below: | |||
*[http://content.alexsmith.im/eve-recordings/EVE_Trading_101_Monday_10_May_2010_1900-VBR_L9.mp3 Trading 101 - Lompster] (Basics of trading, some emphasis on station and wartime trading) | *[http://content.alexsmith.im/eve-recordings/EVE_Trading_101_Monday_10_May_2010_1900-VBR_L9.mp3 Trading 101 - Lompster] (Basics of trading, some emphasis on station and wartime trading) | ||
| Line 25: | Line 25: | ||
=== Contracts === | === Contracts === | ||
A [ | A [[contract]] is a public, formal agreement for work or goods, available through the contracts button on the [[NeoCom|NeoCom]]. Like the trade window, mass trading is hard and scamming is common. However, contracts have a couple of advantages. They can contain goods not normally available on the market, and finding an audience for your trading is much easier than through the trade window. | ||
Alternatively, courier contracts can also add extra profit to hauling routes. | Alternatively, courier contracts can also add extra profit to hauling routes. | ||
| Line 59: | Line 59: | ||
*{{sk|Daytrading|mult=yes|price=yes}} – allows to change orders remotely. Ranges are the same as for Marketing skill. | *{{sk|Daytrading|mult=yes|price=yes}} – allows to change orders remotely. Ranges are the same as for Marketing skill. | ||
*{{sk|Visibility|mult=yes|price=yes}} - increases maximum range of remote buy orders, so sellers can fill such orders from any station with this range of the remote buy order. Every buy order can have own effective range limited to this skill. Ranges are the same as for Marketing skill. | *{{sk|Visibility|mult=yes|price=yes}} - increases maximum range of remote buy orders, so sellers can fill such orders from any station with this range of the remote buy order. Every buy order can have own effective range limited to this skill. Ranges are the same as for Marketing skill. | ||
===Overhead Reduction skills=== | ===Overhead Reduction skills=== | ||
*{{sk|Accounting|mult=yes|price=yes}} - reduces the transaction tax rate by 10% per level from 2% to 1% at level 5. | *{{sk|Accounting|mult=yes|price=yes}} - reduces the transaction tax rate by 10% per level from 2% to 1% at level 5. | ||
| Line 84: | Line 85: | ||
Skills: | Skills: | ||
* | *'''Racial Industrial''' skill for beginner ship usage | ||
* | *{{sk|Hull Upgrades}} to use Expanded Cargoholds. | ||
Guides: | Guides: | ||
*[[Creating an Alt Hauler]] | *[[Creating an Alt Hauler]] | ||
*[ | *[[Using EVE-Central to haul profitably]] | ||
*[[Hauling 101]], [[Advanced Hauling]] | *[[Hauling 101]], [[Advanced Hauling]] | ||
*[[Making Money with Hauling - Level 4 Cargo Missions]] | *[[Making Money with Hauling - Level 4 Cargo Missions]] | ||
| Line 113: | Line 114: | ||
Other skills you'll want to familiarize yourself with include: | Other skills you'll want to familiarize yourself with include: | ||
* | *{{sk|Trade}}, {{sk|Retail}}, {{sk|Wholesale}} and {{sk|Tycoon}}: These skills increase the number of open market orders you may have. | ||
* | *{{sk|Procurement}}, {{sk|Marketing}}, {{sk|Daytrading}} and {{sk|Visibility}}: These skills allow you to buy, sell and modify orders in stations other than your current one. Note: With these skills each trained to level 2, you can station trade in Hek while docked in Aldrat. | ||
* | *{{sk|Margin Trading}}: This skill allows you to reduce the amount of escrow required when putting in a buy order, effectively letting you place buy orders for more money than you actually have. (But you still need the ISK to be available when the Buy order goes through.) | ||
* | *{{sk|Social}}, {{sk|Connections}}: Increases your standing so you pay less in taxes. Caveat: Broker fees are based on your ''base'' faction and corporate standing. The Connections skill does ''not'' affect broker fees paid on an order. | ||
Guides: | Guides: | ||
| Line 142: | Line 143: | ||
Skills: | Skills: | ||
* | *{{sk|Reprocessing}}, {{sk|Reprocessing Efficiency}} - Increases your base refine amount. | ||
* | *{{sk|Social}}, {{sk|Connections}} - Increases your standing so the station takes less ore. | ||
Guides: | Guides: | ||
| Line 236: | Line 237: | ||
<br> | <br> | ||
=== Trend lines | === Trend lines === | ||
Trend lines are used in the real world to help self brokers and stock brokers find out future events in the stock market, or more commonly known as a technical analysis. To use a trend line all you need to do is find a way to draw a line from peak to peak and trough to trough in the line graph on price history on an item. You will want to draw a line that hits at least 2 to 3 peaks and another that hits 2 to 3 troughs. This will tell you that the price should fall between the 2 lines and if the prices hits one of the lines or go a little past it then its time to buy or sell the item in Eve. The trick to this in both Eve and the real world is to do this and know what you're doing as fast and right as possible. | Trend lines are used in the real world to help self brokers and stock brokers find out future events in the stock market, or more commonly known as a technical analysis. To use a trend line all you need to do is find a way to draw a line from peak to peak and trough to trough in the line graph on price history on an item. You will want to draw a line that hits at least 2 to 3 peaks and another that hits 2 to 3 troughs. This will tell you that the price should fall between the 2 lines and if the prices hits one of the lines or go a little past it then its time to buy or sell the item in Eve. The trick to this in both Eve and the real world is to do this and know what you're doing as fast and right as possible. | ||
| Line 257: | Line 258: | ||
=== Trading Cost Modifiers === | === Trading Cost Modifiers === | ||
* | *{{sk|Broker Relations}} [Req: Trade 2] reduce base broker fee by 5% per level | ||
* | *{{sk|Accounting}} [Req: Trade 4]: reduces sales tax by 10% per level | ||
* | *{{sk|Margin Trading}} [Req: Accounting 4]: reduces escrow requirement for buy orders by an additional 25% per level | ||
Whenever you set up a buy or sell order, you will have to pay the broker fee: 1% of the total order (0.75% at max skills), modified by standings. Whenever each unit gets sold, the seller will pay 1.5% of the sell price as a transaction tax (0.75% at max skills). The fees show up in the wallet journal as "Brokers Fee" and "Transaction Tax". | Whenever you set up a buy or sell order, you will have to pay the broker fee: 1% of the total order (0.75% at max skills), modified by standings. Whenever each unit gets sold, the seller will pay 1.5% of the sell price as a transaction tax (0.75% at max skills). The fees show up in the wallet journal as "Brokers Fee" and "Transaction Tax". | ||
| Line 277: | Line 278: | ||
With 10 faction and corp standing, the broker fee is reduced to 0.185%, saving you more than 1% through the buy and sell process. | With 10 faction and corp standing, the broker fee is reduced to 0.185%, saving you more than 1% through the buy and sell process. | ||
[[Category:Guides]] [[Category:Industry]] [[Category:Trading]] | [[Category:Guides]] | ||
[[Category:Industry]] | |||
[[Category:Trading]] | |||