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* Buffer needed -- the method works best with battleship groups, since each ship will need sufficient buffer to stay alive while the rest of the group targets them for repairs. Battleships will typically carry at least one 1600mm plate. | * Buffer needed -- the method works best with battleship groups, since each ship will need sufficient buffer to stay alive while the rest of the group targets them for repairs. Battleships will typically carry at least one 1600mm plate. | ||
* | * Sub-optimal fits -- Obviously, some high slots on the ships are occupied by repair units. Less obviously, the capacitor requirements of the remote reppers require either a cap booster unit, with limited bulky charges, or other cap-enhancing modules. All this takes away from the offensive capability of the ship. Also, if cap boosters are employed, repair is only available until you run out of booster charges, which are incredibly bulky. (A battleship might fit 15 cap 800 charges in its hold). | ||
* Resists are vital -- A high-resist ship will have a higher sustained defense under repair than a low-resist ship with more buffer. | * Resists are vital -- A high-resist ship will have a higher sustained defense under repair than a low-resist ship with more buffer. | ||