Difference between revisions of "User:Cassiel Seraphim/Sandbox9"
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! style="background-color:#222222;" | Max<small> <ref>This assumes that all relevant '''skills are maxed''', use the '''tech two variant''' of the command burst module, a '''ship with the strongest bonuses''' and the best '''commmand mindlink'''.</ref></small> | ! style="background-color:#222222;" | Max<small> <ref>This assumes that all relevant '''skills are maxed''', use the '''tech two variant''' of the command burst module, a '''ship with the strongest bonuses''' and the best '''commmand mindlink'''.</ref></small> | ||
|- | |- | ||
− | | rowspan="3" | [[image:icon armor command burst.png|32px|link=]] Armor Command Burst | + | | rowspan="3" | [[image:icon armor command burst.png|32px|link=]] {{co|coral|Armor Command Burst}} |
| [[image:Icon armor energizing.png|24px|link=]] Armor Energizing Charge | | [[image:Icon armor energizing.png|24px|link=]] Armor Energizing Charge | ||
| Armor Resistance Bonus | | Armor Resistance Bonus | ||
Line 29: | Line 29: | ||
| -21,56% | | -21,56% | ||
|- | |- | ||
− | | rowspan="3" | [[image:icon information command burst.png|32px|link=]] Information Command Burst | + | | rowspan="3" | [[image:icon information command burst.png|32px|link=]] {{co|coral|Information Command Burst}} |
| [[image:Icon electronic hardening.png|24px|link=]] Electronic Hardening Charge | | [[image:Icon electronic hardening.png|24px|link=]] Electronic Hardening Charge | ||
| Sensor Strength bonus<br>Remote Sensor Dampener / Remote Weapon Disruption Resistance Bonus | | Sensor Strength bonus<br>Remote Sensor Dampener / Remote Weapon Disruption Resistance Bonus | ||
Line 45: | Line 45: | ||
| +24,26%<br>+48,52% | | +24,26%<br>+48,52% | ||
|- | |- | ||
− | | rowspan="3" | [[image:icon mining command burst.png|32px|link=]] Mining | + | | rowspan="3" | [[image:icon mining command burst.png|32px|link=]] {{co|coral|Mining Foreman Burst}} |
| [[image:Icon mining equipment preservation.png|24px|link=]] Mining Equipment Preservation Charge | | [[image:Icon mining equipment preservation.png|24px|link=]] Mining Equipment Preservation Charge | ||
| Mining crystal volatility bonus | | Mining crystal volatility bonus | ||
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| -57,13% | | -57,13% | ||
|- | |- | ||
− | | rowspan="3" | [[image:icon shield command burst.png|32px|link=]] Shield Command Burst | + | | rowspan="3" | [[image:icon shield command burst.png|32px|link=]] {{co|coral|Shield Command Burst}} |
| [[image:Icon active shielding.png|24px|link=]] Active Shielding Charge | | [[image:Icon active shielding.png|24px|link=]] Active Shielding Charge | ||
| Shield Repair Modules: Duration & Capacitor-use bonus | | Shield Repair Modules: Duration & Capacitor-use bonus | ||
Line 77: | Line 77: | ||
| +21,56% | | +21,56% | ||
|- | |- | ||
− | | rowspan="3" | [[image:icon skirmish command burst.png|32px|link=]] Skirmish Command Burst | + | | rowspan="3" | [[image:icon skirmish command burst.png|32px|link=]] {{co|coral|Skirmish Command Burst}} |
| [[image:Icon evasive maneuvers.png|24px|link=]] Evasive Maneuvers Charge | | [[image:Icon evasive maneuvers.png|24px|link=]] Evasive Maneuvers Charge | ||
| Signature Radius bonus<br>Agility bonus | | Signature Radius bonus<br>Agility bonus | ||
Line 115: | Line 115: | ||
There's a rig called {{co|coral|Command Processor I}} that will allow your ship to fit an additional command burst module. The rig uses [[image:icon calibration.png|16px|link=]] '''150 calibration''' so ships are limited to +2 more command burst modules due to the high calibration cost (as ships cannot have more than 350 - 400 calibration available). This will allows an Orca to fit up to 5 command burst modules, command ships to get 4 command burst modules, command destroyers to fit 3 command burst modules etc. The balance comes with the fact that you'll be giving up precious rig slots, which often drastically lowers the tank potential of the ship. | There's a rig called {{co|coral|Command Processor I}} that will allow your ship to fit an additional command burst module. The rig uses [[image:icon calibration.png|16px|link=]] '''150 calibration''' so ships are limited to +2 more command burst modules due to the high calibration cost (as ships cannot have more than 350 - 400 calibration available). This will allows an Orca to fit up to 5 command burst modules, command ships to get 4 command burst modules, command destroyers to fit 3 command burst modules etc. The balance comes with the fact that you'll be giving up precious rig slots, which often drastically lowers the tank potential of the ship. | ||
− | For the armour and shield command burst using the [[image:Icon armor reinforcement.png| | + | For the armour and shield command burst using the [[image:Icon armor reinforcement.png|16px|link=]] {{co|coral|Armor Reinforcement Charge}} or the [[image:Icon shield extension.png|16px|link=]] {{co|coral|Shield Extension Charge}} it usually pays off to have one person run it, as the maximum bonus (+21,56% hit points) will give you a higher boost compared to a [[image:Module icon armor rig tech2.png|16px|link=]] {{co|coral|Trimark Armor Pump II}} or [[image:Module icon shield rig tech2.png|16px|link=]] {{co|coral|Core Defense Field Extender II}} rig (+20% hit points), not to mention the fact it gives this bonus to anyone within range. |
===== Industrial core ===== | ===== Industrial core ===== | ||
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| [[image:skill.png|16px|link=]] {{sk|Mining Director}} || +10% || || || || +50% strength | | [[image:skill.png|16px|link=]] {{sk|Mining Director}} || +10% || || || || +50% strength | ||
|} | |} | ||
− | == | + | == Command Mindlink implants == |
− | Various implants boost the '''strength''' and '''duration'''effect of Command Burst modules. | + | Various command mindlink implants boost the '''strength''' and '''duration'''effect of Command Burst modules. |
+ | {| class="wikitable" style="font-size:90%;" | ||
+ | ! style="background-color:#222222;" | Implant | ||
+ | ! style="background-color:#222222;" | Requirement | ||
+ | ! style="background-color:#222222;" | Effect | ||
+ | |- | ||
+ | | [[image:icon implant mindlink.png|32px|link=]] {{co|coral|Armored Command Mindlink}} | ||
+ | | {{sk|Cybernetics|V}}<br>{{sk|Armored Command Specialist|V}} | ||
+ | | +25% bonus to [[image:icon armor command burst.png|24px|link=]] '''Armor Command Burst''' strength and duration | ||
+ | |- | ||
+ | | [[image:icon implant mindlink.png|32px|link=]] {{co|coral|Information Command Mindlink}} | ||
+ | | {{sk|Cybernetics|V}}<br>{{sk|Information Command Specialist|V}} | ||
+ | | +25% bonus to [[image:icon information command burst.png|24px|link=]] '''Information Command Burst''' strength and duration | ||
+ | |- | ||
+ | | [[image:icon implant mindlink.png|32px|link=]] {{co|coral|Mining Command Mindlink}} | ||
+ | | {{sk|Cybernetics|V}}<br>{{sk|Mining Director|V}} | ||
+ | | +25% bonus to [[image:icon mining command burst.png|24px|link=]] '''Mining Foreman Burst''' strength and duration | ||
+ | |- | ||
+ | | [[image:icon implant mindlink.png|32px|link=]] {{co|coral|Shield Command Mindlink}} | ||
+ | | {{sk|Cybernetics|V}}<br>{{sk|Shield Command Specialist|V}} | ||
+ | | +25% bonus to [[image:icon shield command burst.png|24px|link=]] '''Shield Command Burst''' strength and duration | ||
+ | |- | ||
+ | | [[image:icon implant mindlink.png|32px|link=]] {{co|coral|Skirmish Command Mindlink}} | ||
+ | | {{sk|Cybernetics|V}}<br>{{sk|Skirmish Command Specialist|V}} | ||
+ | | +25% bonus to [[image:icon skirmish command burst.png|24px|link=]] '''Skirmish Command Burst''' strength and duration | ||
+ | |- | ||
+ | | [[image:icon implant mindlink faction.png|32px|link=]] {{co|coral|Caldari Navy Command Mindlink}} | ||
+ | | {{sk|Cybernetics|V}}<br>{{sk|Shield Command Specialist|V}}<br>{{sk|Information Command Specialist|V}} | ||
+ | | +25% bonus to [[image:icon shield command burst.png|24px|link=]] '''Shield Command Burst''' strength and duration.<br>+25% bonus to [[image:icon information command burst.png|24px|link=]] '''Information Command Burst''' strength and duration. | ||
+ | |- | ||
+ | | [[image:icon implant mindlink faction.png|32px|link=]] {{co|coral|Federation Navy Mindlink}} | ||
+ | | {{sk|Cybernetics|V}}<br>{{sk|Armored Command Specialist|V}}<br>{{sk|Skirmish Command Specialist|V}} | ||
+ | | +25% bonus to [[image:icon armor command burst.png|24px|link=]] '''Armor Command Burst''' strength and duration.<br>+25% bonus to [[image:icon skirmish command burst.png|24px|link=]] '''Skirmish Command Burst''' strength and duration. | ||
+ | |- | ||
+ | | [[image:icon implant mindlink faction.png|32px|link=]] {{co|coral|Imperial Navy Mindlink}} | ||
+ | | {{sk|Cybernetics|V}}<br>{{sk|Armored Command Specialist|V}}<br>{{sk|Information Command Specialist|V}} | ||
+ | | +25% bonus to [[image:icon armor command burst.png|24px|link=]] '''Armor Command Burst''' strength and duration.<br>+25% bonus to [[image:icon information command burst.png|24px|link=]] '''Information Command Burst''' strength and duration. | ||
+ | |- | ||
+ | | [[image:icon implant mindlink faction.png|32px|link=]] {{co|coral|ORE Mining Director Mindlink}} | ||
+ | | {{sk|Cybernetics|V}}<br>{{sk|Mining Director|V}}<br>{{sk|Shield Command Specialist|V}} | ||
+ | | +25% bonus to [[image:icon mining command burst.png|24px|link=]] '''Mining Foreman''' strength and duration.<br>+25% bonus to [[image:icon shield command burst.png|24px|link=]] '''Shield Command Burst''' strength and duration. | ||
+ | |- | ||
+ | | [[image:icon implant mindlink faction.png|32px|link=]] {{co|coral|Republic Fleet Command Mindlink}} | ||
+ | | {{sk|Cybernetics|V}}<br>{{sk|Shield Command Specialist|V}}<br>{{sk|Skirmish Command Specialist|V}} | ||
+ | | +25% bonus to [[image:icon shield command burst.png|24px|link=]] '''Shield Command Burst''' strength and duration.<br>+25% bonus to [[image:icon skirmish command burst.png|24px|link=]] '''Skirmish Command Burst''' strength and duration. | ||
+ | |} | ||
+ | |||
= Using Command Burst modules = | = Using Command Burst modules = | ||
While they are relatively simple to use, there are a few quirks that you should be aware of. | While they are relatively simple to use, there are a few quirks that you should be aware of. |
Revision as of 14:53, 6 December 2016
Command Bursts are modules that increase the effectiveness of one or several aspects of a ship. They can only be fitted to certain ships but are extremely potent as they will give their bonuses to every single member of the fleet (up to 256 people) as long as they are within the area of effect of the burst. |
Command Bursts
The command burst modules come in five different variants, each with three different type of charges giving different effects, as well as a tech one and a tech two version of the command burst modules. The only notable difference between the Command Burst I and Command Burst II module is that the tech two module is +25% stronger.
Command Burst modules | Command Burst charges | Effect | Base | Max [1] |
---|---|---|---|---|
Armor Command Burst | Armor Energizing Charge | Armor Resistance Bonus | +8% | +21,56% |
Armor Reinforcement Charge | Armor HP Bonus | +8% | +21,56% | |
Rapid Repair Charge | Armor Repair Modules: Duration & capacitor-use bonus | -8% | -21,56% | |
Information Command Burst | Electronic Hardening Charge | Sensor Strength bonus Remote Sensor Dampener / Remote Weapon Disruption Resistance Bonus |
+9% +18% |
+24,26% +48,52% |
Electronic Superiority Charge | Electronic Warfare modules: Range and Strength bonus | +9% | +24,26% | |
Sensor Optimization Charge | Scan Resolution bonus Targeting Range bonus |
+9% +18% |
+24,26% +48,52% | |
Mining Foreman Burst | Mining Equipment Preservation Charge | Mining crystal volatility bonus | -15% | -57,13% |
Mining Laser Field Enhancement Charge | Mining/Survey module range bonus | +30% | +114,26% | |
Mining Laser Optimization Charge | Mining Modules: Duration & Capacitor-use bonus | -15% | -57,13% | |
Shield Command Burst | Active Shielding Charge | Shield Repair Modules: Duration & Capacitor-use bonus | -8% | -21,56% |
Shield Extension Charge | Shield HP Bonus | +8% | +21,56% | |
Shield Harmonizing Charge | Shield Resistance Bonus | +8% | +21,56% | |
Skirmish Command Burst | Evasive Maneuvers Charge | Signature Radius bonus Agility bonus |
-6% | -16,17% |
Interdiction Maneuvers Charge | Tackle module range bonus | +12% | +32,34% | |
Rapid Deployment Charge | AB/MWD module speed increase bonus | +12% | +32,34% |
- ^ This assumes that all relevant skills are maxed, use the tech two variant of the command burst module, a ship with the strongest bonuses and the best commmand mindlink.
You can find the modules on the market under the Ship Equipment and Fleet Assistance Modules, whereas the charges are under the Ammunition & Charges and Command Burst Charges.
Ship & module restructions
Command burst modules can only be fitted to ships of the following categories: Capital Industrial Ships, Carriers, Combat Battlecruisers, Command Destroyers, Command Ships, Force Auxiliaries, Industrial Command Ships, Strategic Cruisers, Supercarriers and Titans.
Ships | Command burst modules allowed |
---|---|
Titans Capital Industrial Command Ships [1] |
Can fit three command burst modules. |
Command Ships Carriers Supercarriers Force Auxiliaries Industrial Command Ships [2] |
Can fit two command burst modules. |
Command Destroyers Combat Battlecruisers Strategic Cruisers [3] |
Can fit one command burst module. |
Command Processor rigs
There's a rig called Command Processor I that will allow your ship to fit an additional command burst module. The rig uses 150 calibration so ships are limited to +2 more command burst modules due to the high calibration cost (as ships cannot have more than 350 - 400 calibration available). This will allows an Orca to fit up to 5 command burst modules, command ships to get 4 command burst modules, command destroyers to fit 3 command burst modules etc. The balance comes with the fact that you'll be giving up precious rig slots, which often drastically lowers the tank potential of the ship.
For the armour and shield command burst using the Armor Reinforcement Charge or the Shield Extension Charge it usually pays off to have one person run it, as the maximum bonus (+21,56% hit points) will give you a higher boost compared to a Trimark Armor Pump II or Core Defense Field Extender II rig (+20% hit points), not to mention the fact it gives this bonus to anyone within range.
Industrial core
The industrial core is a module that the Rorqual can fit that gives additional bonuses to Mining and Shield Command Bursts, but only when activated. Activating that core locks the ship down in a similar manner to how siege works.
Type of core | Effect |
---|---|
Industrial Core I | +25% bonus to Mining Foreman Burst strength. +150% bonus to Mining Foreman and Shield Command Burst area of effect range. |
Industrial Core II | +30% bonus to Mining Foreman Burst strength. +200% bonus to Mining Foreman and Shield Command Burst area of effect range. |
Skills
There are several skills influencing the effect of command bursts, be that their strength, duration, area of effect range or reload speed.
Group | Skill | Skill effect per level | Max | |||
---|---|---|---|---|---|---|
Strength | Duration | Range | Reload | |||
Leadership | +7% | +35% range | ||||
Wing Command | +6% | +30% range | ||||
Fleet Command | +5% | +25% range | ||||
Command Burst Specialist | -10% | -50% reload speed | ||||
Armored Command | +10% | +50% duration | ||||
Armored Command Specialist | +10% | +50% strength | ||||
Shield Command | +10% | +50% duration | ||||
Shield Command Specialist | +10% | +50% strength | ||||
Information Command | +10% | +50% duration | ||||
Information Command Specialist | +10% | +50% strength | ||||
Skirmish Command | +10% | +50% duration | ||||
Skirmish Command Specialist | +10% | +50% strength | ||||
Mining Foreman | +10% | +50% duration | ||||
Mining Director | +10% | +50% strength |
Command Mindlink implants
Various command mindlink implants boost the strength and durationeffect of Command Burst modules.
Implant | Requirement | Effect |
---|---|---|
Armored Command Mindlink | Cybernetics V Armored Command Specialist V |
+25% bonus to Armor Command Burst strength and duration |
Information Command Mindlink | Cybernetics V Information Command Specialist V |
+25% bonus to Information Command Burst strength and duration |
Mining Command Mindlink | Cybernetics V Mining Director V |
+25% bonus to Mining Foreman Burst strength and duration |
Shield Command Mindlink | Cybernetics V Shield Command Specialist V |
+25% bonus to Shield Command Burst strength and duration |
Skirmish Command Mindlink | Cybernetics V Skirmish Command Specialist V |
+25% bonus to Skirmish Command Burst strength and duration |
Caldari Navy Command Mindlink | Cybernetics V Shield Command Specialist V Information Command Specialist V |
+25% bonus to Shield Command Burst strength and duration. +25% bonus to Information Command Burst strength and duration. |
Federation Navy Mindlink | Cybernetics V Armored Command Specialist V Skirmish Command Specialist V |
+25% bonus to Armor Command Burst strength and duration. +25% bonus to Skirmish Command Burst strength and duration. |
Imperial Navy Mindlink | Cybernetics V Armored Command Specialist V Information Command Specialist V |
+25% bonus to Armor Command Burst strength and duration. +25% bonus to Information Command Burst strength and duration. |
ORE Mining Director Mindlink | Cybernetics V Mining Director V Shield Command Specialist V |
+25% bonus to Mining Foreman strength and duration. +25% bonus to Shield Command Burst strength and duration. |
Republic Fleet Command Mindlink | Cybernetics V Shield Command Specialist V Skirmish Command Specialist V |
+25% bonus to Shield Command Burst strength and duration. +25% bonus to Skirmish Command Burst strength and duration. |
Using Command Burst modules
While they are relatively simple to use, there are a few quirks that you should be aware of.
Weapon Timer
Upon activation of a Command Burst-module will give you a Weapon Timer. (for the duration of the cycle-time of the module, which is 60 seconds) |
Not only will this stop you from docking in a station or a citadel as well as disallow tethering, it also means that you cannot refit with a mobile depot or if you're near a ship with a ship maintenance bay and refitting services.
This is most notable on gates (as you cannot follow while having a weapons timer) or when you need to dock up or tether. But for all practical purposes, this just means that people running Command Burst modules will have to pay attention to their weapon timer just like any other combat ship in EVE.
Duration and cycle time
While the cycle time of the Command Burst module is 60 seconds, the effect can range from anywhere between 60 seconds to 129 seconds (depending on your leadership skills). |
This means that the boosts will last for a while even if you're destroyed. It also means that you'll be able to safely reload inbetween bursts and still have time to fire off a new burst before the old one wears off.
Calculating Command Burst bonuses
For those wondering how these different bonuses are calculated, here's the math behind the way CCP calculates Command Burst bonuses.
Formula for strength
The various multipliers for strength are calculated as follows:
Formula for duration
For duration the multipliers are calculated as follows:
Formula for reload speed
Since reload speed is affected by fewer things, the calculation is simple:
Scaling bonuses
Given the number of skills, ships and implants available, here's a table showing the relative bonuses for a few key milestones.
Strength
Here's an example of how the strength of certain modules scale with skills, ship bonuses and implants.
Ships | Bonus | Base | Command Specialist | Ship bonuses | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Duration
Reload speed
Links
- Command Bursts and the New World of Fleet Boosting (devblog)
- Mining Foreman Revolution (devblog leading up to the one above)
- Command Burst (helpdesk article)