Difference between revisions of "Skills:Production"
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{{Skills Links}} | {{Skills Links}} | ||
− | + | =Overview= | |
This group has all industry and manufacturing skills. It doesn't include any combat skills, so can be mostly ignored by PvP'ers and PvE'ers alike. | This group has all industry and manufacturing skills. It doesn't include any combat skills, so can be mostly ignored by PvP'ers and PvE'ers alike. | ||
− | + | {| class="wikitable" | |
− | + | !Skill | |
− | + | !Purpose | |
− | + | |- | |
− | + | |{{sk|Advanced Industrial Ship Construction}} | |
− | + | |Skill at producing advanced industrial ships. Reduces manufacturing time. | |
− | + | |- | |
− | + | |{{sk|Advanced Industry}} | |
− | + | |Reduction to the time needed for production | |
− | + | |- | |
− | + | |{{sk|Advanced Large Ship Construction}} | |
− | + | |Skill at producing advanced battleships. Reduces manufacturing time. | |
+ | |- | ||
+ | |{{sk|Advanced Mass Production}} | ||
+ | |Further training in the operation of multiple factories | ||
+ | |- | ||
+ | |{{sk|Advanced Medium Ship Construction}} | ||
+ | |Skill at producing advanced cruisers and battlecruisers. Reduces manufacturing time. | ||
+ | |- | ||
+ | |{{sk|Advanced Small Ship Construction}} | ||
+ | |Skill at producing advanced frigates and destroyers. Reduces manufacturing time. | ||
+ | |- | ||
+ | |{{sk|Capital Ship Construction}} | ||
+ | |Skill at producing capital ships. | ||
+ | |- | ||
+ | |{{sk|Drug Manufacturing}} | ||
+ | |Skill at manufacturing drugs. | ||
+ | |- | ||
+ | |{{sk|Industry}} | ||
+ | |Reduces manufacturing time | ||
+ | |- | ||
+ | |{{sk|Mass Production}} | ||
+ | |Allows the operation of multiple factories | ||
+ | |- | ||
+ | |{{sk|Outpost Construction}} | ||
+ | |Skill at producing outposts. | ||
+ | |- | ||
+ | |{{sk|Supply Chain Management}} | ||
+ | |Allows starting manufacturing jobs remotely | ||
+ | |} | ||
+ | |||
+ | =Skill Details= | ||
{{Skill | {{Skill |
Revision as of 06:39, 18 December 2016
Skills |
---|
Skills by category |
Overview
This group has all industry and manufacturing skills. It doesn't include any combat skills, so can be mostly ignored by PvP'ers and PvE'ers alike.
Skill | Purpose |
---|---|
Advanced Industrial Ship Construction | Skill at producing advanced industrial ships. Reduces manufacturing time. |
Advanced Industry | Reduction to the time needed for production |
Advanced Large Ship Construction | Skill at producing advanced battleships. Reduces manufacturing time. |
Advanced Mass Production | Further training in the operation of multiple factories |
Advanced Medium Ship Construction | Skill at producing advanced cruisers and battlecruisers. Reduces manufacturing time. |
Advanced Small Ship Construction | Skill at producing advanced frigates and destroyers. Reduces manufacturing time. |
Capital Ship Construction | Skill at producing capital ships. |
Drug Manufacturing | Skill at manufacturing drugs. |
Industry | Reduces manufacturing time |
Mass Production | Allows the operation of multiple factories |
Outpost Construction | Skill at producing outposts. |
Supply Chain Management | Allows starting manufacturing jobs remotely |
Skill Details
Advanced Industrial Ship Construction
Skill at the construction of advanced industrials.
Attributes: | |
Multiplier: | 3x |
Price: | 2M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Mechanics II, Industry III |
I required for: | Building Blockade Runners and Deep Space Transports |
Notes: | 1% reduction in build time per skill level |
Advanced Industry
Skill at efficiently using industrial facilities. 3% reduction in all manufacturing and research times per skill level.
Attributes: | |
Multiplier: | 3x |
Price: | 300k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Industry III |
Notes: | This skill has been renamed several times. Before Crius 1.0, it was called "Material Efficiency", and before Rubicon 1.1, it was called "Production Effiency". |
Advanced Large Ship Construction
Skill at the construction of advanced battleships. Required for advanced battleship BP manufacturing
Attributes: | |
Multiplier: | 8x |
Price: | 30M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Advanced Medium Ship Construction IV, Advanced Small Ship Construction IV |
I required for: | Building Battleships and Marauders |
Notes: | 1% reduction in build time per skill level |
Advanced Mass Production
Further training in the operation of multiple factories. Ability to run 1 additional manufacturing job per skill level.
Attributes: | |
Multiplier: | 8x |
Price: | 20M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Mass Production V, Industry III |
Notes: |
Advanced Medium Ship Construction
Skill at the construction of advanced cruisers and battlecruisers. Required for advanced cruiser and battlecruiser BP manufacturing
Attributes: | |
Multiplier: | 5x |
Price: | 1M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Advanced Small Ship Construction IV, Mechanics III |
I required for: | Building Logistics Cruisers, Heavy Assault Cruisers, Recon Ships, Heavy Interdictors, and Command Ships |
V required for: | Building Strategic Cruisers |
Notes: | 1% reduction in build time per skill level |
Advanced Small Ship Construction
Skill at the construction of advanced frigates and destroyers. Required for advanced frigate and destroyer BP manufacturing
Attributes: | |
Multiplier: | 2x |
Price: | 100k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Mechanics I |
I required for: | Building Interceptors, Covert Ops Frigates, Stealth Bombers, Assault Frigates, and Interdictors |
V required for: | Building Tactical Destroyers |
Notes: | 1% reduction in build time per skill level |
Capital Ship Construction
Skill at the construction of capital ships.
Attributes: | |
Multiplier: | 14x |
Price: | 75M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Mechanics V, Industry V, Advanced Industry V |
I required for: | Building all T1 and T2 capital ship components, capital weapons, Freighters, and the Orca |
III required for: | Building Carriers and Dreadnoughts |
IV required for: | Building Supercarriers |
V required for: | Building Titans |
Notes: |
Drug Manufacturing
Needed to manufacture boosters.
Can not be trained on Trial Accounts.
Attributes: | |
Multiplier: | 2x |
Price: | 30-50M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: | The Drug Manufacturing skill is not sold by NPC stations so prices will vary widely. |
Industry
Allows basic operation of factories. 4% reduction in manufacturing time per skill level.
Attributes: | |
Multiplier: | 1x |
Price: | 30k ISK |
Alpha max level: | V |
Prerequisites: | none |
Notes: |
Mass Production
Allows the operation of multiple factories. Ability to run 1 additional manufacturing job per level.
Attributes: | |
Multiplier: | 2x |
Price: | 200k ISK |
Alpha max level: | III |
Prerequisites: | Industry III |
Notes: | The Mass Production skill is not sold by NPC stations so prices will vary widely. |
Outpost Construction
Skill at constructing outposts.
Attributes: | |
Multiplier: | 16x |
Price: | 100M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Mechanics V, Industry V, Anchoring V |
Notes: |
Supply Chain Management
Proficiency at starting manufacturing jobs remotely. Without this skill, one can only start jobs within the solar system where one is located. Each level increases the distance at which research projects can be started. Level 1 allows for jobs at a range within 5 jumps, and each subsequent level adds 5 more jumps to the range, with a maximum of a 25 jump range.
Attributes: | |
Multiplier: | 3x |
Price: | 7.5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Mass Production IV, Industry III |
Notes: |
Phoebe 1.0