Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Targeting: Difference between revisions

From EVE University Wiki
m Targeting through the UI: prettify with template
Targeting through the UI: added section on multiple targets
Line 2: Line 2:


== Targeting through the UI ==
== Targeting through the UI ==
[[File:Target_overview.png|175px|thumb|right|Target using the overview]]
[[File:Target_overview.png|thumb|right|Target using the overview]]
[[File:hud2.png|175px|thumb|right|HUD with combat icon. CTRL-click the combat icon to target the ship which is using a warp scrambler on you.]]
[[File:Multiple-targets.png|thumb|right|Multiple targets locked]]
[[File:Target_radial_menu.png|175px|thumb|right|Target using the radial menu]]
[[File:hud2.png|thumb|right|HUD with combat icon. CTRL-click the combat icon to target the ship which is using a warp scrambler on you.]]
[[File:Fitting_screen.png|175px|thumb|right|The ship fitting screen]]
[[File:Target_radial_menu.png|thumb|right|Target using the radial menu]]
[[File:Fitting_screen.png|thumb|right|The ship fitting screen]]
You can target something by:
You can target something by:
* Select the object (either in space or via the overview), and click the "Target" button on the [[overview]].   
* Select the object (either in space or via the overview), and click the "Target" button on the [[overview]].   
Line 13: Line 14:
   
   
Use whichever method most suits your play style, however, many experienced Eve players find that using the third method is the quickest. When you have begun targeting something, you will hear a beeping sound, and a countdown timer around the object in space. Once the countdown timer has reached 0, the target has been locked, and you can fire on it, mine it, etc.
Use whichever method most suits your play style, however, many experienced Eve players find that using the third method is the quickest. When you have begun targeting something, you will hear a beeping sound, and a countdown timer around the object in space. Once the countdown timer has reached 0, the target has been locked, and you can fire on it, mine it, etc.
When you have locked a target, it will appear as a circular icon, by default just to the top-left of your overview. You can move the target icons anywhere on the screen by dragging the "target list anchor" icon (to the upper-right of the rightmost locked target icon).
=== Multiple targets ===
You can lock several targets at once (up to the [[Targeting#Number_of_targets_locked|maximum defined by your skills and the ship you're flying]]), which will appear as a series of circles. Each target icon shows:
* The target's shields, armor, and structure hit points (as a percentage; it's not possible to see the actual hit points in game)
* The current distance between your ship and the target
* If you have activated modules (e.g. weapons or [[EWAR|electronic warfare]] modules), these will show up as icons below the target. You can click these icons to deactive the module active on that particular target.
If you have several targets, one will have rotating triangular icons around it. This is the "active target"; any modules you activate will be activated on that target. To change the active target, click on one of the other targets you have locked.


== Targeting parameters ==
== Targeting parameters ==