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Al hubbard (talk | contribs) Copied information from Hauling, as per discussion on talk page. Still needs a bunch of clean up. |
→T1 Industrials: some clearer prose |
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== T1 Industrials == | == T1 Industrials == | ||
Tech 1 industrials can be divided into three classes: | Tech 1 industrials can be divided into three classes: | ||
* Fast transports, which are used to move low-volume, high-value goods quickly and safely. | |||
* Bulk transports, which have a much higher capacity than the fast transports, but are slower and and have less [[tank]] | |||
* Specialized transports, which are similar to bulk transports in terms of tank and agility, but have very large cargoholds that can carry only one type of item (such as ammunition or minerals) | |||
Each race has its own industrials, which require their racial Industrial skill | For example, the [[Wreathe]] (Minmatar fast transport) can be fit to align in as little as 4 seconds while having 22k EHP, but would only have a cargo capacity of up to 4,622 m3. On the opposite end of the spectrum, a [[Bestower]] (Amarr bulk transport) can be fit to carry up to 39k m3 but will take at least 13 seconds to align and have less than 8k EHP. To that end, fast transports can be fit to transport material through [[lowsec]] relatively safely, whereas bulk transports should be restricted to systems known to be safe unless accompanied by an escort, e.g. an [[OOC]] alt. | ||
For fitting, industrials tend to have base powergrid around the level of destroyers and quite high amounts of CPU, which is mostly used by a [[Shield Tanking|shield tank]]. The low slots are often filled with expanded cargoholds, though these can be swapped out with inertia stabilizers or nanofiber internal structures for smaller hauls to increase agility, thereby decreasing align time and cutting down a little on travel time. Agility mods are especially important on fast transports operating in low security space. If you are looking to do a lot of distribution missions or otherwise do a lot of traveling, warp speed rigs (Hyperspatial Velocity Optimizers) can cut travel time by more than half. | |||
Each race has its own industrials, which require their racial Industrial skill - for example, {{sk|Amarr Industrial}}. [[Alpha clones]] are limited to one skill level of their racial industrial. The Tech 1 industrials get 5% bonuses to cargo capacity and either agility (fast transports) or velocity (bulk transports) per level. You receive a free fast transport if you complete the [[Tutorial_and_Career_Agents_in_EVE#Industry_Agent|Industry career agent missions]]. | |||
The four races do not all have the same number of Tech 1 industrials, and which race's industrials will offer the highest cargo capacity depends on the amount of training time you are prepared to invest. | The four races do not all have the same number of Tech 1 industrials, and which race's industrials will offer the highest cargo capacity depends on the amount of training time you are prepared to invest. | ||