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If you do decide to manufacture them yourself, follow the same steps as for any other kind of basic [[manufacturing]] (see also [[#Balancing the Books (6 of 10)|mission 6]]). Keep in mind that you need to produce a moderate quantity of ammunition (e.g. 5000 rounds of hybrid ammunition, or 50 laser crystals), increase the value of the "job runs" field in the Industry window until you get the desired outcome. As manufacturing jobs run sequentially the total manufacturing time can take several hours - but you can do other things (including other missions) during this time if you want. Once the manufacturing job is complete, open the Industry window again, select the "Jobs" tab, and click on "Deliver". | If you do decide to manufacture them yourself, follow the same steps as for any other kind of basic [[manufacturing]] (see also [[#Balancing the Books (6 of 10)|mission 6]]). Keep in mind that you need to produce a moderate quantity of ammunition (e.g. 5000 rounds of hybrid ammunition, or 50 laser crystals), increase the value of the "job runs" field in the Industry window until you get the desired outcome. As manufacturing jobs run sequentially the total manufacturing time can take several hours - but you can do other things (including other missions) during this time if you want. Once the manufacturing job is complete, open the Industry window again, select the "Jobs" tab, and click on "Deliver". | ||
'''{{co|#9ef37c|Reward:}}''' | '''{{co|#9ef37c|Reward:}}''' Your race's [[Industrial|Fast Industrial]] ship. These ships are very weak in combat, but can carry large amounts of cargo. | ||
== Exploration agent == | == Exploration agent == | ||
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* Then, in turn, right-click on the three input minerals and check their "Show Info" windows to determine what ores they are reprocessed from (or you can look at the [[Reprocessing#Ore|ore table on the wiki]]. | * Then, in turn, right-click on the three input minerals and check their "Show Info" windows to determine what ores they are reprocessed from (or you can look at the [[Reprocessing#Ore|ore table on the wiki]]. | ||
* You will discover that all three minerals can be reprocessed from Pyroxeres or Plagioclase ore, which can be found in systems with a [[security status]] of 0.9 and below. | * You will discover that all three minerals can be reprocessed from Pyroxeres or Plagioclase ore, which can be found in systems with a [[security status]] of 0.9 and below. | ||
* Fit up your Venture and find the nearest 0.9 (or below - but don't go into [[lowsec]]) system, then go from asteroid belt to asteroid belt looking for the right kind of ore. | * Fit up your Venture and find the nearest 0.9 (or below - but don't go into [[lowsec]]) system, then go from [[Asteroids and Ore|asteroid belt]] to asteroid belt looking for the right kind of ore. | ||
* Once you have mined enough of the right kind(s) of ore, return to your station, reprocess the ore into minerals, and start the manufacturing process. | * Once you have mined enough of the right kind(s) of ore, return to your station, reprocess the ore into minerals, and start the manufacturing process. | ||
Alternatively, you can just buy either the minerals or the Cap Boosters from the market; they are usually not particularly expensive. However it's may still be worth going through the steps above in order to get a better understanding of the thought process behind manufacturing. | Alternatively, you can just buy either the minerals or the Cap Boosters from the market; they are usually not particularly expensive. However it's may still be worth going through the steps above in order to get a better understanding of the thought process behind manufacturing. | ||
=== Making Mountains of Molehills (7 of 10) === | |||
'''{{co|#9ef37c|Objective:}}''' Transport a small item to another station. | |||
A very simple courier mission (like [[#Making Mountains of Molehills (5 of 10)|mission 5]]. Note that this mission (amongst others) requires that you to put up a small sum of ISK as "collateral", which is returned to you after you complete the mission. While the amount is trivial, the principle of collatera for hauling is heavily used for hauling contracts between players (to deter the hauler from just stealing the goods they were meant to be hauling). | |||
'''{{co|#9ef37c|Reward:}}''' A Overdrive Injector System module (increases your ship's speed). | |||
=== Making Mountains of Molehills (8 of 10) === | |||
'''{{co|#9ef37c|Objective:}}''' Manufacture a Civilian Shuttle. | |||
While manufacturing a ship sounds more daunting than [[manufacturing]] ammunition and modules (which is what you've been doing so far), it works exactly the same way. View the BPC (for manufacturing a Shuttle) your agent gives you in the Industry window to see that it requires about 2800 units of Tritanium minerals - by now you should have no problems acquiring (mining, reprocessing, or buying) the necessary materials. The actual manufacting is fairly rapid too - around 5 minutes. | |||
Unfortunately you can't circumvent the manufacturing by buying the shuttle off the market - your agent wants a specific kind of Civilian Shuttle which isn't available on the market. | |||
=== Making Mountains of Molehills (9 of 10) === | |||
'''{{co|#9ef37c|Objective:}}''' Mine some ore and destroy the rat that appears. | |||
Fit up a ship with both a weapon and a mining laser (your Corvette does the job just fine), undock, and warp to the deadspace location (sometimes it's in an adjacent star system). Inside the deadspace pocket there will be several asteroids, start mining them with your mining laser. After a minute or so a single weak rat shows up - destroy it. It drops a cargo container when destroyed; loot it, and return to your agent. While you're flying back, right-click and select "Show Info" on the "Production Assistant" you just "rescued", noting with amusement both the description and that it falls under the "Livestock" item category. | |||
=== Making Mountains of Molehills (10 of 10) === | |||
'''{{co|#9ef37c|Objective:}}''' Acquire a Frigate. | |||
Your agent gives you a BPC for a Frigate (probably the same one you received in the [[#An Introduction to Cosmic Signatures (2 of 5)|second exploration career mission]]) and asks you to manufacture it. You're probably very familiar with the process by now (from, amongst other things, [[#Making Mountains of Molehills (6 of 10)|mission 6]]), but manufacturing a proper combat Frigate will take a few more kinds of minerals, which you can either [[reprocessing|reprocess]] from ore or [[trading|buy from other players]]. Since you'll be needing non-trivial amounts (from a new player perspective) of minerals, it probably makes sense to check the prices (if you are buying some/all the materials) in nearby stations to avoid paying far above their market value. It will probably take a bit of flying around to bring all the minerals to your agent's station. | |||
Of course, you can go the "easy" route and buy a finished Frigate off the market - or even turn in the Frigate you received from the second exploration career mission. To do the latter, unfit all the modules (you can do this quickly by right-clicking on the ship in the Ship Hangar and selecting "Strip Fitting"), then [[repackage]] the Frigate. | |||
This mission nicely illustrates that, in EVE manufacturing, time can be exchanged for money and vice-versa. Keep this in mind should you go deeper into manufacturing - you can try to acquire all the necessary materials yourself, or you can pay someone else to do it for you (by buying their ore, minerals, or modules/ships via the market - remember, in EVE, almost everything has been manufactured by players), and it's up to you to find the right balance and make the most of both your time and (in-game) money. | |||
'''{{co|#9ef37c|Reward:}}''' Your race's [[Industrial|Fast Industrial]] ship. These ships are very weak in combat, but can carry large amounts of cargo. | |||
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Part 10: Racial combat frigate (e.g. Tristan for Gallente, Merlin for Caldari, Rifter for Minmatar), Sharpshooter skillbook<br> | Part 10: Racial combat frigate (e.g. Tristan for Gallente, Merlin for Caldari, Rifter for Minmatar), Sharpshooter skillbook<br> | ||
== Industry Agent == | <!-- == Industry Agent == | ||
It is possible to overlap these agents, for example, when you're waiting for a manufacturing job to build. | It is possible to overlap these agents, for example, when you're waiting for a manufacturing job to build. | ||
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Part 10: Frigate Blueprint, Industrial Ship (Iteron for Gallente, Sigil for Amarr) | Part 10: Frigate Blueprint, Industrial Ship (Iteron for Gallente, Sigil for Amarr) | ||
== Business Agent == | |||
Skillbooks: Survey, Salvaging, Hacking, Contracting, Negotiation, Trade, Retail, Cybernetics, Production Efficiency. It's recommended you do the Industry missions (see above) first to get the Miner I module. | Skillbooks: Survey, Salvaging, Hacking, Contracting, Negotiation, Trade, Retail, Cybernetics, Production Efficiency. It's recommended you do the Industry missions (see above) first to get the Miner I module. | ||
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|- | |- | ||
|Industry | |Industry | ||
|1.5% | |1.5% <!-- confirmed for Amarr --> | ||
|10/10 | |10/10 | ||
|- | |- | ||
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1. Clear pirates from a belt (deadspace) | 1. Clear pirates from a belt (deadspace) | ||
Warp to deadspace (not an asteroid belt!). Can do this through right-click menu in space, or through LH menu. Corvette with civilian weapons is fine. | Warp to deadspace (not an asteroid belt!). Can do this through right-click menu in space, or through LH menu. Corvette with civilian weapons is fine. | ||
One of them will be far away. Note range of your weapons. | One of them will be far away. Note range of your weapons. Note your maximum targeting range. If you fitted an afterburner, now would be a good time to use it. | ||
Note yellow-boxing (has you targeted) and red-boxing (is firing on you) on the overview. | Note yellow-boxing (has you targeted) and red-boxing (is firing on you) on the overview. | ||
Note that you can lock >1 target at a time (4 with starting skills). | Note that you can lock >1 target at a time (4 with starting skills). | ||