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m Minor typos/grammar etc. with small other additions. (intro and ghost site section) |
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Among man's more adventurous and exciting, if risky endeavors he regular embarks upon, exploration and discovering the unknown are definitely one of his more distinguishing characteristics, among many others. In EVE, exploration remains an interesting | Among man's more adventurous and exciting, if risky, endeavors that he regular embarks upon, exploration and discovering the unknown are definitely one of his more distinguishing characteristics, among many others. In EVE, exploration remains an interesting pastime or primary activity for many players, and I feel that it is important at this time to begin to chronicle and explain some facets of this particular pursuit. It appears that at some time or another, a few select individuals embark on a similar text wall on this subject -- and with that, here is mine! | ||
In this thread, I will pass on some of my knowledge and experiences which I have laboriously explored and mapped out. Specifically, I will have posts to this thread which will entail the following topics in some detail: | In this thread, I will pass on some of my knowledge and experiences which I have laboriously explored and mapped out. Specifically, I will have posts to this thread which will entail the following topics in some detail: | ||
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:Now for the Standard, Improved, and Superior Covert Research Facilities, or if I really don't feel like | :Now for the Standard, Improved, and Superior Covert Research Facilities, or if I really don't feel like losing a Heron, I recommend the Merlin, as shown. Because the containers deal exclusively Explosive damage, it's important to be tanked to that specific damage type. This vessel, with my present skills (Shield Management to IV) has 21808 explosive damage EHP, for a net total of 23499 EHP against explosive damage. Having tested this vessel on the test server in an Improved rated Ghost site, it has survived two deliberate failures (with the explosive hardener overloaded) and could probably eat a third. | ||
:Remember to overload your explosive hardener if you know you will fail the container. | :Remember to overload your explosive hardener if you know you will fail the container. | ||
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{| style="background:#350000; border:1px solid #333333; padding:0px;" | {| style="background:#350000; border:1px solid #333333; padding:0px;" | ||
| style="padding:0px;" | [[image:Icon_warning.png|56px|link=]] | | style="padding:0px;" | [[image:Icon_warning.png|56px|link=]] | ||
| style="padding:8px;" | ''Remember to turn off the Microwarpdrive while hacking. The increase in ship mass means that warping out takes longer, and any damage taken from rats will be amplified.'' | | style="padding:8px;" | ''Remember to turn off the Microwarpdrive while hacking. The increase in ship mass means that warping out takes longer, and the increased signature radius means any damage taken from rats will be amplified.'' | ||
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:If, for | :If, for any reason you cannot fit or equip any one module, then I recommend either skipping the site or going for a cheap-as-dirt barebones fit with just a cheap Microwarpdrive and Analyzer with nothing else on the vessel. Cheap meta overdrive injectors and nanofibers are possible -- they're so cheap because nobody else uses them. | ||
:Moving on... | :Moving on... | ||
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:8. Beginning to run the site. Here is where the particulars really start to matter. Let's pretend that one of the four containers present has something good in it: such as a blueprint for a 'Wetu' Mobile Depot. Cargo scanning can provide a preview of what the site holds: in that respect, picking one at random provides a one in four chance of that one good can being on your way anyways. | :8. Beginning to run the site. Here is where the particulars really start to matter. Let's pretend that one of the four containers present has something good in it: such as a blueprint for a 'Wetu' Mobile Depot. Cargo scanning can provide a preview of what the site holds: in that respect, picking one at random provides a one in four chance of that one good can being on your way anyways. | ||
:Picking a Keep at Range distance of 2250m is important not only for hacking sites in dangerous space (I like to call it fun space though, because that's what it is) but it also neatly positions the ship so you won't bounce off the container so fast that the hack auto-aborts by reason of the high velocity of the ship pushing itself away from hacking control range. | :Picking a Keep at Range distance of 2250m is important not only for hacking sites in dangerous space (I like to call it fun space though, because that's what it is) but it also neatly positions the ship so you won't bounce off the container so fast that the hack auto-aborts by reason of the high velocity of the ship pushing itself away from hacking control range. Also, you take more damage from an exploding container, the closer that you are to it. | ||
:Conversely, for those who do not run cargo scanners, just hack at random. Some say the odd named container (i.e. 3x Secure Mainframe and 1x Secure Vault, so the Vault is the odd one out) always has the best loot, but I have not found that to be so. | :Conversely, for those who do not run cargo scanners, just hack at random. Some say the odd named container (i.e. 3x Secure Mainframe and 1x Secure Vault, so the Vault is the odd one out) always has the best loot, but I have not found that to be so. | ||