More actions
| Line 716: | Line 716: | ||
<br> | <br> | ||
<br> | <br> | ||
''Flying Manual | ''Flying Manual'': Maximize range, lock, and then shut down a turret based ship is the formula for a new EWAR pilot flying this setup. Keep in mind the systems TD can shut down and make sure you don't waste resources on a missile or drone ship, and remember to coordinate with other EWAR assets in the fleet (don't worry - this will be someone's responsibility, either the FC or someone specifically dedicated to EWAR coordination). The difficulty with this fit will be in trying to stay alive, as EWAR is often the first to be targeted. If it is a situation where you were set up at optimal range (40 km) either through a Defensive Gate Camp or being able to warp in at your optimal then align to a celestial and warp out and then back in if you are targeted at all. With the Damage Control Unit and armour plate you will hopefully survive the Alpha strike of whatever is shooting at you if they lock you before you can leave. Watch for drones and missles approaching as these are the weapon systems your TD will not be able to affect at all. If the fight started when you did not have the ability to dictate range then attempt to establish range as quickly as possible without burning directly away (always watch that angular velocity and try and keep it as high as possible), and then fight aligned while shutting down the targets as efficiently as possible. | ||
</td> | </td> | ||
</tr> | </tr> | ||
| Line 759: | Line 759: | ||
<br> | <br> | ||
<br> | <br> | ||
''Flying Manual | ''Flying Manual'': This fit allows locking targets at your first falloff (just under 60km) to get the TD into play. Having the scripts for both Optimal Range Disruption and Tracking Speed Disruption allows you select your effect for maximum impact. As per any extremely fragile EWAR, fight aligned, fight at range, and be ready to warp out and back in at optimal range to harrass your targets again. You will likely not use the lasers or the drone but they are there to give you options in the right situation. | ||
</td> | </td> | ||
</tr> | </tr> | ||
| Line 801: | Line 801: | ||
<br> | <br> | ||
<br> | <br> | ||
''Flying Manual | ''Flying Manual'': This setup gives you the tackling, speed, and staying power needed to get the job done, while being relatively inexpensive and not requiring a significant amount of ISK. Much like the E-Uni Corp Tackler Punisher fit or a similar fit on an executioner the propulsion unit is used to fly (not using the approach command!) into range and get the warp disruptor into play. Once tackled apply the Stasis Webifier (NEVER web first and tackle after, as this can allow them to warp out more quickly), orbit the target to keep angular velocity as high as possible while staying outside of smart bomb range and wait for your fleet's Damage Dealers (DD) to do their job. If you are permenantly running an Afterburner or if your Microwarpdrive is off but you are not cap stable with the warp disruptor and webifier running then the nosferatu will top up your cap and hopefully push you to cap stability. | ||
</td> | </td> | ||
</tr> | </tr> | ||