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Amarr Basic Ship and Skill Overview: Difference between revisions

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Rynnik (talk | contribs)
Rynnik (talk | contribs)
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'''Prober Fit'''
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<th>Prober Fit</th>
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*Small Gravity Capacitor Upgrade I which increases probing strength is an extremely cheap rig and will make a big difference for a low SP pilot.  Only 2 can be fit due to Calibration usage.
*Small Gravity Capacitor Upgrade I which increases probing strength is an extremely cheap rig and will make a big difference for a low SP pilot.  Only 2 can be fit due to Calibration usage.
*Instead of a salvager a weapon system could be added if preferred and a cloak should be fit as soon as training makes it possible.
*Instead of a salvager a weapon system could be added if preferred and a cloak should be fit as soon as training makes it possible.
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''Flying Manual'':  Warp to a point some distance (like 100km or 70km) from a safe spot somewhere, choose a random direction away from anything and keep moving ('up' or 'down' relative to the plane of the system works well in many systems), and drop your probes (cloak after dropping them if you have the skills).  Even though you would likely only use this for High Sec exploration this routine will develop habits which will keep you alive later on in low and null sec exploration.  Then you can scan down all the sites and wormholes in the system even with minimal skills, thanks to the bonuses of the ship and the rigs if fit.
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