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Amarr Basic Ship and Skill Overview: Difference between revisions

From EVE University Wiki
Rynnik (talk | contribs)
Rynnik (talk | contribs)
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{{High Slots 8|hs1=Dual Light Pulse Laser I, Multifrequency S|hs2=Dual Light Pulse Laser I, Multifrequency S|hs3=Dual Light Pulse Laser I, Multifrequency S|hs4=Dual Light Pulse Laser I, Multifrequency S|hs5=Dual Light Pulse Laser I, Multifrequency S|hs6=Dual Light Pulse Laser I, Multifrequency S|hs7=Dual Light Pulse Laser I, Multifrequency S|hs8=Salvager I}}
{{High Slots 8|hs1=Dual Light Pulse Laser I, Multifrequency S|hs2=Dual Light Pulse Laser I, Multifrequency S|hs3=Dual Light Pulse Laser I, Multifrequency S|hs4=Dual Light Pulse Laser I, Multifrequency S|hs5=Dual Light Pulse Laser I, Multifrequency S|hs6=Dual Light Pulse Laser I, Multifrequency S|hs7=Dual Light Pulse Laser I, Multifrequency S|hs8=Salvager I}}
{{Mid Slots 1|ms1=1MN Afterburner I}}
{{Mid Slots 1|ms1=1MN Afterburner I}}
{{Low Slots 4|ls1=Damage Control I|ls2=Small Armor Repairer I|ls3=Armor Hardener, Energized Plate or Resistance Plate as appropriate for pilot SP and rat type|ls4=Armor Hardener, Energized Plate or Resistance Plate as appropriate for pilot SP and rat type}}
{{Low Slots 4|ls1=Damage Control I|ls2=Small Armor Repairer I|ls3=Energized Plate or Resistance Plate as appropriate for pilot SP and rat type|ls4=Energized Plate or Resistance Plate as appropriate for pilot SP and rat type}}
{{Rig Slots 3}}
{{Rig Slots 3}}
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''Flying Manual'':   
''Flying Manual'':  There are no level 1 missions which can not be quickly and effectively conquered using this fit.  The biggest concern will be balancing the capacitor against the various high drain modules; you will usually want to run the guns, the repairer or the propulsion as running all three at once will quickly deplete your capacitor.  Be wary of grouping to many guns at one time as you will destroy many frigate rats with your Alpha strike and do not want to 'waste' this DPS.
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*The Rigs are certainly not required but will make things faster if you can afford them.
*The Rigs are certainly not required but will make things faster if you can afford them.
*Afterburner if you are salvaging while missions are ongoing (ie. in deadspace), Microwarpdrive otherwise if you have the skills to fit it.
*Afterburner if you are salvaging while missions are ongoing (ie. in deadspace), Microwarpdrive otherwise if you have the skills to fit it.
*Replace 1 Tractor Beam and 1 Salvager with a Core Probe Launcher and a Prototype Cloaking Device if you are planning on using it as a Wormhole salvager.  The inability to fit both an Analyzer and Codebreaker is quite limiting, however.
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''Flying Manual'':   
''Flying Manual'':  This salvager is only limited by capacitor and cargo space, it can clean up a large number of wrecks very quickly.  You will likely have to empty your cargo hold several times if looting and salvaging a level 4 mission.  If collecting salvage only cargo space will not be an issue.  With perfect salvaging skills having more Tractor Beams and less salvagers can increase efficiency.
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''Flying Manual'':   
''Flying Manual'':  This is an all gank frigate destroying machine and should be flown as such.  With the destroyer signature radius and lack of any tank modules on an already relatively flimsy hull, you will not withstand much hurt but can put a lot out in a very short time.
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