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===Cynosural Generator Array=== | ===Cynosural Generator Array=== | ||
* Location: 15km+ outside POS bubble | |||
* Times: 300s Anchor, 300s Online, 60s Unanchor | |||
* Fitting: 150tf CPU, 375k MW PG | |||
* Size: 4000 m3 | |||
* HP: 1M Shield, 15M Armor, 100k Structure | |||
* Restrictions: null-sec with system sovereignty | |||
* Requires: Cynosural Navigation Infrastructure Upgrade | |||
* Limitations: Max of 1 per system | |||
The Cynosural Generator Array (CGA) is a stationary cynosural field generator which allows capital ships with [[jump drives]] to jump to the POS's location from surrounding systems without the need for a cyno ship.Once anchored and onlined, the cynosural field remains active at all times. It may take a few hours until downtime until the beacon shows up for all pilots in the corp/alliance. Be warned that if you jump to a CGA, you will have to slow-boat around 15km to duck inside the POS bubble at the destination. If the POS is currently camped, this may be a fatal blunder. | |||
===Cynosural System Jammer=== | ===Cynosural System Jammer=== | ||
Prevents the generation of normal cynosural fields (does not affect covert cynosural fields). | * Location: 15km+ outside POS bubble | ||
* Times: 300s Anchor, 1800s Online, 60s Unanchor | |||
* Fitting: 750k MW PG (no CPU) | |||
* Size: 4000 m3 | |||
* HP: 1M Shield, 15M Armor, 100k Structure | |||
* Restrictions: null-sec with system sovereignty | |||
* Requires: Cynosural Suppression Infrastructure Upgrade | |||
* Limitations: Max of 1 per system | |||
Prevents the generation of normal cynosural fields (does not affect covert cynosural fields). Note that this prevents '''all''' cynosural activity, including attempts to light beacons by friendly pilots. | |||
- Question: Does the CSJ prevent the operation of a CGA in the system or can the two co-exist? | |||
===Jump Bridge=== | ===Jump Bridge=== | ||
Used to link POSs in two different systems to allow | * Location: 15km+ outside POS bubble | ||
* Times: 300s Anchor, 1800s Online, 60s Unanchor | |||
* Fitting: 4000tf CPU, 750k MW PG | |||
* Size: 100,000 m3 | |||
* HP: 1M Shield, 15M Armor, 100k Structure | |||
* Fuel Bay: 10,000 m3 of Liquid Ozone (25,000 units) | |||
* Op Range: 2500m (yes/no?) | |||
* Restrictions: null-sec with system sovereignty | |||
* Requires: Advanced Logistics Network Infrastructure Upgrade | |||
* Limitations: Max of 2 per system | |||
Used to link POSs in two different systems to allow '''all''' ships to jump between systems without the need to setup a cynosural field. Maximum jump range is 5 LY. For more details see (insert link to a better discussion of jump bridges). | |||
- Need to setup link to discussion of jump bridges | |||
- Need to verify range from jump bridge in order to use it | |||
- Do pilot skills reduce the 500/jump consumption amount? Or is the bridge limited to only 50 jumps by pilots? | |||
==Labs, Reactors and Silos== | ==Labs, Reactors and Silos== | ||