Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

POS Structures: Difference between revisions

From EVE University Wiki
Assembly Arrays: add attributes for misc array types
Line 159: Line 159:


===Cynosural Generator Array===
===Cynosural Generator Array===
Stationary cynosural field generator mounted '''outside''' the POS bubble.  Requires null-sec, the "Cynosural Navigation" infrastructure upgrade, at least 15km outside the POS bubble and only one per system can be anchored. Once anchored and onlined, the cynosural field remains active at all times (yes/no?).
* Location: 15km+ outside POS bubble
* Times: 300s Anchor, 300s Online, 60s Unanchor
* Fitting: 150tf CPU, 375k MW PG
* Size: 4000 m3
* HP: 1M Shield, 15M Armor, 100k Structure
* Restrictions: null-sec with system sovereignty
* Requires: Cynosural Navigation Infrastructure Upgrade
* Limitations: Max of 1 per system
 
The Cynosural Generator Array (CGA) is a stationary cynosural field generator which allows capital ships with [[jump drives]] to jump to the POS's location from surrounding systems without the need for a cyno ship.Once anchored and onlined, the cynosural field remains active at all times.  It may take a few hours until downtime until the beacon shows up for all pilots in the corp/alliance.  Be warned that if you jump to a CGA, you will have to slow-boat around 15km to duck inside the POS bubble at the destination.  If the POS is currently camped, this may be a fatal blunder.


===Cynosural System Jammer===
===Cynosural System Jammer===
Prevents the generation of normal cynosural fields (does not affect covert cynosural fields).  Only one can be anchored per system and they can only be anchored in null-sec.  Jammers must be anchored at least 15km outside the POS bubble.
* Location: 15km+ outside POS bubble
* Times: 300s Anchor, 1800s Online, 60s Unanchor
* Fitting: 750k MW PG (no CPU)
* Size: 4000 m3
* HP: 1M Shield, 15M Armor, 100k Structure
* Restrictions: null-sec with system sovereignty
* Requires: Cynosural Suppression Infrastructure Upgrade
* Limitations: Max of 1 per system
Prevents the generation of normal cynosural fields (does not affect covert cynosural fields).  Note that this prevents '''all''' cynosural activity, including attempts to light beacons by friendly pilots. 
 
- Question: Does the CSJ prevent the operation of a CGA in the system or can the two co-exist?


===Jump Bridge===
===Jump Bridge===
Used to link POSs in two different systems to allow capital ships to jump between systems without the need to setup a cynosural field.  Only two can be anchored in any single system, and they can only be used in null-sec.  Maximum jump range is 5 LY.  Up to 10,000 m3 of Liquid Ozone jump fuel can be stored in the bridge.  Jump bridges must be mounted '''outside''' the POS bubble, at least 15km from the edge of the bubble.  For more details see (insert link to a better discussion of jump drives, cynos, use of jump bridges).
* Location: 15km+ outside POS bubble
* Times: 300s Anchor, 1800s Online, 60s Unanchor
* Fitting: 4000tf CPU, 750k MW PG
* Size: 100,000 m3
* HP: 1M Shield, 15M Armor, 100k Structure
* Fuel Bay: 10,000 m3 of Liquid Ozone (25,000 units)
* Op Range: 2500m (yes/no?)
* Restrictions: null-sec with system sovereignty
* Requires: Advanced Logistics Network Infrastructure Upgrade
* Limitations: Max of 2 per system
Used to link POSs in two different systems to allow '''all''' ships to jump between systems without the need to setup a cynosural field.  Maximum jump range is 5 LY.  For more details see (insert link to a better discussion of jump bridges).
 
- Need to setup link to discussion of jump bridges
 
- Need to verify range from jump bridge in order to use it
 
- Do pilot skills reduce the 500/jump consumption amount?  Or is the bridge limited to only 50 jumps by pilots?


==Labs, Reactors and Silos==
==Labs, Reactors and Silos==