Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

User talk:Breeze one: Difference between revisions

Discussion page of User:Breeze one
Breeze one (talk | contribs)
m Draft of Restructured Solo PvP Page
Breeze one (talk | contribs)
Line 112: Line 112:
==Scram Kiters==
==Scram Kiters==


An effective defence against a brawler is to fight from outside their optimal range, but still within warp scrambler and web range, normally between 7–9km. At this point, brawling damage will be minimal, however mid-range weapons such as beam lasers, railguns or rockets can still hit an opponent for substantial damage.
An effective defence against a brawler is to fight from outside their optimal range, but still within warp scrambler and web range, normally between 7–9km. This is called "'''Scram Kiting'''". At this point, brawling damage will be minimal, however mid-range weapons such as beam lasers, railguns or rockets can still hit an opponent for substantial damage.


Once again, this tactic relies on relative speed to maintain range. When defending a plex you will likely orbit the beacon at your optimal range, however a brawler could quickly close range if they have a notable speed advantage.  
Once again, this tactic relies on relative speed to maintain range. When defending a plex you will likely orbit the beacon at your optimal range, however a brawler could quickly close range if they have a notable speed advantage.  
Line 118: Line 118:
Likewise, when attacking a plex, if a brawler is waiting at the beacon you will need to pull range before you take too much damage, which requires your ship to be faster overall than the brawler, as well as being tanky enough to survive the initial damage long enough to pull out of range.
Likewise, when attacking a plex, if a brawler is waiting at the beacon you will need to pull range before you take too much damage, which requires your ship to be faster overall than the brawler, as well as being tanky enough to survive the initial damage long enough to pull out of range.


For this reason, scram-kite ships often still fit speed modules and rigs to try and maintain speed advantage. Common scram-kiters include Breachers, Tormentors and Incursus. The Dual-Web Kestrel noted earlier can also be equally effective as a scram-kiter as its rockets can deal effective damage up to 7.5km, while the dual webs maintain your speed advantage.  
For this reason, scram-kite ships often still fit speed modules and rigs to try and maintain speed advantage. Common scram-kiters include Breachers, Tormentors and Incursus. The Dual-Web Kestrel noted earlier can also be equally effective as a scram-kiter as its rockets can deal effective damage up to 7.5km, while the dual webs maintain your speed advantage.


==Kiters==
==Kiters==