Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

User talk:Breeze one: Difference between revisions

Discussion page of User:Breeze one
Breeze one (talk | contribs)
Breeze one (talk | contribs)
Line 112: Line 112:
When defending a plex, they will orbit the beacon very closely, and immediately try to [[scram]] and [[web]] any incoming ship to hold them at close range and prevent them pulling away.
When defending a plex, they will orbit the beacon very closely, and immediately try to [[scram]] and [[web]] any incoming ship to hold them at close range and prevent them pulling away.


When attacking a plex, they will need to try and swiftly close the range between them and the defending ship to get into their optimal.
When attacking a plex, they will need to try and swiftly close the range between them and the defending ship to get into their optimal range.


Due to range being key, fast brawlers like the [[Atron]] or [[Federation Navy Comet]] are very useful here due to their raw speed. An alternative is a ship which carries dual stasis webs, such as the dual-web armor [[Kestrel]] or the [[Caldari Navy Hookbill]]. These are relatively slow ships in general terms, however the double web effect applied to your opponent will remove the speed advantage of almost any other ship, and allow you to dictate range despite being the slower ship on paper.
Due to range being key, fast brawlers like the [[Atron]] or [[Federation Navy Comet]] are very useful here due to their raw speed, as well as the damage boosts to brawling weapons. An alternative is a ship which carries dual stasis webs, such as the dual-web armor [[Kestrel]] or the [[Caldari Navy Hookbill]]. These are relatively slow ships in general terms, however the double web effect applied to your opponent will remove the speed advantage of almost any other ship, and allow you to dictate range despite being the slower ship on paper.


==Scram Kiters==
==Scram Kiters==