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Notes for Experienced RPG Players New to EVE: Difference between revisions

From EVE University Wiki
m EVE is not pay-to-win.: links, minor rewrite
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==Having the best "gear" is not necessarily a good thing.==
==Having the best "gear" is not necessarily a good thing.==


Like many other MMORPGs, ships and modules in EVE (analogous to "gear" or "equipment" in other games) have levels of rarity and power. For ships, this is represented by a "Tech level" from 1 to 3. Modules also have Tech 1 and Tech 2 variants, but also have several other levels of general rarity and power, such as Faction, Deadspace, and Officer. Modules also have a "meta level" from 0 to 14, which is a much more direct comparison of their relative power. It is absolutely possible to fit a powerful ship with high-meta-level modules, and such a ship will be have excellent stats on paper.
Like many other MMORPGs, ships and modules in EVE (analogous to "gear" or "equipment" in other games) have [[Techs, Tiers and Meta levels|levels of rarity and power]]. For ships, this is represented by a "Tech level" from 1 to 3. Modules also have Tech 1 and Tech 2 variants, but also have several other levels of general rarity and power, such as Faction, Deadspace, and Officer. Modules also have a "meta level" from 0 to 14, which is a much more direct comparison of their relative power. It is absolutely possible to fit a powerful ship with high-meta-level modules, and such a ship will be have excellent stats on paper.


''However'', with an increase in power often comes a drastic increase in price. Powerful ships and modules are expensive, either because they are expensive to manufacture or because they are rare. Further, the increase in price is very rarely in line with the increase in power - players will charge millions of ISK more for a stat increase of a couple of percentage points. Thus, it's not always worth it to shell out the extra money for a more powerful module.
''However'', with an increase in power often comes a drastic increase in price. Powerful ships and modules are expensive, either because they are expensive to manufacture or because they are rare. Further, the increase in price is very rarely in line with the increase in power - players will charge millions of ISK more for a stat increase of a couple of percentage points. Thus, it's not always worth it to shell out the extra money for a more powerful module.


'''<span style="color:yellow">The number one rule in EVE is: "Don't fly what you can't afford to lose."</span>''' When a ship gets destroyed, it's gone. Some of its modules or cargo may drop as loot, but the odds that your killer will leave them for you to retrieve are slim. Other players can attack you at any time, anywhere. They may suffer consequences for doing so, but many players enjoy destroying expensive ships, no matter the cost to them (and many of them are very good at doing so cheaply). So while your ship may be strong, it is never completely safe, and the more your ship is worth, the more someone else may want to blow it up. Even the strongest ships can't fight off a fleet of players who have resolved to destroy them.
'''<span style="color:yellow">The [[Golden Rules|number one rule in EVE]] is: "Don't fly what you can't afford to lose."</span>''' When a ship gets destroyed, it's gone. Some of its modules or cargo may drop as loot, but that loot will more than likely be picked up by the pilot who destroyed your ship (or anyone else who happens to fly past). Other players can attack you at any time, anywhere. They may suffer consequences for doing so, but many players enjoy destroying expensive ships, no matter the cost to them (and many of them are very good at doing so cheaply). So while your ship may be strong, it is never completely safe, and the more your ship is worth, the more someone else may want to blow it up. Even the strongest ships can't fight off a fleet of players who have resolved to destroy them.


EVE is a game of balancing risks and costs. Fitting a cheap ship with cheap modules means you'll barely care when you lose it, but it may not necessarily win fights. A lot of gameplay in EVE is preparing for conflict, and determining how much money you want to risk in order to achieve your objectives. Having the best ship money can buy is great, but if you spend all of your ISK on it and then lose it, it's gone. "Gear" in EVE is a means, not an end.
EVE is a game of balancing risks and costs. Fitting a cheap ship with cheap modules means you'll barely care when you lose it, but it may not necessarily win fights. A lot of gameplay in EVE is preparing for conflict, and determining how much money you want to risk in order to achieve your objectives. Having the best ship money can buy is great, but if you spend all of your ISK on it and then lose it, it's gone. "Gear" in EVE is a means, not an end.