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EVE is a game of math; one that balances distance, size, and speed. If you're big, you may not be able to outrun a smaller ship, but you can destroy them before they can even get close enough to damage you. If you're small, you don't necessarily have much firepower, but larger ships will have a hard time pinning you down if you're fast and get in under their guns. | EVE is a game of math; one that balances distance, size, and speed. If you're big, you may not be able to outrun a smaller ship, but you can destroy them before they can even get close enough to damage you. If you're small, you don't necessarily have much firepower, but larger ships will have a hard time pinning you down if you're fast and get in under their guns. | ||
==Combat "happens" in the | ==Combat "happens" in the user interface (and usually isn't much to look at).== | ||
In | |||
In EVE, combat is three-dimensional, and it can be difficult to see the ships you are fighting in a meaningful way. While there is a "tactical view" that can give you an idea of the overall "shape" of the battlefield, even that will rarely provide the information you need to properly participate in combat. Instead, most of the information players receive comes from various windows and menus, such as the overview, watchlist, locked targets, and drone menu. These menus tells you where objects are in relation to you, what they are, how big they are, and if they are friend or foe. The [[Overview Setup|E-UNI Overview Setup]] process takes about half an hour to complete, but when you're done, your display will tell you everything you need to know about your neighbors. (Seriously, do the setup ... seeing the flashing red indicator of a ship that wanted to kill me in time to flee has saved me more than once.) ([[#Combat_.22happens.22_in_the_heads_up_display._2|MORE]]) | |||
Your ship is moving through space at a high rate of speed. You can't easily stop and go backwards; you move by turning in an arc. You are fighting ships who are also following their own arcs in space. The data on your screen is what you use to figure out who is where, and when, and how soon you can hit them, and whether they can hit you. | |||
The [[Overview_Guide|Overview Window]] is your main source of information. If you click the "distance" column, it will sort the closest things to the top of the window. If these are enemy ships, they will be red, and you can choose which ones to target and begin to attack. | |||
At the bottom of your screen is a dashboard. To the left are five buttons. Press the top leftmost of these and the "tactical" display will come up. Roll your mouse wheel to zoom until the ring of numbers is small enough that you can see the "30" ring. Now move your mouse over one of your ship's weapons. The whitish sphere that appears shows the range of that weapon. | |||
There is a lot of stuff like this within the various displays, and all of it is explained somewhere in UniWiki. Here, for example, is a detailed explanation of how to use the [[Getting_the_Visual:_Optimal_Range_and_Falloff|Tactical Overlay]]. And here is the page that explains how to do the [[Overview_Setup|E-Uni Overview Set-Up]]. Not only is this an excellent way to organize your Overview Window, but it is ''REQUIRED'' for anyone who plans to join an E-Uni Combat Fleet. | |||
'''THE BOTTOM LINE:''' Read about the various windows and displays and try them out. Pick the ones that seem most useful to you and keep them up whenever you fly. [[#Combat_.22happens.22_in_the_heads_up_display.|(BACK)]] | |||
==Solar Systems are not Zones.== | ==Solar Systems are not Zones.== | ||
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==The Details== | ==The Details== | ||
===Solar Systems are not Zones. === | ===Solar Systems are not Zones. === | ||