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==Solar Systems are not Zones.== | ==Solar Systems are not Zones.== | ||
Most online role-playing games have a geography organized as a system of zones. Each zone includes non-player characters whose level lies in a small range, and quests in those zones focus on combat with those NPCs. As a player's character "levels up" it moves from one zone to the next and begins to meet stronger opponents. On the other hand, EVE solar systems are connected by "hyper-space jump gates" in a network that permits travel across the EVE galaxy. There are no restrictions; you can go anywhere that you want to, and a solar system will contain characters with a wide range of abilities. ([[#Solar_Systems_are_not_Zones._2|MORE]]) | Most online role-playing games have a geography organized as a system of zones. Each zone includes non-player characters whose level lies in a small range, and quests in those zones focus on combat with those NPCs. As a player's character "levels up" it moves from one zone to the next and begins to meet stronger opponents. On the other hand, EVE solar systems are connected by "hyper-space jump gates" in a network that permits travel across the EVE galaxy. There are no restrictions; you can go anywhere that you want to, and a solar system will contain characters with a wide range of abilities. ([[#Solar_Systems_are_not_Zones._2|MORE]]) | ||
EVE's solar systems are connected by "hyper-space jump gates" in a network that permits travel across the EVE galaxy. In addition, there are some special portals, "wormholes", for example, that lead to locations not reachable by the jump gate network. You can go anywhere that you want to, and the built in [[Star_Map|Map]] makes travel fairly easy to organize. | |||
Except for "security" restrictions, there is no limit to combat in any solar system. Security is provided by CONCORD, the EVE government police force, and each system is labeled with a CONCORD "[[Security_Level|security level]]". These range from 1.0 (maximally secure) through 0.5 (lightly patrolled) to 0.0 (not patrolled at all) – and further down to negatively numbered totally lawless systems which can be insanely dangerous. These systems are loosely labeled "hisec" (1.0-0.5), "lowsec" (0.4-0.0), and "nulsec" (below 0). | |||
[[CONCORD]] has very fast, powerful ships that patrol the high-sec systems. If you damage another player while in a level 1.0 system, for example, CONCORD will immediately attempt to destroy you. If you do this repeatedly, you will be labeled a "criminal" and from then on you can be destroyed on sight. As the security code of a system goes down from 1.0 to 0.5 the immediacy of CONCORD's reaction decreases. That is, if you are doing something illegal, it will take longer for the CONCORD ships to show up in a 0.5 system. If the security number is below 0.5, CONCORD will not show up at all. | |||
You also have a security standing with the various [[Standing_and_status|factional governments]], and with any corporation with which you have had contact. You can check these on your Character screen by clicking on the "Standings" section. If your standing with a faction gets too low, they will attack you. If your standing with a corporation is too low, you will not be able to get missions from their agents. | |||
Null-sec systems, with security levels of zero and below, have no CONCORD presence. Consequently, these zones attract criminals who prey on themselves and other players. And, just to make things interesting, EVE has placed a variety of rare, high value, minerals, loot, and other rewards in "nulsec", thus ensuring competition and combat. | |||
'''THE BOTTOM LINE:''' Systems whose levels are from 1.0 to 0.8 are usually safe. Systems rated 0.7 to 0.5 are moderately safe. But if you go into a solar system whose level is below 0.5, expect to be attacked. And don't go into any null-sec systems or wormholes until you have learned how they work and how to deal with the dangers. [[#Solar_Systems_are_not_Zones.|(BACK)]] | |||
==Corporations are not Guilds.== | ==Corporations are not Guilds.== | ||
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==The Details== | ==The Details== | ||
===Corporations are not Guilds.=== | ===Corporations are not Guilds.=== | ||