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In EVE, movement in space is governed by internal rules of game physics, most of which are approximations of fluid physics (rather than the vacuum physics one might expect in space). Combat is often conducted over a range of tens of kilometers with physical weaponry that also follows these rules. Hits and misses are calculated using the math of trajectories, speed and distance. Results are always at least a little bit delayed, and sometimes you can't even get a lock on your target. Compared to other games, combat in EVE can often seem very slow, and players with even a small amount of skill will generally think much faster than their ship can react. | In EVE, movement in space is governed by internal rules of game physics, most of which are approximations of fluid physics (rather than the vacuum physics one might expect in space). Combat is often conducted over a range of tens of kilometers with physical weaponry that also follows these rules. Hits and misses are calculated using the math of trajectories, speed and distance. Results are always at least a little bit delayed, and sometimes you can't even get a lock on your target. Compared to other games, combat in EVE can often seem very slow, and players with even a small amount of skill will generally think much faster than their ship can react. | ||
EVE is not a game of "biggest ship wins". The weapons on bigger ships may have the ability to deal more damage, but their weapons are large and cumbersome, and are often unable to track small, fast targets. In fact, some of the largest ships in EVE are almost completely incapable of dealing with small ships on their own, and require support from a fleet of smaller ships to be effective. | '''<span style="color:yellow">EVE is not a game of "biggest ship wins"</span>'''. The weapons on bigger ships may have the ability to deal more damage, but their weapons are large and cumbersome, and are often unable to track small, fast targets. In fact, some of the largest ships in EVE are almost completely incapable of dealing with small ships on their own, and require support from a fleet of smaller ships to be effective. | ||
EVE is a game of math; one that balances distance, size, and speed. If you're big, you may not be able to outrun a smaller ship, but you can destroy them before they can even get close enough to damage you. If you're small, you don't necessarily have much firepower, but larger ships will have a hard time pinning you down if you're fast and get in under their guns. | EVE is a game of math; one that balances distance, size, and speed. If you're big, you may not be able to outrun a smaller ship, but you can destroy them before they can even get close enough to damage you. If you're small, you don't necessarily have much firepower, but larger ships will have a hard time pinning you down if you're fast and get in under their guns. | ||