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Notes for Experienced RPG Players New to EVE: Difference between revisions

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Essentially all areas of space contain something of value for players of any playstyle. Asteroid belts (used by miners) are abundant throughout New Eden, all but the highest-security systems spawn hostile NPCs, and PvP combat can happen anywhere (though the consequences can be different depending on location). Because of this, experienced players with powerful ships can be found in all areas of space.
Essentially all areas of space contain something of value for players of any playstyle. Asteroid belts (used by miners) are abundant throughout New Eden, all but the highest-security systems spawn hostile NPCs, and PvP combat can happen anywhere (though the consequences can be different depending on location). Because of this, experienced players with powerful ships can be found in all areas of space.


==Corporations are not Guilds.==
==Corporations are more than guilds, and they are not optional.==
EVE Corporations have access to a tremendous range of resources. They can create offices at stations, declare war on other corporations, organize various kinds of fleets, and generally make life easier for their members. E-UNI will [[Corporation_Hangar|give you some of the gear you need]] to get started for free, and sell you other gear at cost. Some corporations focus on combat, others focus on mining and industry, others have no real focus at all – E-UNI is focused on helping new players get the experience and gear they need to be successful in the game ... so please search out what E-UNI has to offer; and make use of it. ([[#Corporations are not Guilds._2|MORE]])


EVE Corporations have access to a tremendous range of resources. They can create offices at stations, and use these to provide services to their members. Each E-UNI office, for example, has a [[Hangars|hangar]] into which members can donate gear for other members to use, and another set of hangars from which members can take certain kinds of free gear. E-UNI will also [[Ship_Replacement_Program|replace your ship]] if it is destroyed in certain kinds of activities. The corporation will sell you ships and gear at a lower cost than the market. And it will [[Skillbook_Program|fully reimburse you]] for the cost of the "books" that you need to start learning a new skill.  
From the moment they are created, all characters belong to a corporation (corp). Characters start out in NPC-controlled corporations with essentially nothing in the way of support or perks, but like other MMOs, most characters eventually become part of a player-owned corporation, whether by creating their own or joining an existing corp.


Corporations can declare war on other corporations, thus removing the police restriction on fighting in high-security solar systems. They can organize various kinds of fleets, including [[Mining#Cooperative_mining|mining fleets]] which make it easier and safer for members to mine large amounts of ore.  
Corporations have access to a tremendous range of resources and functions: they can create offices at stations, declare war on other corporations or alliances, deploy and operate massive structures, and even control areas of space as part of an alliance. Some corporations focus on combat, others focus on mining and industry, others have no real focus at all. [[EVE University]], for example, focuses on helping new players get the experience they need to be successful in the game.


Because corporations have access to so many important resources, and because they can provide fleets to help protect their members, EVE is a very difficult game to play "solo". You may leave E-UNI at any time, but you will almost certainly be moving on to a new corporation.
While corporations are similar to guilds in many ways, the nature of EVE means that corporations are usually much more than loose social organizations. Players create their own goals, and '''<span style="color:yellow">corporations facilitate working toward goals as a group</span>'''. Corporations have a physical presence in space: corporate hangars (and the items stored within them) exist in a specific station, so corporation members tend to live in the general vicinity of their corporate office(s). Additionally, players cannot own large deployable structures (such as starbases and citadels) without being part of a player-owned corporation, and even then, such structures are owned by the corporation, not the individual. Such structures often cost much more to build and maintain than any individual player can afford, so the shared responsibility of owning structures makes corporations much more focused than guilds in other games.
 
'''THE BOTTOM LINE:''' Take the time to learn about E-UNI's policies for reimbursing your expenses, and ask about how to find the campus hangar that contains free items that any new member can use. And as you gain experience, if you find E-UNI restrictive, don't feel bad about finding yourself another corporation. [[#Corporations are not Guilds.|(BACK)]]


==Fleets are not Raid Groups.==
==Fleets are not Raid Groups.==