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Notes for Experienced RPG Players New to EVE: Difference between revisions

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While corporations are similar to guilds in many ways, the nature of EVE means that corporations are usually much more than loose social organizations. Players create their own goals, and '''<span style="color:yellow">corporations facilitate working toward goals as a group</span>'''. Corporations have a physical presence in space: corporate hangars (and the items stored within them) exist in a specific station, so corporation members tend to live in the general vicinity of their corporate office(s). Additionally, players cannot own large deployable structures (such as starbases and citadels) without being part of a player-owned corporation, and even then, such structures are owned by the corporation, not the individual. Such structures often cost much more to build and maintain than any individual player can afford, so the shared responsibility of owning structures makes corporations much more focused than guilds in other games.
While corporations are similar to guilds in many ways, the nature of EVE means that corporations are usually much more than loose social organizations. Players create their own goals, and '''<span style="color:yellow">corporations facilitate working toward goals as a group</span>'''. Corporations have a physical presence in space: corporate hangars (and the items stored within them) exist in a specific station, so corporation members tend to live in the general vicinity of their corporate office(s). Additionally, players cannot own large deployable structures (such as starbases and citadels) without being part of a player-owned corporation, and even then, such structures are owned by the corporation, not the individual. Such structures often cost much more to build and maintain than any individual player can afford, so the shared responsibility of owning structures makes corporations much more focused than guilds in other games.


==Fleets are not Raid Groups.==
==Fleets are not raid groups.==


[[Fleets_101|Fleets]] can be as large as the fleet commander can handle – hundreds of ships are not unusual. The leaders of a fleet pass some of their skills down to the fleet members. In this way fleets become more powerful as they gain more skilled leaders. Each [[Campuses#Official_University_Campuses|official E-UNI campus]] has its own "standing fleet" that members can join while they are flying in local space. This is a good way to meet fellow players and also to keep up on what's going on in the area.  ([[#Fleets are not Raid Groups._2|MORE]])
Fleets are a way of organizing groups of characters into a concrete command structure independent of corporate affiliations. While there are many aspects of fleets that are analogous to "parties" in other games, the mechanics and combat in EVE make the practical function of fleets one of organization rather than participation.


Although [[Fleets_101|fleets]] at first appear to be similar to raid groups, they can be as large as the fleet commander can handle, and they are associated with a special set of skills that allows for advanced command and control. The [[Fleet_Leadership|leader of a fleet unit]] passes some of his or her skill values down to the members of that unit. Thus, while in a fleet, you may find that your character flies faster, shoots faster, and does more damage than it does when on its own.  
Fleets can be composed of huge amounts of players, divided into squads, wings, and command roles. Fleets membership determines who is affected by [[Command Bursts]], area-of-effect modules that increase the capabilities of nearby fleet members. Players in command roles are also able to initiate warp for those under their command.


[https://www.youtube.com/watch?v=RCK-E5AopVI This video clip] (at YouTube) shows what is reputed to be "the most destructive battle ever fought in an online game." An argument over ownership of a star system escalated into a battle that eventually included over 4000 ships. (''The bubbles you see are force fields. The small dots are big ships; the big blobs are "[[Avatar|Titans]]", the largest ship that can be built in EVE.'') While encounters of this size are rare, many smaller fleet actions happen every day.
Each [[#Official_Campuses|E-UNI campus]] has its own "standing fleet" that members can join while they are flying in local space. This is a good way to meet fellow players and also to keep up on what's going on in the area.
 
Each [[#Official_Campuses|E-UNI campus]] has its own "standing fleet" that members can join while they are flying in local space. This is a good way to meet fellow players and also to keep up on what's going on in the area.
 
If you plan to follow a career that involves combat, even if you plan to eventually become a PVP Criminal, be sure to engage in as much fleet action as you can. There is very little solo PVP combat in EVE ... mostly because it is unusual for two evenly matched ships to meet in the vastness of space ... so fleets are where you learn how to use your ship as a weapon. Even Criminals operate in fleets, so get in as much training as you can.


==Mining, Trade and Research are full time, legitimate occupations.==
==Mining, Trade and Research are full time, legitimate occupations.==