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While corporations are similar to guilds in many ways, the nature of EVE means that corporations are usually much more than loose social organizations. Players create their own goals, and '''<span style="color:yellow">corporations facilitate working toward goals as a group</span>'''. Corporations have a physical presence in space: corporate hangars (and the items stored within them) exist in a specific station, so corporation members tend to live in the general vicinity of their corporate office(s). Additionally, players cannot own large deployable structures (such as starbases and citadels) without being part of a player-owned corporation, and even then, such structures are owned by the corporation, not the individual. Such structures often cost much more to build and maintain than any individual player can afford, so the shared responsibility of owning structures makes corporations much more focused than guilds in other games. | While corporations are similar to guilds in many ways, the nature of EVE means that corporations are usually much more than loose social organizations. Players create their own goals, and '''<span style="color:yellow">corporations facilitate working toward goals as a group</span>'''. Corporations have a physical presence in space: corporate hangars (and the items stored within them) exist in a specific station, so corporation members tend to live in the general vicinity of their corporate office(s). Additionally, players cannot own large deployable structures (such as starbases and citadels) without being part of a player-owned corporation, and even then, such structures are owned by the corporation, not the individual. Such structures often cost much more to build and maintain than any individual player can afford, so the shared responsibility of owning structures makes corporations much more focused than guilds in other games. | ||
==Fleets are not | ==Fleets are not raid groups.== | ||
Fleets are a way of organizing groups of characters into a concrete command structure independent of corporate affiliations. While there are many aspects of fleets that are analogous to "parties" in other games, the mechanics and combat in EVE make the practical function of fleets one of organization rather than participation. | |||
Fleets can be composed of huge amounts of players, divided into squads, wings, and command roles. Fleets membership determines who is affected by [[Command Bursts]], area-of-effect modules that increase the capabilities of nearby fleet members. Players in command roles are also able to initiate warp for those under their command. | |||
Each [[#Official_Campuses|E-UNI campus]] has its own "standing fleet" that members can join while they are flying in local space. This is a good way to meet fellow players and also to keep up on what's going on in the area. | |||
Each [[#Official_Campuses|E-UNI campus]] has its own "standing fleet" that members can join while they are flying in local space. This is a good way to meet fellow players and also to keep up on what's going on in the area | |||
==Mining, Trade and Research are full time, legitimate occupations.== | ==Mining, Trade and Research are full time, legitimate occupations.== | ||