Difference between revisions of "Setting up the EVE University Overview"
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The following section will tell you how to set up your overview for EVE University fleets. Please follow the instructions carefully. | The following section will tell you how to set up your overview for EVE University fleets. Please follow the instructions carefully. | ||
Revision as of 23:22, 11 January 2017
- Main article: Overview
The following section will tell you how to set up your overview for EVE University fleets. Please follow the instructions carefully.
These instructions are illustrated in this video: http://www.youtube.com/watch?v=TY2scKcFnv4 - please note that with recent game updates this video may contain obsolete information.
Setting Up Columns
- In your overview settings, go to the Columns tab.
- Make sure the following boxes are checked and in the following order:
- Icon
- Tag
- Distance
- Name
- Type
- Radial Velocity
- Angular Velocity
- Alliance
- Corporation (Corporation and alliance are useful to see who is around, especially in low security space.)
- Sort your overview by Distance, so that the closest items are at the top. Normally, you want to know who's closest to you. In larger fleet fights, when a target is called, you may need to sort by Name or by Type.
- Make sure your overview is wide enough to easily see the information in all these columns.
Setting Up Ship Mouse-Overs
- Go to the Ships tab.
- Make sure the following boxes are checked, and move them into the following order: (I find that this helps to separate all of the bracketed information, which can get confusing.)
- Ship Type
- Pilot name
- Corp Ticker
- Alliance Ticker
- Select Hide corp ticker if pilot is in alliance at the top of the tab.
This removes irrelevant information - if you’re fighting against a Privateer, you want to know he’s in the Privateer Alliance, not which corp he’s in.
Setting up Broadcasted Entities
- Go to the Misc Tab.
- Check Move entries with broadcasts to top.
Setting Up Colortags
- Go to the Appearance tab, and then the Colortag tab.
- Ensure Use small colortags is unchecked. Not checked by Default.
- Change your colortags to be in the following order (you can drag and drop the order. Make sure you do this otherwise you may end up killing people who are in your corp but are flashy):
- Pilot is at war with your corporation/ alliance (see #4)
- Pilot is at war with your militia
- Pilot is in your fleet
- Pilot is in your corporation
- Pilot is in your alliance
- Pilot has excellent standing
- Pilot has good standing
- Pilot has security status below -5 (see #7 in Backgrounds section)
- Pilot is a criminal
- Pilot is a suspect
- Pilot has a limited engagement with you (see #5 in Backgrounds section)
- Pilot has a kill right on him that you can activate
- Pilot has terrible standing
- Pilot has bad standing
- Pilot is in your militia or allied to your militia
- Pilot is an ally in one or more of your wars
- Pilot has security status below 0
- Pilot has neutral standing
- Pilot (agent) is interactable
- File:Overview-BoxUnChecked9.gif Pilot has bounty on him
- File:Overview-BoxUnChecked9.gif Pilot has no standing (see notes)
- It is recommended to set the "At war with your corp/alliance" colortag to Blink (right click and choose "Toggle Blink") so it blinks in Local which makes it easier to see in high-traffic systems.
- All of these items should be checked, except for "Pilot has bounty on him" and "Pilot has no standing", which should be unchecked.
If you really want to see who has a bounty, you can check "Pilot has bounty on him", but with the current free-for-all on bounties, this could severely clutter up your overview.
- Right click on Pilot has security status below -5 and change the color to orange .
- Please double check your settings against the setting order above.
Note: current policy is that war allies have no special standings. This may be changed sometime soon. Until then, war allies should be treated according to their standings, and not their war ally status.
Pressing the Reset All button at the bottom of the Appearance tab resets only the Colortags/Backgrounds.
Setting Up Backgrounds
- Go into the Appearances tab, then go to the Background tab.
- Uncheck everything EXCEPT:
- Pilot is at war with your corporation/ alliance
- Pilot is at war with your militia
- Pilot has a limited engagement with you
- Pilot has a security status below -5
- Pilot is a criminal
- Pilot is a suspect
- Change your backgrounds to be in the following order and with the following checks:
- Pilot is at war with your corporation/ alliance (blink on)
- Pilot is at war with your militia (blink on)
- Pilot has a limited engagement with you (blink on) (see #s 4 & 5)
- File:Overview-BoxUnChecked9.gif Pilot is in your fleet
- File:Overview-BoxUnChecked9.gif Pilot is in your corporation
- File:Overview-BoxUnChecked9.gif Pilot is in your alliance
- File:Overview-BoxUnChecked9.gif Pilot has excellent standing
- File:Overview-BoxUnChecked9.gif Pilot has good standing
- Pilot has a security status below -5 (blink on) (see #s 6 & 7)
- Pilot is criminal (blink on) (see #s 6 & 7)
- Pilot is a suspect (blink on) (see #s 6 & 7)
- File:Overview-BoxUnChecked9.gif Pilot has a kill right on him that you can activate
- File:Overview-BoxUnChecked9.gif Pilot has terrible standing
- File:Overview-BoxUnChecked9.gif Pilot has bad standing
- File:Overview-BoxUnChecked9.gif Pilot is in your militia or allied to your militia
- File:Overview-BoxUnChecked9.gif Pilot is an ally in one or more of your wars
- File:Overview-BoxUnChecked9.gif Pilot has security status below 0
- File:Overview-BoxUnChecked9.gif Pilot has neutral standing
- File:Overview-BoxUnChecked9.gif Pilot (agent) is interactable
- File:Overview-BoxUnChecked9.gif Pilot has bounty on him
- File:Overview-BoxUnChecked9.gif Pilot has no standing
- Right click on Pilot has a limited engagement with you and select Toggle blink. The item that is selected should now be blinking.
- Right click on Pilot has a limited engagement with you and change the color to orange .
- Right click on Pilot has a security status below -5, Pilot is criminal , and Pilot is a suspect and select Toggle blink. The items that are selected should now be blinking.
- Right click on Pilot has a security status below -5 , Pilot is criminal , and Pilot is a suspect and change the color to yellow .
- Right click on Pilot is at war with your militia and change the color to red .
Steps #5, #7, and #8 distinguish anyone you can legally attack from war targets, since allies can sometimes appear as low security status/criminals/suspects (formerly outlaws). With the above settings, orange flashy and red flashy can shoot at you, and orange flashy, yellow flashy and red flashy are shootable targets - you won’t get CONCORDed if you fire upon them.
War targets, those in a limited engagement with you, those with security status below -5, criminals and suspects are the only types of players you can attack in high sec space. The above settings will remove the background from everything except the most important targets, allowing you to instantly see who to attack.
Remember that the Uni may set the standing of an alliance or corporation to +5 or more, in which case a blue background will appear on a target even if it is flashy. In these cases the target should NOT be fired at (blue trumps flashy).
Due to changes that occurred in Retribution, it is no longer proper to set backgrounds in the same order as colortags -- please double-check to make sure you have the backgrounds and colortags set in the orders listed above!
You have now set up all your general overview settings. It is a good idea to now export your work to save a default EVE University overview (Misc Tab). - we’ll move onto setting up individual presets now.
Setting Up a PvP Preset
- Go to your Tab Presets tab, and go to the States tab.
- Make sure the following items' radio buttons are checked for "Show by default"(column on the right):
- Pilot has a kill right on him that you can activate
- Pilot has a limited engagement with you
- Pilot has a security status below 0
- Pilot has a security status below -5
- Pilot has bad standing
- Pilot has bounty on him
- Pilot has neutral standing
- Pilot has no standing
- Pilot has terrible standing
- Pilot is a criminal
- Pilot is a suspect
- Pilot is an ally in one or more of your wars
- Pilot is at war with your militia
- Pilot is in your militia or allied to your militia
- Wreck is already viewed
- Wreck is empty
- Make sure that the following radio buttons are checked for "Always show" (column on the left):
- Pilot is at war with your corporation/alliance
- Make sure that the following radio buttons are checked for "Filter out" (column in the center):
- Pilot (agent) is interactable
- Pilot has excellent standing
- Pilot has good standing
- Pilot is in your alliance
- Pilot is in your corporation
- Pilot is in your fleet
- Go to the Types tab.
- Click Deselect all (at the bottom of the window).
- Right click on the Ship folder and click Select all. Everything in the Ship folder is now selected.
- Right click on the Charge folder and click Select all. Everything in the Charge folder is now selected.
- Open the Celestial folder and select Beacon, Covert Beacon, Sun and Warp Gate.
- Open the Drone folder and select Combat Drone
- Open the Fighter folder and click Select all. Everything in the Fighter folder is now selected. . This is in case you end up in PvP against a carrier or super-carrier.
- Open the NPC folder and select Pirate NPC.
- Open the Entity folder and select the three items beginning with Asteroid Mordus, the Destructible Sentry Gun, and Roaming Sleepers Cruiser.
- Follow the Saving a preset instructions below.
This preset is for seeing basic things in PvP. Be very careful when you lock ships and activate modules, if you are not careful you could shoot neutral pilots and get your ship destroyed by CONCORD or gate guns.
Please note that this preset shows people with bad (orange minus) and horrible standing (red minus). These people CANNOT be attacked in high sec space. Only attack people flashing red (war targets), yellow (outlaws/criminals/suspects) or orange (in a limited engagement) on your overview.
Saving a Preset
- In your Overview Settings, in the Tab Presets tab , you should see "Preset in selected overview tab" with "(preset name) - not saved" just below with a Save button to the right. Please note that the save button is always available even once a preset is saved.
- Click on the Save button and this will open a box with "Type in label for the preset".
- Type in 1 - PvP in the text entry field and click Okay. You have now saved these settings as a preset.
- You can also save a preset from the Overview itself by right clicking on the Overview tab and selecting "Save Current Selection Type As..."
Setting Up a PvP with Drones Preset
- You can work from the saved preset "1 - PvP", or you can right click on an Overview tab and select "Load Preset to Tab" and select "1 - PvP".
- In Tab Presets > Types, right click the Drone folder and select all.
- Save the preset as 1a - PvP + Drones.
This preset is useful if you are being aggressed by drones and want to destroy them, or want to help out a fleetmate who is being attacked by drones.
Setting Up a PvP Travel Preset
- You can work from the saved preset "1 - PvP", or you can right click on an Overview tab and select "Load Preset to Tab" and select "1 - PvP".
- Go into Celestial and check the following, in addition to the stuff you’ve already selected:
- Stargate
- Wormhole
- Go into Deployable and select Mobile Warp Disruptor.
- Go into Starbase and select Jump Portal Array.
- Save the preset as 2 - PvP Travel.
The PvP travel preset is designed as an all purpose travel mode. This is the preset that should be used by default on most PvP ops.
Stations are not included because some systems have too many stations, which can clutter up the overview. Thus stations should be left unchecked. If you want to travel to a station, right click in empty space and just select the station from there.
Setting Up a PvP Travel Without Neutrals Preset
- You can work from the saved preset "2 - PvP Travel", or you can right click on an Overview tab and select "Load Preset to Tab" and select "2 - PvP Travel".
- In Tab Presets > States, and check the following to "Filter out"
- Pilot has neutral standing
- Pilot has no standing
- Save the preset as 2a - PvP No Neut
Warning The Pilot has no standing state does not seem to function like other states. At the moment, some pilots with bad or horrible standings will not show up on the overview with this preset.
This is a useful preset to have for those times when you have to make a shopping trip to a busy system like Jita, or an FC takes the fleet into a really busy system. This preset will eliminate neutral pilots from the overview, reducing lag. Don’t use this during fleet ops unless absolutely necessary - seeing neutrals is useful, and flying without them on your overview can be dangerous.
Using this preset could prevent you from seeing neutral remote reppers that often need to be neuted, ecm jammed, and damped. It will also prevent you from seeing any pirates and other outlaws that have neutral status.
Setting Up Missions, Exploration, and Mining Presets
- For setting up a missioning preset, you can load the Default > General preset, then run some missions. Remove things you don’t really need to see as you go - you can do this by right clicking on the item in the overview, then selecting Remove *item* from overview. Eventually you will have a preset that will suit your needs. Below are some suggestions on how to configure the mission preset.
- In Tab Presets > Types > Celestial, check Agents in Space. This is mainly used during COSMOS missions.
- Check Celestial > Large Collidable Object and Entity > Large Collidable Structure. Mission objectives will often show up as one of these. You may want to create a second mission preset without this if you find they clutter your overview.
- Check all three Entity > Asteroid Mordus Legion Commander [class]. These new NPCs were added in the Kronos expansion. Check the Roaming Sleepers Cruiser. This new NPC was added in the Rhea expansion.
- Check Entity > Scatter Container. Data and Relic sites show these as a diamond shape, even though the cans themselves no longer scatter their loot. Be sure that Mission Container and Spawn Container are also checked otherwise you may have difficulty in locating some mission objectives or other sources of loot.
- Right click the Charge folder and select all. This will help you see probes on d-scan.
- Open the Celestial folder, and check Wreck. Some people like to have wrecks on their mission presets, the choice is yours. Having wrecks on overview can clutter it up, and make it more difficult to see pilots warping in to your mission area such as ninja salvagers or ninja looters. You can also remove Cargo Container if you like, although there don't tend to be many of these cluttering the overview during missions, and the mission completion items are picked up from cans so it can be handy to see them without switching tabs. Check Sun if you want an easily identifiable celestial to align to. This can be handy if you are not sure you can fully tank the rats; just align to the sun, and if your tank is in danger of breaking, call back your drones and warp to the sun. Make sure there are no collidable objects on the align path.
- Open the Drone folder and check Combat Drone and Salvage Drone. This will let you see your own drones on the overview, which helps many pilots to remember to pull them into the drone bay after a mission instead of leaving them behind. If you mission in fleets you may want to uncheck drones.
- You can uncheck Station from the folder of the same name so that these don't clutter your overview.
- Go to Tab Presets > States and check Pilot is in your fleet to "Filter out", unless you mission in remote repping fleets and want to see your fleetmates on the overview. Check Pilot is at war with your corporation/alliance and Pilot is at war with your militia to "Always show".
- Once you’re done creating a missions preset, save it as 3 - Missions. If you never run missions, you obviously don’t need this preset.
- If you don’t run missions, but like to go mining, you could create one called 3 - Mining with just asteroids, belt rats, player ships and anything else you need. It’s up to you.
- The Uni standard overview provides a mining preset that is essentially the missions preset but with all asteroids, Asteroid Belt, Harvestable Cloud, and Mining Drones added.
- In some missions the objectives have strange types, so you may want to load the Default > All preset. This can also help with cloaky ships who don't want to get within ~2000m of any objects.
Creating a Looting Preset
- You can work from the saved preset "2 - PvP Travel", or you can right click on an Overview tab and select "Load Preset to Tab" and select "2 - PvP Travel".
- Go to Tab Presets > States and check all states to "Show by default", except keep Pilot is in your fleet as "Filter out" and Pilot is at war with your corporation/alliance as "Always show".
- Go to Tab Presets > Types, expand the Celestial category, and check the following items:
- Biomass
- Cargo Container
- Wreck
- For mission running and such you can go to Tab Presets > Types, and in Entity add:
- Mission Container
- Scatter Container
- Spawn Container
- Save the preset as 4 - Looting
This is useful to loot the field after a PvP engagement. This preset is also useful after running a mission or combat site. It is necessary to have all states selected to see all wrecks (except the Pilot is in your fleet state). Having fleetmates checked will clutter up your overview with your own fleet's ships.
Setting Up a Pod Saver Preset
Please click here to see the YouTube video telling you how to set up the tab.
Important! The Pod Saver tab with your Pod Saver preset loaded is invaluable. Switch to it when your ship has been tackled and you know you have no chance of escape. Pick a planet or POCO and start spamming the "Warp to 0" button to save your pod. Once you hit the planet or POCO, do not stop. Keep moving as you are probably being chased. Do not forget to switch Overviews to check, as the Pod Saver preset does not show enemies.
- You can work from the saved preset "1 - PvP", or you can right click on an Overview tab and select "Load Preset to Tab" and select "1 - PvP".
- Go to Tab Presets > Types and click Deselect All.
- Go into Celestial and check Planet and Sun. (You may wish to omit Sun, see page discussion.)
- Go into Orbitals and check Orbital Infrastructure.
- Save the preset as 5 - Pod Saver.
This preset is used to get yourself out of tricky situations.
These are the times where you should switch to your Pod saver overview:
- The FC calls an order to be prepared to save your pod, a "scatter" command, or just says to get out.
- You’re being "yellow-boxed" (you see yellow reticles on your Overview on the ship icon that's targeted you) and you are in no position to take any fire.
- You’re in danger of getting destroyed or know you’re about to get destroyed.
- Your ship gets destroyed. You may be too late at this point.
For further details please see our wiki guide on How to save your Pod.
Setting Up a Wormhole Preset
- You can work from the saved preset "2 - PvP Travel", or you can right click on an Overview tab and select "Load Preset to Tab" and select "2 - PvP Travel".
- Go to Tab Presets > States and check all entries to "Show by default", except Pilot is in your fleet. If you do wormholes in a small remote repping gang, you may want to keep fleetmates on your overview as well.
- Go to Tab Presets > Types, open the Starbase folder, and check Control Tower.
- Open the Celestial folder, and check Force Field.
- Save the settings as 6 - Wormhole.
This overview setting is pretty generalized, but you’ll need to tweak it every now and then. It's main purpose is as a PvP preset for when you're in a wormhole.
Remember that wormholes are similar to 0.0 space. That means you can find anything inside, from capital ships, to bubbles, to bombs. Be extremely careful when entering wormhole space.
If there are any sleepers you cannot see on the overview, you may need to show all brackets, right click the sleepers that aren't on the overview, add them to overview, and save the preset again.
A wormhole POS without a force field could possibly have been abandoned.
Creating a Fleet Members Preset
- You can work from the saved preset "1 - PvP", or you can right click on an Overview tab and select "Load Preset to Tab" and select "1 - PvP".
- Go to Tab Presets > States and check the following to "Show by default" the following (in addition to what was already selected):
- Pilot has excellent standing
- Pilot has good standing
- Pilot is in your alliance
- Pilot is in your corporation
- Pilot is in your Fleet
- Save the preset as 7 - Fleetmates
This is a preset that can be useful for fleet, wing and squad commanders to quickly see where their squad members are so as to do a headcount. It will also show anyone who is flying with the fleet, but isn’t actually in the fleet. Sometimes people disconnect and need a fleet re-invite - you can quickly see who needs one with this preset. It’s also useful for seeing what ship types you have in your fleet.
Note that this preset will show all pilots in space, not just fleetmates.
Saving and sharing your Overview Profile
With the "Hyperion" update saving your Overview Profile has become simpler and the ability to share it in-game has been added.
Saving and retrieving the Profile to and from your computer
This is the Export and Import Overview Settings feature.
- Open your "Overview Settings".
- Go to your "Misc Tab" and you will see two buttons "Import Overview Settings" and "Export Overview Settings". Alternatively you can right click on the Overview Settings mini menu at the top left corner of the window and you will see these two options (along with Delete).
- Click on the "Export Overview Settings" button.
- A pop-up window will appear. You will then select all of the presets you wish to export and you will give the file a name. There is a "Check All" selection box to make this easy.
- Note: the default checked presets are the "General Overview Settings" and your currently loaded presets in your tabs (from 1 to 5, depending how many tabs you have enabled).
- Click on the "Export" button and your Overview Profile will be exported to your computer.
- The file is saved to the default location; for example on a PC, to "Documents / EVE / Overview" The folder will be created for you the first time you export a profile.
- The exported file is saved as a YAML file. This file can be copied/sent to another source for importing onto a different machine or your own storage.
- By selecting "Import Overview Settings" you will then replace your existing Overview set-up with the .yaml file you select. Make sure you select the presets you wish to import. There is a "Check All" selection box to make it easy.
- Prior to importing an Overview you should select from the Misc tab the "Reset All Overview Settings" so that your new import doesn't blend with your existing settings which can lead to confusion.
Saving your Profile in-game
- Open your "Overview Settings".
- Locate the UI element at the top right called "Share".
- Click and drag this to any other text field in-game, such as your Notepad. This creates an Overview Profile link, which works like any other link. This will only include the tab presets that were actually in use in the overview at the time you do this. If you wish to save more than this then using the export feature covered above is the way to go.
- If you want to change the text of the link, you can click on the text next to the ‘Share’ element and modify it.
- It can be dragged to any text input field in the game, such as MotD, corp descriptions, corp bulletins, notepads, bios, etc., so it should be easy to share with the people you play with, as well as keeping a library of your favorite overview profiles.
- By placing the link in your Notepad you can then access your saved Overview Profile on the same character no matter if you have to re-install your game client, or install it on another machine, etc.
- The overview profile links are meant to replace your current overview with the linked settings. When accessing or sharing an overview profile, it will only include the tab presets that were actually in use in the overview of the player that created the profile. If you have specific needs, such as importing more tab presets or avoiding the override of global settings, importing and exporting is the way to go.
Sharing your Overview Profile
Sharing your Overview Profile is as simple as saving in-game.
- Follow steps 1, 2, and 3 above in "Saving your Profile in-game".
- Again, if you want to change the text of the link, you can click on the text next to the ‘Share’ element and modify it. Please note that only saved tab presets are included in the shared overview profiles.
- When you drop this element into chat, your client sends your overview settings to the server, which stores them. Then any time someone clicks the link, the overview settings are fetched from the server and loaded in the client for the player who clicked the link. No one ‘owns’ that overview profile on the server and anyone who has access to that link can load the overview.
- The "History" tab in the Overview Settings will contain your last 15 loaded Overview Profiles and when you loaded them last. There is also a ‘restore’ button, which will restore your overview back to what it was before you loaded the last overview profile, which can be handy if some joker links you a bad overview profile. Please note that this history is only stored in your local settings for that user so we recommend storing profile links you want to keep around in more permanent places such as the in-game notepad or character bio.
Loading an overview only means you are loading that overview profile at that time to your client, but after that you are free to make any changes to the overview without affecting the overview profile the link represents.
The overview profile links are meant to replace your current overview with the linked settings. When sharing an overview profile, it will only include the tab presets that were actually in use in the overview of the player that created the profile. If you have specific needs, such as importing more tab presets or avoiding the override of global settings, importing and exporting is the way to go.
The E-UNI Standard Overview Profile Import
This profile is offered to our new members as part of their application and in-take process. It is designed to provide a well-rounded Overview with the above built presets that is superior to the default overview. The most important part of this Overview profile is that it has the Appearances built in the proper priorities and appropriate colortags and backgrounds set for the Uni. You can obtain this profile by downloading it from the Installing the EVE University Overview wiki page. Please note that this profile may be updated from time-to-time. Experienced members will have customized their profiles to suit their own needs and tastes.
Setting Up Bracket Presets
Brackets are the little icons you see in space, depicting different objects. Sometimes having too many of them can cause lag, but they are often useful.
There are occasions on which you might want your brackets to show different things than are on your overview. For example, bracket settings with drones selected, where my main overview settings do not show drones. This is because there are often swarms of drones about, which can quickly clog up one’s overview.
One example of a time you might want to see drone brackets in space is in missions. You want to warp off, but you don’t know whether your drones are still out. If you have drone brackets set, you can easily see when your drones are no longer in space. Additionally, you can see when someone has drones attacking you in PvP. This can be very useful.
Again, bear in mind that brackets can cause lag - use them at your own risk.
To create a bracket setting:
- Load the particular preset you want to create bracket settings for. For example, you might want drones on your wormhole setting, so you would load 6 - Wormhole .
- Add or remove items you do or don’t want to see in space (eg. drones).
- Save the setting as something you’re going to recognize as a bracket setting. For example, you might save your setting as 6 - Wormhole B .
See the next section to see how to set assign bracket presets.
Assigning the Tabs and Brackets
Note: Patch Notes for Crucible 1.5: Overview: New entries for the overview are now added immediately and do not have to wait for the next regular refresh.
- Go to the Overview tabs tab .
- Under the Tab name column , enter the following five items:
- PvP
- PvP Travel
- Situational, Missions, Mining or Wormhole (choose whichever one you use)
- Fleet
- Pod Saver
- Under the Overview profile column , assign each tab its respective overview profile, i.e. assign 2 - PvP Travel to the PvP Travel tab and so on.
- Under bracket profiles, do the same ( 2 - PvP Travel to PvP Travel tab and so on), unless you want to set your bracket profiles to something different . If you have set up bracket profiles as per the previous section, assign them here (eg. assign 6 - Wormhole B as a bracket profile for 6 - Wormhole ).
- Click Apply at the bottom of the window.
You should now have five different tabs with five different overview presets. During war, you can switch the Missions/ Mining tab to the PvP Travel without neutrals configuration. This tab can be used if you need to fight in a trade hub that has a lot of neutrals cluttering the overview. However, be warned that you cannot see neutral remote reppers if you use this tab, so it is often preferable to fight with the pvp travel tab and sort by alliance name with the arrow pointing down (or corp name if the war targets are not in an alliance).
Using All Brackets
EVE isn’t a very system-intensive game, and some people have computers that can easily handle the game on max settings. If your system can handle it, you can select show all brackets in the overview options for each tab. This will let you see friendly and hostile ship brackets on the field as well as neutrals and drones. Having all brackets turned on can help you identify an on-grid fleetmate to use as a warp-in. Many players fly with all brackets turned on, and it is recommended to do so if your system can handle it. Zooming out the camera with all brackets turned on will give you a good view of what's happening on the battlefield.
You can press Option + Z (for Mac) or ALT + Z (for PC) turn on all brackets.
In very large fleet fights, it is inadvisable to have brackets turned on, as this will cause server-side lag when there are hundreds of players shooting at each other in the same system. Most nullsec corps will have instructions for their members on how to minimize lag during large encounters.
Using the Tag Column
The Tag feature allows you to assign a number or letter to individual ships or objects in space which will be visible in the Tag column of the overview. The tag will remain assigned to the object until it is destroyed, you dock in a station, or enter a jump gate. This is useful for marking trigger ships during missions, marking trigger ships and kill order in wormhole sleeper sites, prioritizing PvP targets, marking NPC convoy ships for attack (see EVE Wiki Attacking Convoys Guide for more details), or any other activity for which you may need to quickly identify specifics objects for a fleet. Only a fleet member in a command position can mark tags.
Tagging Process
The Tag option is only available while you are a member of a fleet, and in a command role (i.e. FC, WC, or SC). If you are alone, you may simply form a fleet with yourself (your default role with be FC).
To tag an object, simply right-click, select "Tag" from the context menu, and you will be given a choice of numbers or letters. Pick the number or letter you wish to use and you are done.