More actions
| Line 20: | Line 20: | ||
* Interceptors have the '''fastest base warp speed''' (8.0 AU/s) in EVE, which means they can catch up to any other ship at warp speed, except for speed-fit [[Blockade Runner|blockade runners]] and the [[Leopard]] (which trounces any other ship, at 20 AU/s). | * Interceptors have the '''fastest base warp speed''' (8.0 AU/s) in EVE, which means they can catch up to any other ship at warp speed, except for speed-fit [[Blockade Runner|blockade runners]] and the [[Leopard]] (which trounces any other ship, at 20 AU/s). | ||
===Fleet | ===Fleet Interceptors=== | ||
Fleet | Fleet interceptors are so called because they are a great help to a fleet (especially in high- and lowsec where bubbles can't be used to pin the enemy down) but, being more or less pure tacklers, they aren't as effective when used solo. | ||
* Their defining feature is a 5% '''bonus to warp scrambler and warp disruptor range''' per level in the Interceptor skill | * Their defining feature is a 5% '''bonus to warp scrambler and warp disruptor range''' per level in the Interceptor skill | ||
Fleet | Fleet interceptors move fast, catch ships quickly and can hold a point while orbiting them at high speed and beyond 20km range -- for example, with {{sk|Interceptors|IV|icon=yes}}, the range of a T2 warp disruptor will be over 28km (and over 34km if you overheat). The rest of the fleet interceptors' bonuses, tied to the racial frigate skill (which will have been trained to 5), are weapon- or tank-related. | ||
The four races' fleet inties, together with their racial frigate skill bonuses, are: | The four races' fleet inties, together with their racial frigate skill bonuses, are: | ||