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== March 2015 - Incursions on Shadowlauch == | == March 2015 - Incursions on Shadowlauch == | ||
In March 2015 [http://incursions.shadowlauch.de/ Shadowlauch] launched with even more specific information about incursion spawns, perhaps more readily available than the information previously only available though [http://evemaps.dotlan.net/incursions dotlan]. | In March 2015 [http://incursions.shadowlauch.de/ Shadowlauch] launched with even more specific information about incursion spawns, perhaps more readily available than the information previously only available though [http://evemaps.dotlan.net/incursions dotlan]. | ||
== July 2015 - Null and low security incentive strengthened == | |||
In July CCP decided to expand on the null security incursion incentive by increasing the number of pilots for all type of sites (except scout sites) in both low and null security space. | |||
==== Patches & devblogs ==== | |||
From the [https://community.eveonline.com/news/dev-blogs/summer-of-sov-nullsec-pve-and-upgrades/#INCURSION Summer of Sov - Nullsec PVE and Upgrades] devblog (July 8th, 2015): | |||
{{quote|Well we’ve received positive feedback about that change from Nullsec and Lowsec Incursion runners, and we’re now ready to extend that same change to Assault, HQ and Mothership sites in Nullsec and Lowsec. This means that Nullsec Assault sites will take up to 30 players before diminishing returns, HQ sites will take up to 60 pilots, and Mothership sites will take up to 120.}} | |||
From the [https://community.eveonline.com/news/patch-notes/patch-notes-for-aegis-sovereignty Aegis Sovereignty v1.0] patch notes (July 14th, 2015): | |||
{{quote|Nullsec and Lowsec versions of the Assault, Headquarters and Mothership Incursion sites now allow 50% more players before rewards begin to decrease.}} | |||
==== Changes ==== | |||
Total payout for an incursion fleet in low and null security space rose by up to 50% due to the extra pilots, who also contribute to faster, safer and more flexible fleets that make even more ISK/hour than before. | |||
==== Effect on the community ==== | |||
The increase of number of pilots being paid gave low and null security communities quite some leeway when it came to fleet compositions. With additional pilots they could easily adjust their fleets to either pile on more of the same ships to make even more ISK, take cheaper ships and compensate by simply bringing more of them, or keep some specialized PvP-ships in the fleet to more effectively deal with potential PvP. It's difficult to say whether this truly made more communities consider low and null security incursions, or if it simply made it more profitable and safe for those who already did. | |||
This had little effect on the [[EVE University Incursion Community]] though, as we primarily run in high security space. | |||
== September 2015 - Empowered capsuleers == | == September 2015 - Empowered capsuleers == | ||
With the '''Vanguard''' release, new capsuleers started off with roughly +350,000 more skillpoints than before (400k instead of 50k), which not only allows them to use a wide variety of modules from the get go, but also saves them the trouble of getting basic fitting and support skills injected and trained to a decent level. | With the '''Vanguard''' release, new capsuleers started off with roughly +350,000 more skillpoints than before (400k instead of 50k), which not only allows them to use a wide variety of modules from the get go, but also saves them the trouble of getting basic fitting and support skills injected and trained to a decent level. | ||